tag:blogger.com,1999:blog-9319479.post8525006416667976083..comments2024-03-07T15:32:53.014+02:00Comments on Yehuda: Skill and Luck and Card Driven War GamesYehuda Berlingerhttp://www.blogger.com/profile/16038826060312027387noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9319479.post-40900351080743202142020-12-30T18:55:38.658+02:002020-12-30T18:55:38.658+02:00I completely understand why someone who isn't ...I completely understand why someone who isn't familiar with game theory would think there's no luck.<br /><br />However, knowing the game theory law of the mixed Nash equilibrium, I can say with 100% certainty that the battle system introduces a nonzero amount of randomness. Even with all outcomes being deterministic, by having simultaneous choice, surprisingly enough, the perfect player is required to play nondeterministically (for example, they might have to choose 3 40% of the time and 0 20% of the time). This is just like rock paper scissors where the outcome of the game is completely determined by your choice, and yet the game still has an element of luck. A perfect player can't just play rock every time. In fact, two perfect players should just pick randomly every time.Kelvinhttps://www.blogger.com/profile/09207582276421979698noreply@blogger.comtag:blogger.com,1999:blog-9319479.post-67099501059857108512008-02-25T04:30:00.000+02:002008-02-25T04:30:00.000+02:00Not sure I'm with you on this one.I think we can b...Not sure I'm with you on this one.<BR/><BR/>I think we can both agree that Dungeon Twister features no RANDOMNESS in battles (i.e. externally generated data). I think many people equate luck to the effects of randomness. In your description, you are equating luck with decision-making in any environment where a person doesn't have 100% information. From a certain point of view, I see where you are coming from, but the problem is that if you accept that hypothesis, then you ultimately have to accept that every game is luck, since you can never predict with 100% accuracy what a person's next move will be. In other words, the cycle of bluff you described could be applied just as well in a non-blind bid situation:<BR/><BR/>1) If I move my pawn, he's likely to take it with his queen, which would leave his king vulnerable. However, if he doesn't take the bait, he can take my rook in two turns and I'll be in trouble.<BR/><BR/>The correct move in this case requires knowing how the other player will react to your move. Is that luck?Agent Easyhttps://www.blogger.com/profile/00459988517741244059noreply@blogger.com