Showing posts with label monopoly. Show all posts
Showing posts with label monopoly. Show all posts

Wednesday, October 24, 2012

An Analysis of Monopoly, or Why Monopoly is Worse than Poker

The game of Monopoly (I am considering the four player game played without house rules) is played over four phases that are roughly distinct.
  • In the first phase, players are randomly given properties by the roll of the dice. It is unusual that you should not buy a property on which you land, so everyone generally buys everything they land on. (It's possible that, at some point, your opponents have too little money, in which case it may be worth auctioning the property off and buying it for less (just enough to outbid your opponents); I suspect that this is a rare occurrence.)
  • In the second phase, players trade properties in order to accumulate monopolies. It is unusual that you receive a monopoly from the first phase through random dice rolling (in a four player game); if you do, you already have a huge advantage. Trading takes some skill, but not a whole lot of skill if you know the actual values and expected ROI of the monopolies. Still, the negotiation can give you a leg up in the next phases.
  • In the third phase, players build houses and hotels on their monopolies. It is known that the the sweet spot is three houses, both because of the large rent leap from two to three houses and because of the limitation of houses available to build during the game. The skill in this phase is in managing your cash flow; if you have a row of opponent properties in front of you, you must keep your cash to avoid mortgaging properties. There is a bit of skill in the odds calculation here, but not much.
  • In the last phase of the game, players roll the dice repeatedly until all players but one are eliminated from the game. There are - essentially - no interesting decisions in this phase.
With any set of players who are not total morons, who have a rudimentary understanding of probability, and who know the relative property values on the board, there is little chance that the players' holdings will vary much in value by the time the fourth phase is entered. One player's properties might be landed on 16.2% of the time, while another player's only 12.8% of the time. The first player is in a better position. And I suspect that both players had some fun during the negotiations and resource management up to this point. But here's where the problem starts.

In poker, you may have a hand that wins 16.2% of the time and your opponent a hand that wins 12.8% of the time. There is much more left to the game. You don't know what your opponent holds in his hand. You're not playing only against the system, for which the percentage is known, you're also playing against your opponent. You have to play not only the odds of your hand and what you might draw, but also the style of your opponent, a never-ending continuous assessment that continues to challenge right up until the cards are revealed. He might bluff. He might fold. He might call or raise. You only have clues as to the value in his hand, and therefore how to evaluate your own. The power of the cards plays only one part of the game.

Compare this to Monopoly. When the fourth phase is reached, players simply roll and roll and roll until one of them wins. There is nothing left to play; all information is open, there are no more properties or houses to buy, no more resource management, no hidden values to assess. As long as the percentages are close, any property on which you have three houses or more is going to kill or nearly kill you if you land on it. Additional damage is not that relevant. If you have only $50, you are just as dead landing on a property that costs $600 as one that costs $900 or $75.

In Monopoly, the percentages for win/loss in phase four are going to be a few points: 12% vs 16% or something like that. First one to roll badly loses.

Gamewise, there is no real favorite, no unexpected winner or loser, no underdog. On any particular roll, however, the odds will vary wildly. You might be entering at a long stretch of properties owned by an opponent. On this particular roll, your odds of surviving might be 60 to 12.5, in which case survival is a win for the underdog. This is the thrill of gambling; however it is the "low" sort of gambling that allows no choices, not even on whom or how much to bet. The game state is set, you're 100% in and you simply await the outcome. You can't fold and save your money for the next game, or bluff your opponent into not charging rent. You can't bet on another player.

That's why Monopoly ultimately fails as an interesting game, when compared to other luck heavy games such as poker.

Thursday, February 21, 2008

Session Report, in which they play Notre Dame three times

The latest Jerusalem Strategy Gaming Club session report is up. Games played: R-Eco, Notre Dame x 3, Tower of Babel, Puerto Rico.

I wasn't there. Nadine wrote a short report; thanks Nadine!

World Monopoly Update: All towns now listed as just city names.

Yehuda

Wednesday, February 20, 2008

From Hasbro, regarding removal of "Israel" from World Monopoly vote

Hasbro's response to my question as to why they suddenly removed Israel from the Jerusalem entry in the World Monopoly vote:
Parker Brothers, the makers of board game Monopoly has embarked upon an exercise to find the world¹s most popular cities as voted for by the public. It was never our intention to print any countries on the final boards and any online tags were merely used as a geographic reference to help with city selection. This is clearly stated in the terms and conditions of our campaign.

