Monday, December 01, 2008

Yehuda's Alternative Results for Competitions (YARC)

I've written before about the problems with all-or-nothing victory conditions in competitive games:
  • Unless a game is close, neither the winning nor the losing players have any incentive to play well.
  • Simply besting other players does not produce the highest quality performance. Players are only motivated to achieve relative success.
  • Winning is often a matter of gaming the system, which is not reflective of the intention of the competition.
  • Society teaches that it doesn't matter whether you win or lose, it's how you play the game, but our games don't reflect this.
  • There is no reason to artificially limit rewards to a single player, so long as we do not reduce the motivation to succeed (i.e. effort and results must still count)
If you disagree with these points, please comment on the original articles in which I made them.

To address these points, here are alternative ending results which can be used for nearly any competitive game. Some people will hate them; they don't have to use them. Others may like them as an occasional alternative. Still others will find that these results embed values that they already use informally.

Yehuda's Alternative Results for Competitions (YARC)

Step 1: Play the game

Play and calculate the final scores for any competitive game, as usual.

Note: In a game where your success is due in large part to non-tactical and non-strategic play - such as luck, knowledge of trivia, or communication skills - the game is won if all players enjoyed playing the game.

Step 2: Calculate base results against each other player

There is no overall single winner for the game. You win or lose against each other player. Total the scores and use the YARC table to compute a base result for each other player.

YARC Table
Comparison to other playerResult
< -50%unbalanced match
-50% to -20%inferior challenge
-20% to -10%lesser challenge
-10% to -5%greater challenge
-5% to -1%superior challenge
-1% to 1%tie
1% to 5%inferior win
5% to 10%lesser win
10% to 20%greater win
20% to 50%superior win
> 50%unbalanced match
Notes:

[1] In nearly all games, a 1% win/loss indicates little about the skill of the players or of the play; the final scores are a result of a minor luck element, or the manipulation of some small event near the end of play that had nothing to do with the overall play.

[2] In the case of a >50% win/loss, either a) the game is very low scoring (final score is 3 to 1 or some such), or b) the winning player made an exceptional play, series of plays, or gamble which determined the game, or c) the losing player made an exceptionally bad play, series of plays, or gamble which determined the game, or d) the players are grossly mismatched in skill levels.

[3] For some games, calculating the difference between each two players is easy: simply compare victory points, money, seconds, and so on. For other games, you may need to massage the ending values into a more complex score.

For instance, in Yinsh, the competitive value between the two players may be measured roughly by the number of disks placed during the game. For games in which you are eliminated for not completed a certain task, you may assign a negative value to the failure to complete the task.

Step 3: Derive final results from base results

If you've played the same game with the same opponent before, compare this game's base results to the final results of the previous game against the same opponent.

This is not always possible. In a multi-player game with five opponents, having previously played one of the opponents in the same game with three different opponents may not present a clean opportunity for comparison. If you've never played this game with a certain opponent before, you might evaluate how well you've played similar games (such as abstract, area control, or auctioning) with this opponent. If the tactics or strategy are similar, you may use the mitigating factors proportionately to the similarity.

Derive final results by choosing one of the following percentages and re-visiting the YARC table with the new percent:
  • your base result in this game vs your final result in the previous game, OR
  • your actual score in this game vs your actual score in the previous game, OR
  • both players' total actual scores in this game vs both players' total actual scores in the previous game, assuming that your base result in this game is the same as your final result in the previous game.
Step 4: Then stop

There is no "real" or "best" winner. Someone with three "better wins" is not the overall champion over someone with one "lesser win" and a small "loss".

Yehuda

Sunday, November 30, 2008

A Word from a Sponsor: Oh! Nuts

Last year, Oh! Nuts kindly sponsored a gift package for my giveaway contest, so I'm happy to run a sponsored ad on their behalf this year. All of Oh! Nuts products are kosher supervised, according to their site.

