Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts

Sunday, November 14, 2021

Another Roundup of Social Issues in Tabletop Games

Gloomhaven designers follow in the footsteps of other RPG companies in working to remove racial and colonial assumptions from their upcoming edition of Frosthaven.

Workers at Paizo follow the footsteps of workers at other RPG companies in raising issues about excessive work hours, low pay, minority tokenism, and other abuses.

Meanwhile, some workers at Broken Token (makers of inserts) posted and/or confirmed stories of abuse and sexual harassment by the founder, leading to many manufacturers and gaming associations to stop working with him.

Board games that address issues of race or gender often do so using a single idea: unequal starting positions and rewards based on your race or gender. The latest to do so are the 50th anniversary edition of Blacks & Whites, a Monopoly clone from the 1970s, and Disparity Trap, a game where, I think, the results of the cards require you to scan QR codes to find the results (the exact rules are not on the site)

Black Progress Game is a more upbeat roll and move game about the Black experience.

Friday, October 08, 2021

Holocaust Games

Not everyone shares my objection to Holocaust used as a subject in fictional films, but the concept of a Holocaust game draws near universal confusion and condemnation. This is simple enough to explain: most people understand "game" to mean "toy", "play", or "fun", something they don't think should be associated with the Holocaust. (Yet a film being "entertainment" doesn't bother them, go figure.)

To explain this more fully, consider the objective of a player in such a game. You don't want them to play a victim who dies or is tortured, because, even as an educational tool, that is too intense. You don't want them to play a victim who easily survives, because that is not the lesson of the Holocaust. That's just a revenge fantasy. You don't want them to play a Nazi, for hopefully obvious reasons; and anyway, most fictional portrayals of Nazis complete bury the point of how mundanely clean and rational they behaved. And playing as a gun-shooting liberator, such as an American or Russian, barely conveys anything real about the Holocaust.

That does not exhaust all options, thankfully. You can make question and answer games about the Holocaust; a game based solely on questions probably won't be too much fun (or worse, will be too much fun). You can make small, limited games that, through exploration, teach people about specific events of the Holocaust in passing, such as the deportation of a single town. This allows you to keep the game light enough while lightly educating and, perhaps, stimulating a desire to learn more (supplemental reading material, or links, should be bundled with the game, ideally).

Here are a few games that have tackled the Holocaust. I don't include major franchises that touch on the subject within broader WWII fighting games, such as Call of Duty and Wolfenstein. I don't include games where you take on the role of Nazis. I also don't include games that are designed but not yet published, such as Light in the Darkness.

  • Attentat 1942: This walkthrough game intersperses interviews, animation, footage, and stories by survivors with simple gameplay elements. For example, the survivor might describe how she had to hide paper before the Gestapo arrived, and then you are given the choice of where to hide the papers in the room. You job is to be a historical researcher and learn what happened to your grandfather.
  • Through the Darkest Times: This walkthrough of animated scenes depicts Berlin around the time that Hitler is voted into power until the end of WWII. It's narrative presents how his rise to power included the support of the population. You do various small tasks of resistance, although, of course, the end is the same.
  • My Memory of Us: A video game with a fantasy version of WWII, where two kids who are best friends are separated when an evil king (with robots) comes to power. They impose harsh restrictions on one of the kids (the girl) forcing them to wear certain clothing, mocking them, and creating dangerous situations. They only want to play together, and only by working together can the kids reveal their true power.  The game uses cute graphics against black and white dystopian steampunk backdrops of ghettos, garbage, and barbed wire. The story is narrated by Patrick Stewart.
  • The Journey: A children's based story app from the UK's National Holocaust Centre, about a boy who must navigate Nazi rule in the early 1930s until he gets to Kindertransport. Discover hidden objects and fulfill minor objectives.
  • Witness: Auschwitz: An interactive VR experience about the Holocaust, not actually a game as far as I can tell.
  • Rosenstrasse: A tabletop RPG about the only mass public protest by Germans during the Holocaust: non-Jewish women protested loudly and long enough about their Jewish husbands and successfully obtained the release of these 1,300 men.
    memoiAR, a CMU research team, created an augmented reality version of the game called We Choose Each Other.
  • Train: Brenda Romero's fascinating and controversial thought experiment, which is more of an interactive art piece that can be "played". You have to squish little yellow figures into trains until, at some point, a reveal is made to indicate that you are trying to send Jews to a death camp. At this point, the reactions of participants vary: some keep playing, some quit, some try to subvert the game's goals. While this game has been criticized for whitewashing the complicity of the perpetrators of the Holocaust (who knew what they were doing and volunteered to do it), I think the criticism misses the point about people blinding doing things until they receive a moral wake up call. It's a thought piece, in any case.
  • Charnel Houses of Europe: The Shoah: A supplement for White Wolf's Wrath of Oblivion/World of Darkness RPG. A prime example of what you should not do for a Holocaust game. The book gets some points for seriously describing some of the history and suffering of the Holocaust to people who might otherwise never learn about it. It loses all of these points by weaving in fantasy game elements, statistics for NPCs and campaign settings, and essentially (not intentionally, I'm sure) giving neo-Nazis a platform to roleplay the murder of Jews and other undesirables. Not well thought through.

