Tuesday, June 29, 2010

Classifying the Game Industry 2

In the first part, I classified game companies within the game industry into
  • Suppliers
  • Publishers
  • Distributors
  • Retailers
After additional research, I see that I'm missing a few.

Suppliers must be split into
  • Component suppliers: including miniature makers, book publishers, plastics and shipping companies, and so on
  • Designers: including artists
  • Consultants: agents, design, marketing, legal, etc
Additional segments include
  • Information brokers: news sites, magazines, conventions, etc
  • Hosts: Casinos, game stores, online play, conventions, etc
The number of companies that directly or indirectly support games (non-sports, non-digital, only) appears to run into the millions. When you add the conventional paper, plastics, marketing, shipping, loans, insurance, and other support industries to this (considering only game related work), the worldwide revenue from the table gaming industry is vastly under-estimated.

Overlaps

The game hobby also overlaps a number of other hobbies, at least as far as the industry is concerned. I already knew about toys, sports, gambling, puzzles, bar games, and video games, but add to the list dolls, modeling (miniatures are used equally for both gaming and modeling), remote controlled vehicles, kites, comics, branding (marketing and design), books, education (science, finance, math, history), magic, media entertainment (TV, video, and movie tie-ins), drinking and sex, divination and spirituality, therapy, souvenir/gift, art, craft, cultural heritage, and satire. At least.

Sunday, June 27, 2010

Shabbat Gaming

At Nadine's in the afternoon, I played PitchCar x 2, It's Alive, and Puerto Rico (other games played, in which I didn't participate, included Casino and Scrabble).

PitchCar

We played two games, using two different track layouts. I came in second in the first game; I was ahead nearly a lap at one point, but I crashed a few more times than one of my opps did, and he was just able to overcome me in the final stretch. I came in first in the second game.

My success is rather odd, as I don't typically win this game, but I played rather slow and steady, and that seemed to work.

It's Alive

We played a five player game (not my favorite) and Nadine taught it to two of the players. As usual in a five player game, there was a lot of auctioning and pieces went for face value. I pulled at least three of the Villagers and a few too many low cost cards, which hurt my income and progress. Nevertheless, I played with my new "keep my coins at exactly half of my board value" strategy, and I came in second with 45. The winner finished was the one who finished, and he had a score of 57. So it's not a perfect strategy.

Puerto Rico

Rachel, Nadine, and I played this. Even though we played on Nadine's set, and she only has the base set and official expansion, we proxied most of my usual custom buildings. I was third player.

Rachel on my left took the first trade good, coffee, so I took coffee, too. Nadine took tobacco soon after. I had a fairly early Factory, and access to a tobacco plantation, so I simply took tobacco soon after, giving me a full Factory. Nadine had the other early Factory. Rachel was the only one who had Harbor.

I ended with an equitable amount of shipping points, three of the big buildings, and an embarrassingly high score of 69 to their 49 and 52.

Thursday, June 24, 2010

Session Report, in which a new player joins and some of us play Steam

The latest Jerusalem Strategy Gaming Club session report is up. Games played: Lord of the Rings: the Confrontation, Fairy Tale, Louis XIV, Cosmic Encounter, Steam, San Juan.

A new player joins, and she has previous Euro experience. I think we have more women than men now.

I get to play Steam again. Yay.

Monday, June 21, 2010

Philosophical Pig Tales

Philosophical Pig Tales: the Origins of Modern Ethics Explained Through Retellings of the Classic Story of the Three Little Pigs by Katie Hatz

I so want this. This is the funniest thing I've read in a year, at least. I laughed out loud at every page. The entire text of all three stories, about hedonism, stoicism, and nihilism, is online. Warning: the pictures are not all safe for children, as they include topless pigs and profane graffiti.

Sunday, June 20, 2010

Weekend Gaming

Puerto Rico

Rachel, my brother Ben, and I played Puerto Rico on Friday evening. We used the basic building set with the following changes:
  • Assembly Line instead of Small Market
  • You mys move one of your colonists onto Hospice when you buy it
  • Factory was 8 instead of 7 and replaced University
  • Library was in the 7 slot
Library is an official expansion building which usually costs 8, but I don't think warrants the cost in a four or five player game. 8 is probably right in a three player game, but no one ever buys it, anyway. So I thought I would try it out at 7, with some trepidation.

