Sunday, June 01, 2008

It's Alive! Up For New Award

Tom Vasel was kind enough to include It's Alive in the nominations for one category in the new Dice Tower Awards. I'm up for Best New Designer.

I doubt that I have much chance, as most of the people on the committee won't have played the game. Still, it's nice to be noticed.

Yehuda

Board Game Blog World Roundup

This is a roundup of new board and card game related blogs that have come to my attention since my last roundup. To qualify, the blogs must have an RSS feed, cover board or card games with posts of general interest to readers, and not only post about their own product lines. They must also post with some frequency and within the last three months.

First off, I only now noticed that Pulp Gamer's podcasts are available as five separate podcasts on different themes.

Illuminating Games - Chris Farrell, Cupertino, CA. High-level analysis and reviews.

Kania's Hobbies and Beyond - Kania Adityaran, Indonesia. About cats and board games.

Other Wise - J.C. Lawrence, San Jose, CA. A gamer.

Over the Board Games - Paul, no further info. Obviously hoping to make Amazon cash, but some nice starting articles and a video review.

Savage Tales - Pete Miller, LA, CA. On games, and particularly Fight Klub, the Decipher CCG.

Talkin' About Board Games - Of the game store Best Dang Games, Deltona, FL. Articles of general interest.

The d6 Generation - A podcast by Craig Gallant and Russ Wakelin. Mostly on war games, but covers other styles as well.

Traditional Board Games of India - RG and Raghu of Ramsons Kala Pratishtana, Mysuru, which is some sort of research entity within an Indian gallery, I believe. Pretty and interesting.

Yehuda

Saturday, May 31, 2008

Outrage Isn't

I ate over at a friend for lunch. Her kids have come to my group occasionally, and they have a few games of their own, two of which I hadn't played: Age of Mythology and Outrage.

Outrage is the game whose deluxe version is claimed to be the most expensive board game in the world (and to be listed in The Guinness Book of World Records a such). This is of course bunk. But no matter.

We started off with a game of Quarto. I've played this a few times, and it's a very simple game to learn and play. So simple, that I have yet to lose, and doubt that I ever will. It's one of those games that seem to be ultimately more enjoyable to solve than to play.

Still, it's enjoyable enough to play. You need to look forward a round or two or you can risk making a mistake. I believe that with basic prudence you should always be able to force a draw. Which is what I did; I either won or forced a draw a few games in a row.

Then, seeing as we probably didn't have time to play a game of Age of Mythology, I asked to play Outrage. It didn't look that intelligent: a simple roll and move game and do what the cards say, but it also offered a few choices, some attack opportunities, and I figured what the heck.

Unfortunately, no angels came flying through the window to show me the error of my basic beliefs about roll and move games. This one requires you, for no apparent reason, to roll your entire way around the board before you can start doing anything else. After ten minutes of interminable boredom, no attacks, and the occasional random "take that" moves, I gave up.

Cooperative Eurogaming

Seize Life! writes a nice article on how he took The Settlers of Catan and turned it into a tense cooperative game: The object is for four players to collect 36 points in 15 turns.

The principle he applies should be workable for any number of Eurogames, such as Puerto Rico, Princes of Florence, El Grande, and so on.

Yehuda

Thursday, May 29, 2008

Session Report, in which we again play Children of Fire RPG

The latest Jerusalem Strategy Gaming Club session report is up. Games played: It's Alive, Notre Dame, Zertz, Dungeon Twister, Geschenkt, Universalis, Children of Fire RPG, Princes of Florence, Race for the Galaxy, Magic: the Gathering, Puerto Rico.

The report is pretty light on details; I may spruce it up later.

Yehuda

Wednesday, May 28, 2008

First Look at Tabletop Games Sites and Categorization

I'm doing research on tabletop gaming sites and blogs other than board game sites and blogs. The research is very preliminary, but even now I'm beginning to see new patterns in the tabletop gaming world that I've hitherto only vaguely perceived.

As a general idea, here's what the online tabletop gaming world looks like (sorry for no examples, yet):

- A single classic game, such as Chess and Go. Backgammon and Dominoes are seen as gambling games like poker (see below). These sites cover detailed analysis of played games, online play, tournaments and top players, and sometimes sets and pieces. These sites cross-link only to other sites covering the exact same game.