Cardboard Genocide is a research paper from Poland with some other thoughts on the topic.

Wednesday, July 22, 2020

Social Issues in Tabletop Games 3

- 17 contributors left the board game news and blog site Everything Board Games. Read their statement here. Essentially, the EBG owner Lake Leafty, not only failed to say anything in support of BLM, he actively refused to let anyone in the company discuss doing so publicly or on their internal forums. Leafty posted a response, posing as a victim of an attack campaign, but the post seems to have been taken down. His story is essentially that EBG is a board games site, not a political site. That always sounds so reasonable, and it always falls apart when you inevitably discover that Leafty's Facebook feed is full of anti-BLM, anti-SJW, anti-leftist, etc posts. So no politics unless it's his politics, apparently. Addressing systemic racism and harassment in business and culture is not politics, it's human rights. HOW you address it is politics. HT Kotaku.

- Speaking of victims of an attack campaign, Eric Lang, one of the few well-known Black board game designers, was suspended from Twitter. He used a serial blocker to block thousands of racist tweets aimed at him. Twitter was less than forthcoming as to why he was suspended, but he has since been unsuspended. HT Kotaku.

- Following up on previous stories and moves, Wizard of the Coast added disclaimers to various legacy content about their possible racist or insensitive content. They also claim that this is a first step, they condemn harassment of anyone pointing out their flaws, they apologize for their failures and aim to do better.

In addition, WotC also cut ties with MtG artist, Terese Nielsen, although a few more cards containing her artwork still are scheduled to be released in an upcoming set. The complaints from customers is of her following and retweeting many white nationalist feeds and posts, and other associations she has demonstrated.

They also cut ties with artist Lizbeth Eden who regularly posts semi-nude pictures of herself and semi-nude artwork for magic card proxies on her private web pages, because, WotC wrote, "adult nudity and sexualized posting" content violates their terms of service for magic creators. Which got many people in an uproar, since a) Magic cards and Dungeons and Dragons feature and have always featured semi-nude women, b) the pictures are not sexually explicit, they are semi-nudes, and c) this could be interpreted as shaming women's bodies.

- WizKids and Indie Game alliance ended their relationship with Robert Burke, after Burke posted some inflammatory anti-BLM posts on Facebook.

- Meanwhile, in the video game world, Ubisoft seems to be the epicenter and primary example of a toxic sexual harassment culture.

Tuesday, June 16, 2020

To the Best of Our Knowledge on Board Games

Podcast To the Best of Our Knowledge reposts last year's episode about board games, propaganda (Juden Raus, The Grizzled), crushing competition (Chess), and fake history (Mahjong).

Listen here:

Tuesday, April 21, 2020

Euronimoes

Dave Ross wrote to tell me about his print and play game Euronimoes, which is in its third and final edition (hasn't required any updates in 4 years).

Print and play games are great for time when you are stuck at home, because they: are craft projects (sometimes minimally), free, and usually light, simple, and family-oriented.


Euronimoes fits the bill, as a Euro-style pattern building game, which requires only one or two sets of Dominoes (0-6) and a few poker chips for each player, and the free rules from his site.

On each turn, you take a Domino into your hand, either from a "market" or the draw pile, and then play one from your hand into your personal pattern space (see the above figure, for example). Dominoes in the market cost -1 (you gain a chip) up to 3 chips, while taking a random Domino always gives you 1 chip.