We would never want to enter into any political debate. We apologise for any upset this has caused our Monopoly fans and hope that they continue to support their favourite cities, all of which are deserving of a place on our final board - Monopoly Here and Now : The World Edition which will be released in Autumn 2008. The 20 pre-selected cities with the highest worldwide votes on February 29 2008 will make it onto the board. Plus voters will have from February 29 to March 9 2008 to vote on the most nominated Wildcard cities. Only the top two will make it on the board.
I replied that the decision to leave Israel or remove Israel is in any case a political decision, and I would just like to know the impetus behind the decision to suddenly remove it. Awaiting an answer.

Update: Their answer:
All country tags are currently being removed from the websites (there are 37 translations and it takes a while) ­ cities will only be represented by their common name as they will appear on the board. I hope this does not stop you from supporting Jerusalem a very worthy and wonderful city.


Update: According to Hasbro, the decision to pull Israel was as a result of complaints by Palestinian activists. The decision was made by a mid-level employee without consulting upper management. The later decision to rectify he situation by pulling all country names was made as a result of pro-Israeli complaints.

According to Hasbro, the countries were added in the voting for clarity purposes, but were never going to be on the final board in any case.

Further information.


Update: Hasbro has apologized.

Yehuda

Hasbro doesn't think Jerusalem is in Israel

Something I just noticed: all the cities on the World Monopoly vote have a country attached to them, e.g. Montreal, Canada.

All the cities except one, that is.



Yehuda

P.S. Meanwhile, Israeli residents are trying to get Sderot into a wild card slot for political purposes.

Sunday, February 10, 2008

Dear Hasbro, Regarding Your Description of Jerusalem ...

I just sent this to Hasbro, in regard to the description of Jerusalem which they have on their World Monopoly voting page:

I'm sure you will hear many partisan "corrections" to your description of Jerusalem, so I will try to stay as fair as possible. Your description on Jerusalem is woefully inaccurate in several regards:
The city of Jerusalem, which has over 2,000 years of history, lies within Judea-Samaria Mountains 55km from the Mediterranean Sea and just 25km from the Dead Sea.
3,500 is technically more than 2,000, true.
The city is divided into Armenian, Christian, Jewish and Muslim quarters.
Here's the first MAJOR problem. The OLD CITY is divided into these four quarters. Apparently no one bothered to inform you that there is a thriving city called Jerusalem that exists outside of the old city. I'm sure you refer to Athens, Rome, or York as nothing more than what exists in the old city though, right?
The most holy Jewish and Muslim sites are located at Temple Mount, while the Church of the Holy Sepulchre is in the Christian quarter and is believed to be built on the site where Jesus was crucified.
The holiest Jewish site is on the temple mount, true (namely, the remains of their temple). The two most holy Muslim sites are in Saudi Arabia. The "third holiest" Muslim site is on the temple mount, but I doubt that Muslims would like you to call it the temple mount.
Many visitors to the church make their way along the Via Dolorosa (The Path of Suffering'), the route Jesus is said to have taken as he carried the cross on the way to Calvary.
A bit over-intensive on the Christian story here, while ignoring both Jewish and Muslim information. A few biblical and historical references might be of interest.
Spectacular views of the city can be seen from the Mount of Olives.
Wow. You must have had to discard about five hundred more interesting but more partisan facts to come up with that piece of trivia. A slightly more interesting fact might be something like: the majority of buildings in Jerusalem are faced with a white stone that gives the entire city a reddish glow around sundown.


Yehuda

Saturday, February 02, 2008

As I Was Saying

Jonathan Stayton of the Argus, a Brighton and Hove paper, urged its readers on Friday to put Brighton and Hove on the World Monopoly board.

The paper quotes the likes of: Labour MP for Kemptown, Des Turner; Labour MP for Brighton Pavilion, David Lepper; the city's lead councillor for culture, recreation and tourism, David Smith; Coun Averil Older, vice chairwoman on the culture, recreation and tourism committee; and others, saying that they think it's a good idea.