Hanukkah Gifts

This Hanukkah, treat your guests with Hanukkah candy. Thank your host with Hanukkah gift baskets. Or delight your kids with Hanukkah Gelt or with Hanukkah gifts for kids. All from Oh! Nuts. As the leading source for kosher candy, chocolates, nuts and gifts, Oh! Nuts is fully stocked with all your Hanukkah party and Hanukkah gift needs.

And I'll just add that for $5.99, you can get a unique Checkers game where the pieces are made from blue or gold wrapped chocolate coins. Every time you capture your opponent's piece, you get to eat it.

Saturday, November 29, 2008

Anagrams Still Pleases

Anagrams, the older but better word game that comes in a Scrabble box, is sometimes able to please my non-gaming guests on Friday night. Assuming they evidence any interest in a gaming activity at all.

I'm pretty good at the game, so in order not to make it frustrating for newer players, I pretend not to see certain words, especially the most obvious ones. The most obvious ones, because most of the time another player will find them within a few seconds.

Sometimes, though, I start the game doing this only to find that one or more of my opponents is actually just as good as I am, or nearly as good. Such was the case last night. One of my guests was nearly as good, and did some excellent anagramming. We ended the game fairly close in word counts. The other player wasn't quite so good, but neither did she have anything to be ashamed of, getting in a number of excellent anagrams that I didn't notice.

Which is one of the joys of Anagrams over Scrabble; clever words are still enjoyed. Not just high scoring plays.

Friday, November 28, 2008

Roundup: Three Years of Forty Eighth Week Posts

And God looked upon Candyland, and was displeased

What to do with that Monopoly game that your friends got you for Christmas because you "like games"

The problem with ranking games

Everything you always wanted to know about board, spaces, and pieces, but didn't know there was anything to ask

All about erotic board games

Among the continuing sections of the armed forces code in verse is the uniform code of justice, in verse, which was the best of them, imho

Thursday, November 27, 2008

You Pick the Target, I'll Send Him or Her a Game for Free

Hi, guys. It's that time of year.

To thank you for reading, I'm giving away a game - any game of reasonable value - but not to you. I'm going to send it to someone you think needs it.

Pick a game at FunAgain Games or Amazon.com. Then pick a target: a loved one, someone who really should learn about games, someone who need a hug. Post a comment with the name of the game, the target [1], and why they need the game. I'll pick one and send it to them, with your name as the sender [2].

Why? Because it's thanks to readers like you that I have affiliate money at FunAgain Games and Amazon.com. Every time you buy something at either of these two store after clicking on the links I add to my posts [3], I get a little store credit. So I'm sharing the credit with you.

One day when I'm rich and famous, I'll forget about you, so take advantage of me now. Hurry! You have to comment by next Friday, December 5.

Oh, and I'll add the shipping if it's to the U.S., but I'll have to ask you to cover the shipping outside the U.S.

Update: I've received offers from readers, including one from a game company, to send additional gifts to some of the extreme cases in the comments that I don't.

Yehuda

[1] You don't have to give the name.
[2] Or anonymous, if you like.
[3] Like the ones in this post, hint hint.

Session Report, in which we play Antike for the first time

The latest Jerusalem Strategy Gaming Club session report is up. Games played: Antike, Tichu.

We play Antike for the first time, with pleasant results (took over 3.5 hours, though).

Wednesday, November 26, 2008

Beyonce, A Woman of Few Specific Words

Beyonce's latest video, "Single Ladies" is a masterwork of choreography and presentation. It was already parodied on Saturday Night Live (starring Beyonce), and has spawned numerous copycat dancers on Youtube, including one especially good one by a young man, Shane Mercado, now making the viral video circuits.

But most interesting is that the video, like the video of her previous release from this new album ("If I Was a Boy"), is partially a commercial for Beyonce's new line of clothes products, Dereon. In the first video she simply wore them. In Single Ladies, she even sings about them.

Does Beyonce need to sell jeans? Is she intending to make more money from the music or from the clothing? (If she's paid enough, will she add lines about Coca Cola into her music?)

She has a gorgeous voice, and beautiful looks and moves. And a side income if her music doesn't sell. I think she should go all the way: give away CDs with every clothing purchase.