Columns in your space must always form runs up or down (if touching), and you score the lowest tile in each run; lowest score in the end wins. There is also an option to build upwards and take off more points from your score.

That's about it; details are in the free rules.

Codenames Online

We have been playing Codenames remotely with family and friends at https://www.horsepaste.com/ .

The spymasters view the board with the relevant words highlighted, which is actually easier than looking back and forth at a mapping card. The other players click on a box when they want to guess a word.

You need some other means of communicating open at the same time, as you play.

There are some other sites that also have working versions of the game, none of them official. The site of the game publishers https://codenamesgame.com/ indicates that they are working on providing an official version of the game.

Monday, November 18, 2019

2019 Holiday Gift Guide

This guide includes games for young and old, for every gender, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of (fair trade) cocoa and a stack of casual board and/or card games.

Remember that the most valuable gift you can give is time. Don't just give your loved ones a game; play it with them. Find or start a local game group and join or form a community.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.
Antike II: Ages 8+, 2 to 6 players

Risk is a long game of laying low, with player elimination and just too much in the luck department; this game (and its predecessor but very rare and expensive Antike) is the perfect evolution to, and replacement for, Risk.

It plays quicker, there's dice-less conflict, no one gets to lay low watching while others fight, and - excepting truly poor play - everyone has a chance for most of the game. There's also a lot more to the game than just conflict, but the rules are short and elegant.

Azul is a new game with gorgeous components and simple game play: take all of the tiles of one color from one mat or from the center and try to fit them into the right rows at the right time.

Easy enough. The tricky part is scoring rows and columns of connected tiles. This new version, Azul Stained Glass, ups the fun by eliminating a few rules and adding a half dozen additional tactical options without adding much more complexity.

Simple to explain and easy to get going, and it looks so nice.
Backgammon: Ages 6+, 2 players

Backgammon is a classic game that can be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.
Boggle: Ages 8+, 2 to 10 players

Boggle is a word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

The pictured version is a little quieter and less bulky than the old boxy version, and comes with a built-in electronic timer.
Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions.
Catan: Ages 8+, 3 to 4 players

This game, formerly known as The Settlers of Catan, and Ticket to Ride, are the perfect adult games for beginning gamers.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.
Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.
Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.
Carrom / Crokinole / Nok-Hockey / Air Hockey / Billiards / Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. I picked up Crokinole a few years ago, and it is a constant hit with my girlfriend, family, and friends.

All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.
Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.
Codenames: Ages 10+, 4-10 players

Codenames is a new, fun game that uses words in an unusual way. Two teams, the clue givers alternate trying to give one word clues that match as many of their team's cards as possible. You must find a word that matches multiple other words, but not any of your opponent's words or the assassin's word. It's mindbending, and the game is infinitely replayable.

A great game for non-gamers and gamers alike.
If you are just two people, try the new two-player version.
Dixit: Ages 10+, 3-6 (12) players

Dixit is an incredible game, especially for non-gamers. It is loved as a creative exercise: pick a card and give a word, phrase, song, dance, or any other clue to describe it, but not too perfectly. The other players try to play cards that also match your clue. You only get points if some people guess which was your card and some people don't.

The fun is in the creativity of the clues, and I've yet to see a game where even the most stodgy non-gamer doesn't have fun.

There are now several expansions, which are all good. This game, like many others, was inspired by Apples to Apples, another nifty game for the casual non-gamers who walk among us.

Frankenstein: Ages 6+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a monster theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability. The theme may not be appropriate for all ages, but most kids today should feel comfortable playing it.

Of course, I may be biased, since I designed it.
Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.
Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go (aka Weiqi); it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

You should play with the nicest board you can afford.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.
Jungle Speed: Ages 8+, 3 to 8 players

There are several games of speed reaction / pattern recognition on the market; I chose this one because of the components. Players flip cards in turn and grab for the totem in the middle as soon as two matching cards are revealed. Don't play with friends who have sharp nails or finger jewelry.
Magic the Gathering: Ages 8+, 2 players

After two decades, Magic is still The Bomb when it comes to collectible card games, although Yu-Gi-Oh sells more cards. These are not easy games to learn, but quick start guides can get you off the ground fairly quickly, and then you have months and years of challenging game play ahead of you.