And what are the reader's reactions? Read the article's comments:
"Lets get a council that represents the residents of first rather than giving them more reason to massage their egos. Clean the place up, stop digging holes, imposing parking charges and the folly of comunal bins."

"Pander to this and you'll give another civil servant a £50K salary out of your pocket and they in turn will justify more money for a "team" etc etc reduction ad absurdam."

"More awful press release based 'journalism' from the Argus."

"Maybe they could change the dog for a traffic warden and when you land on the square, you get a parking ticket and have to pay rent...Another piece of non news from the Argus"

"David Smith and Averil Older are raging hypocrite councillors. There is great anger at their doubling of the parking charges - and yet here they are boosting something famous for its Free Parking space ... They should be seriously running the place and not wasting time on such stupidites as this."

"There is a precedent for Brighton being a Monopoly board. The original one is based on Atlantic City, a fly-blown, run-down seaside resort in which the criminal element holds sway."
And so on. Which was my point.

R-Eco

Nadine brought this game over with her when she came for lunch. It was a surprise inclusion with her Secret Santa package.

R-Eco (designer: Susumu Kawasaki, publisher: Z-Man Games) is a nice light card game suitable for gamers and non-gamers alike. While there is an ecological theme to the game, it is basically a unique kind of set collection game with well balanced mechanics leading to some interesting tactical play. The game starts off feeling quite random, but as you play you realize that you have a lot more control than there first appeared. It's not particularly strategic, however.

The deck has 4 colors of cards, and each card also has a value of 1 or 2. There are four stacks of VP chips, one in each color, valued 0, 1, 2, 3, 3, -2, 4, and 5, in that order. Depending on the number of players, some of these chips aren't available.

Each stack starts with 1 card from the deck above it. On your turn, you lay down one or more cards in any one color below the correspondingly colored stack and then take all the cards from above it.

If the value of the cards placed below the stack is now four or higher, you discard all these cards and take the top chip from the stack.

You replenish the cards above with a number of cards equal to the values of the total cards played below the stack plus one. So, if there are two green cards with a total value of three below the green stack, you place four cards from the deck face up above the green stack.

If you ever have more than five cards in your hand, you discard down to five. Place the discarded cards face down in front of you.

The game ends when one of the stacks runs out.

Scoring: you score only points in a color if you have at least 2 chips of that color. You score minus one for the value of each discarded card.

I've seen a lot of these light card games, now, and it's hard to make good ones. Most of them are either too random to require thinking, or too easy to master within a few games. If you get too complex, then you turn it into a mid weight game, which pretty much eliminates the breezy non-gamer feel.

No Thanks! is a nearly perfect game in this bracket. After two and a half games of R-Eco, it too seems to be a worthwhile addition.

As I was playing, I could hear the game design gears turning in the designer's head. Each part of the rules is carefully juggled. And, as it is with my own designs, and probably with many other designers' as well, the sum seems unexpectedly more than the parts.

Yehuda

Friday, February 01, 2008

The Press Won't Shut Up about the World Monopoly Vote

For the last two years whenever Monopoly ran a vote on some new localized Here and Now edition, the affected local presses urged their readers to vote, so as to ensure that their (the press's) area got included in the new edition.

Now, they didn't just simply report the fluff piece of news that Monopoly was creating a new version. They actually urged their readers to go out and vote. To ensure that their area got on the board.

Why?

Pride? Do citizens care enough about this, about anything, to act cohesively, even if its just for something as trivial as a spot on a board game? I don't recall (not that I looked too hard) these same newspapers urgently following up a story about the homeless by urging their fellow readers to show some pride by giving to homeless shelters.

In certain cases, this appeal to pride came in the form of a comment about their city having just lost some major sporting event or business deal to some neighboring city; so the least the city residents could do is to beat them varmints at something far more trivial.

Silliness? The newspapers must realize that the entire business of voting for a spot on a board game is plain silly. But maybe the editor insisted on running the story, or it was a slow news day, or the writer really wanted to write about toys and games but couldn't admit it to him or herself. So he or she tossed in an "appeal" to their readers to vote for their town, implying ha ha, we're just kidding, we don't really care but we made you smile.

