tag:blogger.com,1999:blog-9319479.post2217049502595828262..comments2024-03-07T15:32:53.014+02:00Comments on Yehuda: Session Report, in which I am made a fool of in Pillars of the Earth as just rewards for dissing Stone AgeYehuda Berlingerhttp://www.blogger.com/profile/16038826060312027387noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-9319479.post-78161634369555558762009-05-22T10:06:46.372+03:002009-05-22T10:06:46.372+03:00Does Pillars conform to your generalization that e...Does Pillars conform to your generalization that eurogames tend to use randomness to affect your choices of action rather than the outcomes of your actions and if this is the case, was this problem just a fluke?<br /><br />I say there actually are "good" games that use randomness in outcomes where, despite the randomness, experienced players can almost always beat inexperienced players in those games (i.e. randomness doesn't usually overwhelm a player's skill). I put Ogre, G.E.V, and Illuminati (all Steve Jackson games) in this category (Ogre even has "classic techniques," like the 4-howitzer or 3-howitzer defense). I haven't played them, but my impression is that Dreamblade and Warhammer 30K, also fall into this category.<br /><br />I wonder if you'd be willing to conduct an experiment by playing some "good" (or at least favorably reviewed) games that use randomness in outcomes and writing about the experience. At this point in your life, can it still possible to find happiness with a "randomized-outcome" game?<br /><br /><br />BillThis Statement Is Falsehttps://www.blogger.com/profile/15663826315808273049noreply@blogger.com