- A single classic game, such as Mancala or Pachisi. These sites usually give historical information, product overviews and reviews, and occasional tournament information. These sites cross-link to other sites covering the same topic, as well as to general and academic sites regarding abstract games.

- Multiple classic games. These sites give historical and cultural analysis of the games. These sites link to similar sites, historical and academic sites, a few well-known single classic game sites, and a few sites of general board game interest, such as Board Game Geek or the (defunct) Game Cabinet.

- Abstract games, modern and classic. These sites review older and new games. They link to other abstract game sites, and some general sites.

- Multiple modern "Euro" games, such as Settlers of Catan. These sites cover sessions, reviews, analysis of game design, and game industry information. These sites link only to other Euro game sites. Very rarely, they link also to war game or miniature game sites. Very rarely, there is a single Euro game site.

- Multiple mainstream games, such as Monopoly. These sites are nearly all created to make advertising income, have little interesting content and link to no one. A few, even more pathetic single game sites also briefly exist.

- Multiple American style games, such as Axis and Allies. Very few of these exist, and they are similar to Euro game sites. They link to other sites of modern board gaming interest, including Euro game sites, and some war game and miniature sites.

- Single war game genre, such as WWII games; very rarely single war games. These sites detail game sessions, old and new products, conventions, and historical background information. They link to sites and publishers in the same genre, and occasional RPG and miniature sites in the same genre.

- Multiple war game genres. These sites review games and products, contain forums, and link to single game genre sites, other war game sites, and occasionally other board game or miniature sites.

- Single miniature games, such as Warhammer 40k. Miniature sites based around a game include news about the game and company, pictures of the minis, tournament info, and session reports. They link to other sites featuring the same game.

- Multiple miniature products grouped by size, such as 6mm, or 25mm. These sites feature pictures and painting examples, occasionally from the minis in play, but rarely ever about the play itself. They are more about history and artwork. They link to sites in the same size, and general miniature game sites, producers, painters, and distributors.

- Multiple miniature products grouped by genre, such as WWII, scifi, fantasy. The same as multiple miniatures grouped by size, except they link to their own genre.

- A single role playing game product or system, such as Dungeons and Dragons or d20. Posts about the company's products, news, variants, conventions, and session reports. They link to the main product line, and sites in the same space.

- Multiple RPGs grouped by genre, such as fantasy or science fiction. They post about new products, conventions, session reports, and occasional analysis. They link to others in the same space, and occasionally miniature or war games in the same genre.

- Multiple RPGs. They post about news, industry news, analysis, and computer equivalents. They link to other multiple RPG sites and occasionally board or CCG sites.

- Single collectible card game site, such as Magic: the Gathering. These sites pant for new releases and spoilers, analyze cards and deck types, report on conventions and top players, and give session reports. They link to sister and company sites, as well as other CCG sites. They also link to online versions of the game and other games by the same company. There are few multiple CCG sites.

- Single card game sites, such as Texas Hold'em or Bridge. Play analysis, tournaments and top players. They link to similar sites and online play.

- Multiple poker card games (also Backgammon, Dominoes, and dice games). They discuss online sites, tournaments and top players, as well as analysis. They link to online play sites.

- Multiple non-poker card games are few and far between. They discuss rules, variants, and history. They may link to each other.

Monday, May 26, 2008

How to Save a Life

I believe that everyone reading this is capable of saving at least one life before they die. In fact, I think everyone reading this could save one life within the next month.

The phrase "save a life" is bandied about with dramatics by many organizations with more or less meaning. I don't mean something murky, optimistic, or vague. I want you to know with certainty that you've actually helped someone in immanent danger to bypass that danger and live.

What opportunities do we have to save lives?

Precaution

In certain contexts, saving a life means taking precautions:
  • seat belts
  • fire and carbon monoxide alarms
  • emergency lights
  • working fire escapes
  • emergency telephone numbers
  • locks on guns and cabinets
  • rails on roofs and around pools
  • childproof but operable windows
  • childproof drawers and toilets
  • cribs passing safety inspections
Proper precautions may save lives, although you may never know it. God willing, the situations for which you require precautions will not occur. You might not realize that they didn't occur as a result of your precautions. Even if some sort of disaster strikes, a precautionary item may come in more or less useful for that particular disaster.