Don't get sucked into having to buy endless amounts of boosters; to play the game outside of a tournament, you only need a few hundred common cards which can be picked up for a penny each on various sites.
Mancala: Ages 5+, 2 players

This is widely known around the world under various names (e.g. Oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.
Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.
Nefarious: Ages 8+, 2 to 6 players

This is a game of mad scientists that is great for 2 to 6 players, and doesn't sacrifice speed with more players. Each round, you select one of four actions. collect money from any neighbors who selected actions that your minions are invested in, perform your action, and then check to see if you won. The actions are: invest minions, play cards, take cards, or take money.

The cards are fun and the game is quick and replayable, because, in each game, you play with some random twists that make that game's experience unique.
No Thanks: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.
Pandemic / Pandemic Legacy

Cooperative games used to be either very boring, very childish, or very hippy. A new breed of cooperative games are nail-bitingly challenging and fun.

Pandemic is a cooperative game of saving the world from disease. Other cooperative games include Lord of the Rings, Shadows Over Camelot, and the much simpler Forbidden Island.

The new Pandemic Legacy (like Risk Legacy, mentioned above), is a version that plays out: each time you play the world is permanently changed with stickers and torn cards; after dozens of plays, the game is over.
Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.
Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it. A similar, recommended game is Bananagrams, where players race to create their own crossword boards.
Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.
Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.
Splendor: Ages 8+, 2 to 5 players

The new game on this list, this is a little resource management game of taking jewels and buying trade routes (i.e. cards). The components and decisions are few and pretty, and there are a few options for strategy, but they are well balanced, making this a tight game every time.

Very simple to understand, challenging to win.
Sushi Go Party - This is a lighter, friendlier version of a game I dropped from this list (7 Wonders).

Sushi Go is a drafting game: everyone has a hand of cards. Pick one to play and pass the rest. Repeat until the game is over. At the end of each round and at the end of the game, score some of your cards based on the combinations you acquired and played during the round(s).

The party box gives you enough decks to play thousands of times with different combinations, keeping the challenge ever fresh. 7 Wonders has more complex scoring, busier cards, and an historical theme, but it's pretty much the same concept.
Ticket To Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Catan, is The Game. I used to disagree, but I think I have come around. New players will find this a great intro game, with lots of choices and great game play.

There are several editions of the game, and the 1910 expansion is recommended.
Tichu: Ages 8+, 4 players

A partnership "ladder" game, similar to the game President (sometimes known by its crude name). It's similar, but the addition of a few special cards, a partnership, and passing elevate this to a perfect game for two couples. This is THE card game in gamer circles, and it's not at all complicated.
Time's Up: Ages 8+, 4 to 10 players

This consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

It plays a lot like the parlor game Celebrities.
Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.
Wits and Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as an order of magnitude better than you-know-which famous trivia game.
Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Enjoy,
Yehuda

Saturday, April 06, 2019

Frankenstein: A New Version of It's Alive from Invedars

Hey guys. News about the game formerly known as It's Alive.

After the first prototypes, two editions of It's Alive from Reiver Games, and two versions of Hanukkah themed versions called Candle Quest by Victory Point Games and on The Game Crafter (still available), the game has been picked up by Invedars, returning to its original Frankenstein theme.

The new version is called Frankenstein and it looks amazing. New artwork, and a figurine and a new events expansion for Kickstarter backers.



The project is up on Kickstarter and reached its goal in only 24 hours. It is now many times above its goal.

They have already sent prototypes to reviewers for new reviews, for example:


Follow Invedars and progress about the game on Facebook.

Sunday, November 12, 2017

Get Candle Quest From The Game Crafter




I think I forgot to mention this: you can get my game Candle Quest, the one and only good Hanukkah game, from The Game Crafter, a publish on demand game site. Thanks to Nadine for some redevelopment that made this possible.

It's the same game with slightly different sized cards and coins, and reworded rules.

Order in time for Hanukkah.

Thursday, October 26, 2017

Bulls & Bears Board Game on Kickstarter



Bulls and Bears is a financial board game from 1988. The first version of the game sold over 10,000 copies. I have talked with the designer on a few occasions and I may be helping him to turn the game into something more Euro-style. In the meantime, they are kickstarting a new version of the original game, called Trumponomics vs. Bernienomics (yeah, okay).

It has the usual roll-and-move mechanics, with a few clever additions that make it better than other games of its type.