Economics? Is there economic benefit to having your city's name in print on a Monopoly board? Maybe a few more people will remember your name on the board the next time they want to take a vacation and end up taking it your way. Or maybe the press releases can attract a few extra tourists. You may even get to add a description of your little town to be included with the game. All those people who buy and play the game and read the rules will learn about your town.

That may kind of make some sense if you're a small town, but a big town? Is London going to get more tourists if it lands a spot on England: Here and Now?

Who plays this game, anyway?

People play Monopoly, it's true. Because that's what's lying around. But most Monopoly games are bought and never played. Most of the games are bought by parents or grandparents for their kids who would rather be playing video games, or who already have two or three copies of the game, anyway.

But this one is a themed version, you say. Well, how often did they play non-themed Monopoly until now? Do you think a themed version is going to make them play it more? Even if it did, are they going to choose to play Boston Historical Sites Monopoly over Spongebob Squarepants Monopoly? Sure, it will get played: once when it's bought, and one more time at Christmas, and then it's back to the closet. Then the next edition of Monopoly arrives.

This is partly because today's kids prefer to play video games, and partly because Monopoly is not a particularly good game (long, lucky, player elimination, take-that mechanics, and play that revolves around failing rather than succeeding are some reasons why), and partly because Hasbro owns all the shelves on toy stores around the U.S. and doesn't want you to know that's it's not a good game.

Games of Monopoly are collected, not played. Which is fine, if you realize this. In which case, Monopoly is not a game, it's a craft or an art piece. You buy it to look at it at the box, not to play it.

If so, the only business you're going to drum up with your name on a Monopoly board is within the few weeks you get with the press releases; after that, the only ones who will notice that your name is on the board are the people who live there.

World Monopoly

The press just can't shut up about this. Around the world, the population of the world is being urged by its newspapers to vote to get their city on the board.

If Oshkosh actually makes it to a top spot on the board, Oshkosh may benefit from it with a few weeks of press coverage. But then what? A year from now, a few thousand of these games will actually have been played, and a few tens of people might know more about Oshkosh, and a few ones may stop by on their next vacation.

And Oshkosh can feel proud that it galvanized the precious time and spirit of its community to band together for something trivial, which just shows you what you can do if you try hard enough to do something free, painless, and effortless.

But will Oshkosh succeed? No way. Not unless they rig the vote, like so many others have done before in these Hasbro shindags. The top vote getters are going to be the top populated cities, with a teeny amount of wiggle room one step up or down. And big cities don't need a spot on the board.

So what, exactly, is the point? And why won't the media stop talking about it? I think it's because, when it comes to board games, they simply have nothing better to talk about.

Look Who's Talking

Some of the cities whose press has urged its citizens to get out the vote as of Jan 31:

Boston
Cape Town
Cardiff
Dublin
Edinburgh
Great Ocean Road
Hawke's Bay
Istanbul
Izmir
Jerusalem
Kuala Lumpar
Kyiv
New Dheli
NYC
Queenstown
Pittsburgh
Rome
San Fransisco
Sheboygan
Sydney
Tamworth
Toronto
Vancouver
Washington, D.C.
Winnipeg

Yehuda

Friday, November 23, 2007

50 Life Skills You Can Learn While Playing (even something dumb like) Monopoly

Once in a while I respond lengthily to a board game related post around the blogosphere. In this case, it is Wandering Ether's post on the unease about competition in board games such as Monopoly. "What skills are being taught through a game like Monopoly?" he asks in a response to my first comment.

I rattled a few off the top of my head:

