tag:blogger.com,1999:blog-9319479.post112638330588064436..comments2024-03-07T15:32:53.014+02:00Comments on Yehuda: Weekend GamingYehuda Berlingerhttp://www.blogger.com/profile/16038826060312027387noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9319479.post-1126457007069445292005-09-11T19:43:00.000+03:002005-09-11T19:43:00.000+03:00After a careful scrutinizing of the rules I finall...After a careful scrutinizing of the rules I finally see where I went wrong.<BR/><BR/>After every <I>phase</I> I was discarding the lower row, moving the cards down, and filling in the top row.<BR/><BR/>Now I see that you fill in the top row after every phase, but do not move cards down or discard the bottom row until the end of the <I>round</I>.<BR/><BR/>That should solve my first problem, greatly. Time to try again.<BR/><BR/>Thanks, Mikko.<BR/><BR/>YehudaYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.comtag:blogger.com,1999:blog-9319479.post-1126453617468294202005-09-11T18:46:00.000+03:002005-09-11T18:46:00.000+03:00Ok, so you definitely have it wrong, then. There's...Ok, so you definitely have it wrong, then. There's always a total of eight cards. That's the key. So when you have say six trading cards left, you get two workers. When you buy those, there's only room for two buildings to show up.<BR/><BR/>It doesn't matter if the cards are on the top row or the bottom row - they are always filled so there are total of eight cards on the board.<BR/><BR/>I suggest you try the real rules before making up fixes, because St. Petersburg is a pretty nifty game in itself.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9319479.post-1126439188610744632005-09-11T14:46:00.000+03:002005-09-11T14:46:00.000+03:00As I understand it, it is the amount of remaining ...As I understand it, it is the amount of remaining workers that determines the amount of buildings available.<BR/><BR/>In our games, not too many buildings will be bought the first round. That means that only a few aristocrats will be shown, and most of those will be bought.<BR/><BR/>That means that 7 or 8 trading cards will appear, and most of those won't be bought. That means only a few workers will appear. All of which will be bought, of course.<BR/><BR/>That means all 8 building spots will be filled, again. Repeat.<BR/><BR/>The biggest problem we have here is that there are 4 phases, instead of 3 or 5 (or any odd number).<BR/><BR/>I can accept the game always having 8 buildings appearing every round, but that just breaks the concept behind the mechanics. Far better to tweak it and limit buildings to only six, thereby preserving the idea.<BR/><BR/>Even better - CHOOSE phases, like PR. That way the number of items appearing will not be pre-determined, and you get a whole new mechanic without epsilon additional complexity.<BR/><BR/>YehudaYehuda Berlingerhttps://www.blogger.com/profile/16038826060312027387noreply@blogger.comtag:blogger.com,1999:blog-9319479.post-1126438354150046022005-09-11T14:32:00.000+03:002005-09-11T14:32:00.000+03:00Sure, workers are usually bought out (except on th...Sure, workers are usually bought out (except on the last or second to last turn). However, if you always have eight workers available, you're playing something wrong (or just odd).<BR/><BR/>After all, it's rare for all the exchange cards to go, so there'll be room for something like four or five workers, which means four or five buildings and more turns for the game.<BR/><BR/>Still, the typical length of the game is around five turns. Sometimes four, sometimes more than five, but usually five. That's a feature you'll just have to plan for.<BR/><BR/>Small points for money - well, since money is so useless in the end, try to use it better! It's always a challenge to make the best use out of the money you have and it usually takes some thinking, trying to figure out how much you can spend. It's not rare to estimate it wrong. I'm usually too conservative.<BR/><BR/>Yeah, the buildings and workers are useless in the last round and the exchange card phase of the last round is pretty boring (as is the first worker round), but I don't see it as that big a problem - it goes fast, so you don't have to dwell on it.Anonymousnoreply@blogger.com