tag:blogger.com,1999:blog-9319479.post115165493873322199..comments2024-03-07T15:32:53.014+02:00Comments on Yehuda: The Three Stories that Games TellYehuda Berlingerhttp://www.blogger.com/profile/16038826060312027387noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9319479.post-1152644864112350112006-07-11T22:07:00.000+03:002006-07-11T22:07:00.000+03:00I think Beowulf is worth playing, if you're prepar...I think Beowulf is worth playing, if you're prepared for the "Push Your Luck" mechanism. I like it.<BR/><BR/>I also think the produced game makes a strong effort to focus on the theme, but the heavily "swords & sorcery" type graphic design mistakes spoil that effort. So gameplay tends to obscure the classic story theme, unfortunately, unless you make a conscious effort. For one example, I think the ~chapter-titles on each station on the gameboard are far too small. They make you lean forward and squint to read them (more often ignored). Also the various game pieces can obscure the station titles. The vivid but sophomoric illustration of Beowulf-ish struggles on the majority the board take up too much of the space, in my opinion, in a way that tends to be ignored as far as adding story value, as well as adding nothing to ease of game play. I wish they had skipped those, and made the circles more suggestive of episodes, and the titles of those episodes with much larger print that remind you "We're hunting the sea-hag!" Speculating now, the current design seems to designed to respond well to people who see the game board, but don't actually play the game board, perhaps some company committee or publisher individual. Still, I give them credit for the boldness of the three-square geometry of the board.<BR/><BR/>Ok, there are some opinions... It's a shame because there is so much story there to increase enjoyment of the game.<BR/><BR/>Cheers,<BR/>CoffeebikeAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9319479.post-1152595163146239052006-07-11T08:19:00.000+03:002006-07-11T08:19:00.000+03:00Absolutely, Coffeebike.I may have to play Beowolf ...Absolutely, Coffeebike.<BR/><BR/>I may have to play Beowolf one day.<BR/><BR/>YehudaYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.comtag:blogger.com,1999:blog-9319479.post-1152570133024634062006-07-11T01:22:00.000+03:002006-07-11T01:22:00.000+03:00Interesting! In addition, some gamers like to obs...Interesting! In addition, some gamers like to observe if and when a game has "a beginning, a middle, and an end" which is the basic idea of a story.<BR/><BR/>This reminds me of the unusual three-square board of Beowulf, geometrically suggesting a story's beginning, middle, and end. That's how I've always interpreted the design purpose of that unusual board, to reinforce the story theme.<BR/><BR/>cheers,<BR/>CoffeebikeAnonymousnoreply@blogger.com