The latest JSGC session report is up here. Games played: Queries and Theories, Puerto Rico, Louis XIV, Settlers of Catan, Tigris and Euphrates, Lord of the Rings: the Confrontation, Princes of Florence, Bridge.
Looks like someone is trying to take AI in computer games more seriously. Unfortunately, the basic issue is still one of playing the player, rather than playing the game. An AI might find the most efficient path as often as it likes, but then it will always choose that path, even if it did so in the last game. A human will always try to choose whatever his opponent is least prepared for. I don't see any work on AI'ing that, yet.