For one thing, trivia questions are informative about stock market topics, but rather than simply answer them, you react to events by putting your money down or taking actions, after which the result of the event (what went up or down in the world as a result of the event) is revealed, and you gain or lose by it. As such, the mechanics of learning about the stock market are integrated right into the play, which makes for both better learning and a better play experience.

Unlike Monopoly, the game ends and is won when someone reaches $200k, which means less direct competition and a game that doesn't drag on. There is already a Euroish feel in that you are building a kind of economic engine through your investments.

Topics include financial markets, commodities, insurance, housing, mortgage, retirement, and so forth. The designer has a PhD and worked at the world bank for many years. Their website includes online play and guidebooks for educators.

This new edition is a roll and move game, like the original, which is what it is. But if you like non-gamer games, and you actually want to learn real financial information with a game that's actually fun to play, this may be your thing.

Monday, June 05, 2017

The Period Game: Finally A Board Game About Menstruation?

In 2006 I lamented that there were no board games about menstruation. In 2010, I reported on two very limited games by public health services on the topic.

Now two designers, Daniela Gilsanz and Ryan Murphy, have produced a nifty-looking prototype for a game they call The Period Game: Bleed to Succeed. While the game looks pretty and has received a fair amount of press, the web site indicates that they are still looking for a publisher to bring the game to the masses.


On your turn, twist an ovary and one of four marbles comes out: three are clear and one is red. Clear means move one space and maybe collect a tampon or pad to protect you from a period space; red means jump to the next period space. You also get to read informational material in the small booklets that come with the game.

Hamas Has a Board Game: Reaching Jerusalem

Via MEMRI: The board of the "Reaching Jerusalem" game (image: Facebook.com/MaAmriti, April 4, 2017)
According to MEMRI (Middle East Media Research Institute), Hamas has published a board game called "Reaching Jerusalem". The game is based on Snakes and Ladders. Snakes are Israeli military equipment, ladders are secret tunnels and Hamas rockets.

According to the designer, who works at the Hamas Interior Ministry, the game is aimed at "strengthening children's military culture and love of jihad."

MEMRI got the information from a Facebook site which does not appear to be accessible, at least not by me.

Saturday, May 27, 2017

Made in Ferenze would like you to look at their chess sets again (with 10% off)

I listed one of Italfama's chess sets sold by Made in Firenze among my top ten most expensive board games post, which is now ten years old (and woefully out of date).

Good lord, have I been blogging for that long?

Anyway, you can get 10% off from Made in Firenze until the end of 2017 by entering the code JERGAMES2017. The discount is for anything on the site, not just the chess sets. Some of their sets cost less than 42,540.98€, which is what you would pay for the below one (less 10%).


Tuesday, February 21, 2017

Games I Have Recently Acquired

I went on a shopping/trading spree recently, selling or trading away dozens of games and getting slightly less back. Recent acquisitions include:

  • Age of Industry: A dry game of money management and planning, with a little route building. I find it to be elegant, with a lot of game play and many interesting choices. So far my group has responded less enthusiastically, since turns take a bit of time the first time you play and there is nothing to do until it is your turn again. I think the dryness may keep people away from it.
  • Amerigo: A colorful game with a nifty cube tower action mechanism. The downside is that they number actions you get each turn, and which ones, are kind of random. The upsides are that it's a freakin' cube tower. The gameplay is also reasonable, if not brilliant or perfect or polished.  There are many paths to take as long as you don't get totally stuck on the wrong side of the board with no places left to build. This should continue to hit the table every once in a while.
  • Among the Stars: A drafting game of building a spaceship, by which I mean placing tiles of five colors into your play space, trying to maximize points. It plays quickly enough, so it doesn't bother me that it is not a brain burner. But, again, some of the people who have played it found it not very interesting. This could be because they were expecting something deeper.
  • Bruges: I played this at a game convention, and it was fairly good (I like many of Stefan Feld's games). I haven't tried it in the group yet.
  • Codenames: This is an excellent puzzle game using words and teams, good for both gamers and non-gamers. It shot up the charts on BoardGameGeek and it deserves it. We play it often in the group, and I also play it with guests.
  • Coloretto: A very light very quick game. I like Zooloretto more, but this one was available so I picked it up. I haven't played it in the group yet.
  • La Granja: My secret santa game, which I didn't even put on my wish list. But my elf (Nadine) suggested it to my santa because she had played it at a convention. Looks good but complex. The more complex the game, the trickier it becomes to get everything working well. I haven't played it yet.
  • The Grizzled: The other game I received from secret santa. A coop game themed with WWI that also wasn't on my wish list. It was a nice thought - the game has good reviews - but I'm really not a fan of coop games, generally.
  • Myrmes: The opportunity presented itself so I picked this one up while I was picking up something else. Looks cool. I haven't played it yet.
  • Producer: Acquired as a gift from the designer who was passing through. Comes packed in a VHS box. I haven't played it yet.
  • Seasons: The opportunity presented itself. Another version of acquiring actions from a pool of dice. I haven't played it yet.
  • Suburbia: A city building game. Some luck determines if the tile you need is available - at all, or at a time you can acquire it - but it's mostly about planning and managing your money. Should feel drier, but I find it to be fun. It has received mixed reviews in the group, but at least some of them are willing to play it again.
  • Trajan: A very complex Euro that I brought after it was on my wishlist for a long time. I have only played it once, but it seemed to work very well (although we made some rules mistakes). Nadine has already played it half a dozen times. I hope to play it again. Everyone else has liked it, I think.