1. That time together is important.
2. That winning fairly is more important than winning.
3. That cheating is unfair to both you and your opponents, over time.
4. That even a competition requires cooperation, namely agreeing on when to play, what to play, special rules, and making the game an enjoyable experience.
5. That gambling is unreliable.
6. That odds matter, and 2s and 12s roll much less than 7s, so count on 7s.
7. That taking turns makes the game fun for everyone.
8. That a move that will upset someone, even if legal, may not be the best move.
9. That money has to be managed.
10. That turns are resources, just like money.
11. That negotiation can get you what you want.
12. That mutual benefit to two players will help both of you over the other players.
13. That promiscuous trading is beneficial in games and life.
14. That games don't take priority over life.
15. That even when you're losing you can enjoy the experience, if only by setting goals for yourself.
16. When diversity in holdings is better than concentration, and when not.
17. That a game that seems entirely random is only mostly so; some parts of the Monopoly board actually get landed on more frequently than others, over time.
18. That even a good plan can sometimes fail.
19. That usually good planning works better than poor planning.
20. What mortgages are, more or less.
21. That games provide a safe escape from the real world, and are inexpensive, as opposed to, say, drugs.
22. That people who are powerless in many other situations can shine in a game situation.
23. That even parents have to play by the same rules.
24. That games are a creation, with artistic merit and design, some more than others. They also have interesting histories.
25. That creativity can sometimes help you when the numbers can't.
25. That future planning can save you big time.
26. That humor makes any experience more enjoyable.
27. That things don't get cleaned up by themselves, and organization matters.
28. That if you work hard at something, you can get better at it.
29. That good stories make for good experiences, and vice versa.
30. That your parents cared enough about you to share family time when you were young.
31. How to count more quickly, and that math builds your mind.
32. That variations can be fun or bad, and need play testing and cooperation from all participants.
33. That other people also want to win and have feelings.
34. How to express yourself.
35. How to have patience.
36. How to abstract future realities.
37. How to have good manners.
38. How to overcome obstacles and fight on.
39. How to deal with the consequences of our actions.
40. How to concentrate on a single activity and sit still.
41. How to make tough decisions.
42. Why rules matter.
43. That one person's win is sometimes another's loss.
44. That rents are high.
45. That fortunes rise and fall.
46. That if you don't take care of your games, you won't be able to play them.
47. That you sometimes need help, and you sometimes can help others.
48. How to read the cards and board.
49. What taxes are.
50. About Atlantic City, or wherever your version is from, if you take the time to notice.

Games are opportunities. Every game is an opportunity. Every game, every single one. Take advantage of the unparalleled attention you're getting from your child Right Now. When else does he or she pay attention to you for two hours at a time?

I added that Monopoly gives those uneasy feelings because there's a lot of luck to the game, and minimal strategy and tactics. There's some skill, mind you, but not a lot. And I recommended a few games which might give better lessons in the same time frame.

Add your own comments to mine in the original post if you want to help this guy's kids before their family leaves board games behind.

Game News

Speaking of life lessons, here are some life lessons on economics from a speech by a chess master.

Faidutti discusses the phenomenon of games published without much intent on their ever being played. I thought he might be referring to art games, but he's referring more to collectible games. Which might be the same thing.

"Not meant to be played" has always been Monopoly's legacy, where most copies bought are never meant to be played, and are bought only as souvenirs. To whit, the Monopoly Carlisle edition.
It is not necessarily being bought to be played. A lot of people have been saying they will be putting it away and keeping it as a memento. That is the feedback we have had from customers.

The Sacramento Bee covers the local Eurogaming club. Deseret News does the same.

Johnny Appleseed planted orchards. John Goon plants strategy game clubs, and has started clubs all over the Washington area.

Some idiot busted a cribbage game at a gathering of veterans in Maine because of new and difficult to interpret state gambling laws.

An ex-NYPD policeman was so annoyed at the response to Ground Zero's restoration progress that he developed a politically charged board game to mock the responses.

Hungry Hank is yet another board game to teach us about obesity.

In the sad state of journalistic affairs, any game that has a board must be similar to Monopoly. Here's a Christian board game that is supposed to help you employ Christian teachings to become wealthy. Says Meg Hibbert, the article's author:
The game board and path to prosperity is similar to Monopoly, with important differences. Players choose game pieces that they move around the board with the goal of being first to get to the middle. Each player is given a budget with which to make everyday life choices, the couple explained, and earn prosperity points along the way.

In other words, it's exactly like Monopoly, except it isn't in any way whatsoever.

The first Seinfeld trivia game called In Pursuit of Nothing.

Forgotten Lore notes some board games developed by traditional computer game publishers and compares the two industries development processes.

Luis compares board games to console games.

The Grinch has stolen Christmas in Fort Myers, FL, as thieves made off with walls of toys and board games from a Salvation Army intended to be distributed to the underprivileged. Maybe toss them a few dollars while you're buying your gifts this holiday season.



