Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Wednesday, June 11, 2014

Think Your Game is Educational? Here’s How You Can Prove It

GlassLab's Evidence Centered game Design (ECgD) assessment engine can prove scientifically if your game really helps players learn [1]. Alternatively, it can help you redesign your game so that it does. That makes GlassLab’s approach to playification different: rather than construct games to provide education, they discover and elicit education from within existing games.

GlassLab’s assessment engine can be hooked into video games using an API on a variety of platforms. Players’ choices while playing the game are sent to the assessment engine, which provides multiple views into the metrics generated during each game session. Each player’s performance can then be assessed to determine if they are actually learning.

On Monday I visited Zynga’s San Francisco HQ in the company of Tamas Makany, a learning designer at GlassLab Games. GlassLab is a non-profit put together by the Institute of PlayElectronic Arts, and other entities interested in the intersection of digital games and education.

Creating the right hooks requires not only the API, but also the assistance of GlassLab's learning experts and statisticians to:
  • Identify what students are supposed to learn.
  • Construct metrics to measure that this learning process is actually taking place.
  • Identify (or create) the game mechanics that provide these metrics.
For GlassLab's own games, they also design the user interface and experience and provide assistance to teachers to help them implement the games in the classroom.

GlassLab currently has two games. The first is a modified version of SimCity called SimCityEDU that GlassLab built using the actual SimCity code under license. The game provides multiple missions that start SimCity at specific states and require students to handle specific problems, such as how to reduce carbon emissions in their city while still providing the city with sufficient power. The second game is Mars Generation One: Argubot Academy, an original game from GlassLab featuring squabbling Martians that requires players to assess whether and how much certain sentences support an argument. The Martians then simulate a debate using the players’ arguments as weapons.

Both games are built to teach lessons based on Common Core educational standards.

[1] ECgD is based on the principles of evidence centered design, a methodology that ensures that what you think is happening is really happening.

Saturday, October 12, 2013

5 Health Benefits of Board Games

The following is a guest post by Kathy Flute:

Board games date as far back as 2500 B.C.E., and they continue to fill closets in households throughout the world today. Whether playing a classic game like Monopoly or newer names on the market like Settlers of Catan, board games entertain and bring people together through competitive and cooperative game play. However, board games provide much more than just entertainment. In fact, these games beneficially impact both health and development at any age. If this is news to you, here’s what you should know.

Dementia
One of the primary benefits of playing board games is reducing the risk of cognitive decline, such as that associated with dementia and Alzheimer's. Board games help the brain retain and build cognitive associations well into old age. The hippocampus and prefrontal cortex especially benefit from playing board games. These areas of the brain are responsible for complex thought and memory formation, and their decline is one of the first stages of dementia and Alzheimer's. While those who are elderly show the most benefit from activities like board games, never forget that (like any healthful activity) the earlier you start, the greater the benefits received.

Blood Pressure

Board games also provide health benefits through an often overlooked side effect of many games, laughing. If you need to lower your blood pressure, try choosing a board game that’s more about entertainment than competition. Laughing has been shown to increase endorphins, which are chemicals that create a feeling of happiness. This release of endorphins help muscles to relax and blood to circulate, which in turn can lower your blood pressure. High blood pressure is associated with greater risk of artery damage, heart disease and stroke.

Immunity
Along with reducing blood pressure, board games may also boost your immune system. Research has shown that negativity and stress can reduce your ability to fight disease. Positive feelings, like the laughter and enjoyment that often comes with board games, counteracts these effects by releasing neuropeptides that fight stress and boost the immune system.

Coordination and Dexterity
Many board games require the use of fine motor skills to pick up or move pieces, actions that take both coordination and dexterity. Regular practice and activity improve these basic skills, which is important for children, people with mental or physical disabilities, the elderly and those recovering from accidents. Board games make a helpful addition to occupational therapy treatments, as well as work well in areas like special needs classrooms to help improve muscle and nerve function over time.

Child Development
Board games play an integral role in child health and brain development. Board games help children develop logic and reasoning skills, improve critical thinking and boost spatial reasoning. Encouraging children to play different types of board games can also increase verbal and communication skills, while helping develop attention spans and the ability to focus for longer periods of time (not to mention the importance of teamwork). Games like Monopoly (Jr) are great for math skills as well!

With so many benefits, it's easy to see why board games have continued to find a place in homes throughout the world for so long. Next time you pick up a board game to play with your friends or family, remember that you're not only having fun, you're also improving your health (and theirs)! 

Kathy Flute is a mother of three earning her master's in special education who enjoys writing articles about family, teamwork, and the Top 10 Special Education Masters Degree Programs (On Campus).

Monday, September 09, 2013

Guest Post: Games and Jewish Education

The following is a guest post from JETS Israel:

What will Jewish education look like in the year 2020? No one can say for sure but if current trends hold firm more and more educational frameworks will integrate online game models into their core curriculum as well as their enrichment activities.

Teachers throughout the educational spectrum are increasingly incorporating games and other online tools into their lesson plans. The new media that is available on the web enables young learners to develop and sharpen their abilities, teach themselves and mentor their peers using any of the dozens -- even hundreds -- of online platforms and games. These activities introduce new subjects and reinforce previous learning as they encourage students to problem solve, engage in role-playing, and strengthen their knowledge.

The Jewish educational world has been slow to embrace the opportunities that multi-media, online games and other digital tools bring to the classroom. Every year however, more Jewish schools, both day schools and afternoon enrichment programs, integrate these distance learning programs into their curriculum. Online Jewish educational groups such as JETS Israel incorporate games in an online venue as a way of heightening the students' engagement with the subject material and reinforcing the learning.

One popular activity involves "twinning" kids in Israeli and North American and challenging them to collaborate with each other to complete assignments. The wikispace model is a particularly adaptive tool for this kind of instruction. Kids can play any number of games with their peers across the ocean which highlight the lesson's main points and support the learning model.

Since one of the objectives of the twinning project involves strengthening the language skills of both groups (strengthening Hebrew for the North American kids and English for the Israeli kids) many teachers use the vocabulary from the subject to create online word games such as word scrambles, crosswords and -- a particularly popular game, description detective. Each pair of students -- one from Israel and one from the North American classroom -- receives their own sub-Wikispace where they join forces to complete the assignment as they compete against the other student pairs.

iPad classes offer another opportunity to bring online games into the classroom. When studying Israel's history or geography students can time themselves while placing Israeli cities and other geographical locations correctly on prepared map and then count the number of events that occurred in each location that they can identify. A timeline game offers the same challenges.

The web-conferencing model presents a perfect forum for trivia games, whether the subject involve Torah, Talmud, history or current events. As the teacher moderates the trivia game from his or her station anywhere in the world the kids can compete in pairs, in groups or as individuals. This game works best when the kids are split into groups and each group is represented by a different student, with the role of group representatives revolving among the students. Multiple groups can compete and as groups are eliminated, the last group standing becomes the trivia winner.