tag:blogger.com,1999:blog-9319479.post6138928785079727576..comments2024-03-07T15:32:53.014+02:00Comments on Yehuda: Cardboard Games vs iPad Games: 7 Reasons Why Each Are BetterYehuda Berlingerhttp://www.blogger.com/profile/16038826060312027387noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9319479.post-45411220064352987252010-02-01T04:57:15.283+02:002010-02-01T04:57:15.283+02:00Certainly this doesn't apply to everyone, but ...Certainly this doesn't apply to everyone, but don't forget that for some of us, iPad games can't be played on Shabbat.Davidhttp://www.purplepawn.comnoreply@blogger.comtag:blogger.com,1999:blog-9319479.post-36395539949340426282010-01-31T07:49:02.702+02:002010-01-31T07:49:02.702+02:00Nicely done. I've been longing for a easily st...Nicely done. I've been longing for a easily storable "sheet" that could handle historical board wargames for years. Clearly the iPad won't meet that need (the board has to be much larger, as you see with programs like VASSAL that limit the space you can see at one time), but it's a start in the right direction. <br /><br />Two comments: First is that a faster processor makes for a better game. As someone who tried to get into computer versions of wargames for many years and failed, I have to say that a faster processor creates a more opaque system, and for at least some of that that will be a bug, not a feature. We *like* the system that underlies the game, it's one of the main reasons I got into wargaming in the first place. Hiding that complexity is actually a detriment. Note that I'm not talking AI, which can become tedious to admin, but rather how the game models what it does. <br /><br />Second is that one of the delightful parts of wargaming is the sensory experience. Having your fingertips engaged with cardboard, even the *smell* of a new game (or even an old one - when I found a bunch of wargames from the 80's on at a Honolulu store recently, I could tell the vintage and publisher by the *smell* of the components!), those are things that we shouldn't take lightly. <br /><br />I should also mention that at least 50% of the cost you pay for a game is in the components and distribution chain. Here's hoping that the industry doesn't follow the online-video market model and charge exactly the same (or more) for on online movie as they do for a DVD. iTunes cut the price of an album in half, DLC should be the same. As video games begin to go DLC (downloadable content) as well, we see publishers trying to justify preserving the present pricing structure, but in the end it's just greed. <br /><br />And, of course, digital games will allow anyone to publish, much as anyone can publish iPhone apps easily. While that may mean more dreck, I believe it will result in a thriving wargame market. <br /><br />Once the DRM issues are figured out, it will be an exciting time.Dughttps://www.blogger.com/profile/08827175240352968894noreply@blogger.com