Yehuda

Friday, November 02, 2007

Drug Smuggling in Board Games

A stash of drugs was found inside two board games at the Atalanta airport. The games were Worst-Case Scenario: Game of Surviving Life and Monopoly.

Airport officials seized the dangerous and destructive relics of a mind-destroying leisure activity, and also took the drugs.

Yehuda

Monday, April 23, 2007

Vote for My Blog / Customizable Games

Good day, gentle reader. My, you're looking well today. Such a nice outfit.

Oh, nothing special.

Well, if you must know, I'm nominated for a few JIB (Jewish and Israeli Blogger) Awards:
I'm also up for some "best post" awards, but voting on these won't be until next week.

I don't suppose you'd care to mosy on over and vote for me, would you? You would? Oh, that's just too kind.

But wait, there's more.

I'm also nominated for Blogger's Choice Awards:

Best Geek Blog
Best Hobby Blog

And you can even nominate me for more categories, if you like.

Why Do I Care?

That warm fuzzy feeling of knowing one's appreciated. Oh, yes, some exposure, traffic, more readers, and links, but that's really unimportant, of course.

Why Should You Care?

Giving me that warm fuzzy feeling, as a token of appreciation for what you receive here. But if you prefer instead to show your love with a donation, I'll understand; don't you worry about it. Just click the Donate button on the sidebar.

Customizable Games

I assume that most of you know about items such as Make Your Own Opoly, a Monopoly style board game where items are left blank for you to create your own spaces and so on. A similar product is Photo Opoly. Various companies exist that will do slick versions of this for you, such as Late for the Sky, USAopoly, or My Monopoly.

Other companies will personalize other generic board games, such as Family Funtime Games or a personalized Guess Who? game.

In addition, there are games that are specifically designed for personalization, such as FamilyLore, Our Wedding Game, and Christmas Gamesake.

There are, of course, many other examples. It would be great if better games, such as Settlers, Carcassonne, or Puerto Rico were as easily customizable. I know I'd want a copy.

While we're on the subject of customizing, did you know you can customize your own M&Ms or Hershey bars? And they're kosher, too.

Hey Aldie! How about some BGG.con M&Ms?

Game News

The first fifty results from a search of "board games" on Google still don't include this blog, but they do include a number of rather unusual results, like this compendium of "educational" board games. It lists over 100 simple and original games, which can undoubtedly be combined to make a few interesting ones.

This week is the yearly Board Game Conference sponsored by the Journal of Board Game Studies. This year's conference is in St. Pölten, Austria, Wednesday, April 25th to Saturday, April 28th, 2007. A lot of the talks are about Chess. None about modern Eurogames. If anyone in Austria would like to visit the conference and get these guys to play Settlers, you'll be doing your hobby a valuable service.

Yehuda

Monday, March 26, 2007

Linkety Link

I am helping a collector purchase a few Israeli games and have them shipped to UK. It's nice to be able to help out.

Game News

Bernie, this is for you: Dashka Slater on Salon complains about how people use "fun" to mean "important", and "important" to mean "fun".

Another story about religious themed games: Let there be fun. Generally about Christian themed games, a paragraph in the middle talks about Jewish themed games, which led me to find Passover games such as:
  • Exodus: The Game of Passover
  • Let My People Go
  • Matzoh Ball Bingo
  • Passover Go Fish
  • Passover Pairs
  • Passover Overpass
  • Passover Slides and Ladders
  • Shmos
  • The Seder Board Game
None of which I really want to inflict on you.

84% of British parents want to play more board games with their kids, according to The Daily Record.

YourPropertyClub complains that the one lesson you learned from Monopoly - namely, tangible hands on money management - is now gone in the new credit card version.

Yehuda

Thursday, February 08, 2007

The Great Monopoly Swindle Continues

While citizens of Sidney and Melbourne apparently could not care less about having their cities appear on the next version of Australian Monopoly, citizens of Tasmania apparently have no compunction about cheating at the game created to determine if their local regions will appear on the new game board.

How ironic is that?
In response to what it says is "dishonesty" by Hobartians and Launcestonians, a North-West newspaper has published details of how the voting rules can be overridden.