What do you know, the first third column buildings that either Ben or Rachel bought were Library. Mine was Harbor. No one bought Factory. I'll say that the decision as to which of the four three column buildings to buy was a lot tougher. Library did quite well, and I'm not sure if it should be bumped back to 8 or left at 7. On the other hand, I won without it, so there you go.

I was first player, followed by Rachel and Ben. On the first round, I took Settler/corn, Rachel took sugar, and Ben took coffee (instead of indigo). That set the stage for the rest of the game:

Since Ben took the first trade good, I was bound to go for tobacco while Rachel was bound to go for coffee. I took tobacco, but Rachel never got a trade good, which is a tough position to play, even with a Large Market. She bought one, but it didn't do her much good.

Rachel had a sugar monopoly for much of the game, but I forced her to ship it at a crucial time. Until about mid-game, we thought she might be winning, but after that I passed her in money, and my Harbor caught up to her early victory point lead.

Ben traded coffee a few times, but he waited for far too long to lock a coffee boat. Which means that the Harbor that he took didn't do him much good.

Ben and I both ended with two large buildings, but Ben had little else on his board. Final scores: me 60, Ben 53, Rachel 51.

Dominion

I taught my cousin's two teenage girls (15, 17) to play this, and Ben played as well. I had previously gotten them hooked on Bohnanza, and I think they had tried Settlers. Their father (my cousin) was holding discussions with my brother David about starting them on a D&D campaign.

Kingdoms: Chapel, Cellar, Moat, Workshop, Village, Militia, Moneylender, Council Room, Festival, Market.

Festival is nice, but it must be combined with card drawing. My most annoying hands was when I had the card drawing (but not the Festivals) and then I drew the Festivals but couldn't play them. Festivals are not exactly the same as money, after all.

Ben and I both Chapel's away from Estates early. He also took Militia, which he played often but never affected me in the least (either I had Moat, or I didn't care about tossing down cards). Surprisingly, I only took one Village; maybe I should have taken more.

The girls asked, round after round, nearly the same questions again and again: What can I do? What does this mean? What should I do? When I asked them back the same questions, they knew what they could do and what it meant; they just didn't want to decide what to do. Things finally began to flow smoother near the end.

Ben won 27 to my 26, and the girls each had in the high teens.

Princes of Florence

We stayed at a neighbor's apt, and, while looking around the room, I noticed that they had a copy of Ticket to Ride: Europe on the shelf. I thought that this would be a good second intro game for the girls, but David somehow convinced them, and Ben, to learn Princes of Florence.

Given the girls' lack of enthusiasm for making decisions in Dominion, I didn't think this would go over that well. But David sat beside them and helped them make nearly every decision as the game went on. In the end, the girls said that they liked both of the games equally well.

I won with three Jesters (one on the last round). I just squeaked to victory. One of the girls ended round 7 with the same score as me, and then we both played our prestige cards mine was half value at 4, while hers was half value at 3.

Final scores: me 60, cousin 59, Ben 54, cousin 51. The lower scoring cousin was unable to play her last profession.

Moot

I dropped this on the table for my aunt, sis-in-laws, mom, cousins, and other non-gamers to play with, and they all love it.

Saturday, June 19, 2010

Never Post When You're Feeling Mean

I redacted much of my previous post [1] because it wasn't really nice; I had written it in a bad mood. Most of what I wrote wasn't even true (and the truth doesn't warrant a blog post unless it's positive or has an important point to convey).

The weekend was pleasant. The meals were with only family and extended family, and (nearly) all of the speeches were in English, interesting, and not too long. The food was generally good. And I enjoyed reconnecting with my family.

My parents made it, and my father perked up somewhat over shabbat.

Tomorrow evening is the more formal celebration.

Sandra and Eli Berlinger
My parents, Sandra and Eli Berlinger


[1] Unfortunately, the original post went out on RSS before I could complete my redactions, so some of you may have read it. Moral: consider before you post!

Friday, June 18, 2010

Three Days of Peace, Love, and Berlingers

This afternoon we go to my nephew's bar mitzvah. The bar mitzvah, for family, is all of shabbat - Friday afternoon until Saturday night. The party is Sunday evening.

Or, as I like to tell Rachel, it's three days of peace, love, and Berlingers.

My father may be too sick to attend (and if he doesn't, my mom won't either), as he is seriously ill from cancer and getting worse. Keep Menachem ben Miriam in your prayer.

Of course, I was asked to bring games, so, when we're not eating, sleeping, praying, or listening, you know what we'll be doing.

Update: edited due to a sense of propriety.