Monday, November 07, 2016

2016 Holiday Gift Guide

This guide includes games for young and old, for every sex, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of (fair trade) cocoa and a stack of casual board and/or card games.

Remember that the most valuable gift you can give is time. Don't just give your loved ones a game; play it with them. Find or start a local game group and join or form a community.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.

Samsung Galaxy Tab 4 10"

I'm starting with this unusual choice for a board game list, because tablets are perfect platforms for playing thousands of face to face games for two to four players. Because you don't need to buy the physical components, you can stack all your games in a teeny space, the games (if not the tablet) cost very little, and you don't have to cut down old trees to make them or use fossil fuels to ship them. Tablets have their own environmental impact in their making, so that's a trade off; but if you're getting one anyway, most of the games on this list are available electronically.

Nowadays, most games are also available on consoles, too.
7 Wonders: Ages 9+, 4 to 7 players

This is a game of drafting cards and building a wondrous city. You get a hand of cards; pick one and pass the rest. Everyone reveals the card they picked and puts it into their tableaux. Repeat. Done. Score points based on the combinations of cards you have at the end of all the passing.

The graphics are fantastic, the theme not so visible. It's easy to learn, provides great choices, with depth enough to spare.

Antike II: Ages 8+, 2 to 6 players

Risk is a long game of laying low, with player elimination and just too much in the luck department; this game (and its predecessor but very rare and expensive Antike) is the perfect evolution to, and replacement for, Risk.

It plays quicker, there's dice-less conflict, no one gets to lay low watching while others fight, and - excepting truly poor play - everyone has a chance for most of the game. There's also a lot more to the game than just conflict, but the rules are short and elegant.

Other alternatives for the Risk player are Antike Duellum (for two players) and Risk Legacy (an odd game that moves in one game affect the next).

Backgammon: Ages 6+, 2 players

Backgammon is a classic game that can be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.
Blokus, Blokus Trigon, Blokus Duo: Ages 8+, 4 players (Blokus), 2-4 players (Blokus Trigon), or 2 players (Blokus Duo)

Blokus, Blokus Trigon, and Blokus Duo are abstract games with very simple rules. Each round you take a piece and place it on the board such that it touches any previous pieces you have played, but only corner to corner. It can touch other players' pieces along corners or sides.

The rules are easy, the components are beautiful, and it's fun.
Boggle: Ages 8+, 2 to 10 players

Boggle is a word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

The pictured version is a little quieter and less bulky than the old boxy version, and comes with a built-in electronic timer.
Candle Quest: Ages 6+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a Hanukkah theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability. The theme makes it appropriate for all ages, and there's nothing overtly Jewish about it, other than that it's a menorah, so anyone should feel comfortable playing it.

Of course, I may be biased, since I designed it. This game was published by Victory Point Games.
Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions.

Catan: Ages 8+, 3 to 4 players

This game, formerly known as The Settlers of Catan, and Ticket to Ride, are the perfect adult games for beginning gamers.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.

Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.
Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.
Carrom / Crokinole / Nok-Hockey / Air Hockey / Billiards / Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. Crokinole is another classic finger flicking game, as is a racing game called Pitchcar. All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.
Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.
Codenames: Ages 10+, 4-10 players

Codenames is a new, fun game that uses words in an unusual way. Two teams, the clue givers alternate trying to give one word clues that match as many of their team's cards as possible. You must find a word that matches multiple other words, but not any of your opponent's words or the assassin's word. It's mindbending, and the game is infinitely replayable.

A great game for non-gamers and gamers alike.

Dixit: Ages 10+, 3-6 (12) players

Dixit is an incredible game, especially for non-gamers. It is loved as a creative exercise: pick a card and give a word, phrase, song, dance, or any other clue to describe it, but not too perfectly. The other players try to play cards that also match your clue. You only get points if some people guess which was your card and some people don't.

The fun is in the creativity of the clues, and I've yet to see a game where even the most stodgy non-gamer doesn't have fun.

There are now several expansions, which are all good. This game, like many others, was inspired by Apples to Apples, another nifty game for the casual non-gamers who walk among us.
Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.
Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go (aka Weiqi); it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

You should play with the nicest board you can afford.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.
Jungle Speed: Ages 8+, 3 to 8 players

There are several games of speed reaction / pattern recognition on the market; I chose this one because of the components. Players flip cards in turn and grab for the totem in the middle as soon as two matching cards are revealed. Don't play with friends who have sharp nails or finger jewelry.

Love Letter: Age 8+, 2-4 players

This game has just 16 cards, but it packs a full, replayable deduction, bluffing game into 10 minutes. It's a top seller, takes 30 seconds to learn, and is challenging to play.

It's not my type of game, but I'm in the minority.
Magic the Gathering: Ages 8+, 2 players

After two decades, Magic is still The Bomb when it comes to collectible card games, although Yu-Gi-Oh sells more cards. These are not easy games to learn, but quick start guides can get you off the ground fairly quickly, and then you have months and years of challenging game play ahead of you.

Don't get sucked into having to buy endless amounts of boosters; to play the game outside of a tournament, you only need a few hundred common cards which can be picked up for a penny each on various sites.
Mancala: Ages 5+, 2 players

This is widely known around the world under various names (e.g. Oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.
Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.
Nefarious: Ages 8+, 2 to 6 players

This is a game of mad scientists that is great for 2 to 6 players, and doesn't sacrifice speed with more players. Each round, you select one of four actions. collect money from any neighbors who selected actions that your minions are invested in, perform your action, and then check to see if you won. The actions are: invest minions, play cards, take cards, or take money.

The cards are fun and the game is quick and replayable, because, in each game, you play with some random twists that make that game's experience unique.
No Thanks: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.

Pandemic / Pandemic Legacy

Cooperative games used to be either very boring, very childish, or very hippy. A new breed of cooperative games are nail-bitingly challenging and fun.

Pandemic is a cooperative game of saving the world from disease. Other cooperative games include Lord of the Rings, Shadows Over Camelot, and Forbidden Island.

The new Pandemic Legacy (like Risk Legacy, mentioned above), is a version that plays out: each time you play the world is permanently changed with stickers and torn cards; after dozens of plays, the game is over.
Parade: Ages 7+, 3 to 5 players

Another easy to learn and addictive little card game. Add cards to the end of the "parade", taking cards from the parade into your pile based on a few simple rules. Points are bad ... usually.
Pit: Ages 7+, 4 to 10 players

I don't know if you can play up to 10 players with the original game, but you should. This is a loud trading game. The cards are dealt out, someone says go, and everyone shouts for what they need. The first player to collect a full set wins.

Raucous and fun. The deluxe version comes with it's own bell to signal the start of trading.
Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.
Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it. A similar, recommended game is Bananagrams, where players race to create their own crossword boards.
Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.
Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.
Ticket To Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Catan, is The Game. I used to disagree, but I think I have come around. New players will find this a great intro game, with lots of choices and great game play.

There are several editions of the game, and the 1910 expansion is recommended.
Tichu: Ages 8+, 4 players

A partnership "ladder" game, similar to the game President (sometimes known by its crude name). It's similar, but the addition of a few special cards, a partnership, and passing elevate this to a perfect game for two couples. This is THE card game in gamer circles, and it's not at all complicated.
Time's Up: Ages 8+, 4 to 10 players

This consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

It plays a lot like the parlor game Celebrities.
Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.
Wits and Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as an order of magnitude better than you-know-which famous trivia game.
Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Enjoy,
Yehuda