Skills

Skill preparedness, such as first aid and CPR training, may save lives. Again, if you're lucky, the situations for which you've trained may never occur, please God. But if they do occur, you will be in a position to save a life on the spot, and you will know it.

Donation

Donating your organs after your death will probably save a life, or at least an eye or something, but you won't be there to know it.

On the other hand, blood, placenta, umbilical cord, and bone marrow donations save lives, and can all be done while you're alive.

Blood goes into a bank with many other people's blood; there's no telling when or where it will be used. Or indeed if it will be used. Blood is separated into three parts after donation, thus potentially saving up to three people's lives, but some parts spoil after six weeks. Different sites indicate that anywhere from 0% to up to 40% of blood donations may be thrown away, depending on circumstances and location. Typically, however, most accepted blood donations are used.

You can donate blood through Red Cross, as well as other local or national organizations.

Registering for readiness to donate bone marrow is simple and will directly save a life; in fact, your bone marrow may be the only possibility of life for a particular person who needs it. But it will only happen if a match is made and the donation is eventually required.

Volunteering

Governments can't afford to provide every service required for all citizens, even the critical ones. Without volunteers, programs fall by the wayside, people's standards of living decline, and people even die.

Wherever you live, you can volunteer your time, training, and skills to help directly save lives: fire brigades, neighborhood watches, suicide hotlines, crisis centers, food kitchens, shelters, emergency medical technicians, and so on, all save lives every day, and rely on civil volunteers. Some require no training at all; others will happily train you on the job.

To find volunteer opportunities near you, visit Volunteer Match or Do Something, check your local community centers, yellow pages, hospitals, and so on.

You can also volunteer for non-life saving projects that improve the quality of life of others, such as elderly assistance, tutoring, public gardening, building and restoration, you name it. The above organizations lead you to these opportunities, as do Tap Root Foundation, Cool People Care, Stuff Your Rucksack (if you're traveling), and many others.

Financial Assistance

If you can't provide life saving services directly, you can contribute money to help those who do, such as the Red Cross, the American Heart Association, the Save a Life Foundation, The Hunger Site Network (several sites), and others. To evaluate and pick a charity, try the Charity Navigator.

In addition to emergency medicine and so on, in some areas of the world people need specific items that we may take for granted, such as mosquito nets, water purifiers, and so on. Nothing But Nets and Blood Water Mission are two organizations among others saving lives by sending specific items. The people living in these area may need additional long term solutions to achieve a better life, however.

If well spent, your money could save lives. Some organizations that save lives efficiently use the money they've collected, while others have high overheads, as much as 90%. If you donate money, you need to check out how much of it is actually making it to people who need it.

Business Assistance

The Rambam listed eight levels of charity, the highest of which is to provide a loan or gift to someone that enables them to support themselves and no longer require charity.

Sometimes money sent to countries, organizations, or people doesn't get to the hands of those who need it. Even if it does, it may be enough to carry them for a short time, but then they're back in poverty.

Some organizations find people or communities who need loans to start businesses so that they can work themselves out of poverty, hunger, and poor health conditions. Kiva is one such organization. Whether or not you consider this saving a life depends on your point of view.

Politics

Campaigning to end wars and such, voting for politicians whose policies may have a direct or indirect effect on saving lives, and so on, can be helpful.

Unfortunately, the truth is murky with regards to whether politics or campaigns really save lives. You run up against the "path not taken" problem; you often can't really and truly know what would have happened if things went differently, you can only guess at what you think may be the best course of action.

Even if you can be sure, spending a lot of time and effort on politics doesn't generally yield a high life saved to effort spent ratio. But there are exceptions. If you choose to campaign, choose your battles wisely.

Yourself

As long as we're in the business of saving lives, why not save your own? Cut down on trans fats, eat more vegetables, stop smoking, and start exercising. Find ways to reduce stress and add more enjoyment to your life (I have some suggestions).

You can only help others if you live long enough to do it.