"It is time to play dirty," the article said.

"If North-West Coasters want to secure Cradle Mountain its deserved spot on the Australian Monopoly board game, we have found a way to cheat."

The article explains how multiple votes can be cast by following a number of steps to "delete cookies" on the computer.

...

[Tasmanian Treasurer] Mr Aird said the competition should be about fair play, not parochialism.

"People should have a sense of perspective on this and play according to the rules, not being able to manipulate the result that the makers of Monopoly are trying to achieve," he said.
Why does this behavior not surprise me? Has anyone ever seen a Monopoly game not turn out exactly the same way?

Let it be noted that both Sydney and Melbourne have progressive game clubs that promote and play Euro-games, which is not the case for Tasmania. Coincidence?

Yehuda

Wednesday, February 07, 2007

Blogger 2.0: The Good, The Bad, and The Ugly

My blog is now, apparently, stable on Blogger 2.0, and you may be wondering if it's worth the move, or whether you should just abandon Blogger altogether and move to Wordpress.

I can't speak for the latter, but I can tell you about my impressions of the new Blogger, so far.

The Good
  • Labels, finally, are a much needed and critical feature. This doesn't really warrant much praise for Blogger, however, as most other sites had this for quite some time. Still.
  • Layout. If you allow your template to use the new Blogger Layout markups, dragging and dropping elements around your blog can be much easier. And if you bother to learn the attributes and language of this markup, you can actually do useful things with it. Kudos for allowing people to also directly manipulate their HTML, and for providing good information about the elements and attributes.
  • Publishing is by far the best reason to switch to Blogger 2.0. It used to be that every time I made a change in my template, I had to wait about ten minutes or more for the update to publish to all of my pages. As often as not, this would fail and I'd have to do it again.
    Because of this, I would try to save many changes to my template so that I could update all of them at once. Now a template change is quick and painless, which makes me freer to change the template more regularly. Big plus.
  • Owing to the quickness of the changes, any small, incidental outages that Blogger may experience no longer affect my ability to publish. This makes even the posting experience better.
  • The layout elements also allow you to easily add feeds to your sidebar, as well as allow third parties to create their own sidebar elements which you can them add to your template. Nice.

The Bad
  • Labels: I don't know if other tagging software pick them up, such as Technorati. Hopefully they do.
    The labeling is screwed up in dozens of ways; my biggest problem is the label counts that keep old labels at a count of 1 even when they no longer exist, needlessly cluttering my label lists.
  • Layouts could include more trivial features, some of which appear to be quite obvious, such as an easy way to limit the length of the label list on a sidebar. I could do it, but I had to go figure out how using the Javascript. There are still too many things that require me to figure out the Javascript.
  • There is no easy way to insert text/code between each blog post.
  • They still have outages.
  • Lots of little bugs in the editing features. For instance, when you try to edit a single item in a list element, the window jumps to the top of the screen. When you mass edit posts, the posts are redisplayed beginning from the first post again, instead of posts 820 to 840 which you were editing. And so on.

The Ugly
  • Google makes Picasa, so you would think that they could provide a way for you to manage your pictures on your blog, such as list them, edit them, remove them, etc. No. Pictures in blogger are still a huge black hole. You can upload them in only one of three sizes, and then you can't do anything with them. And when you upload a picture, the link to the picture is inserted at the top of your post, instead of at the cursor, which is where you would expect.
  • There's no easy way to review and edit comments around your site.
  • There are no stats.
  • There is no way to backup your blog.
  • Changing templates destroys the old one.
  • Captchas are not the best or only solution to comment moderation.
  • Plenty of advertisers and plugins don't work on Blogger.

Anyhoo...

Game News

Destructoid talks about juggling gaming and marriage.

The new Here and Now Australian edition of Monopoly is failing to capture interest from the main Australian cities, the result of which is that most of the properties may end up being places nobody has ever heard of.

Volokh reports on a failed attempt to convince a judge that denying him roleplaying material constitutes a repression of his religious freedoms. (Thanks, Shlomo)

The Institute of Civil Engineers is giving away 10,000 copies of their board game Flushed Away to UK primary school teachers. Just write them and ask for one.

And here's a pretty cake make out to look like a Puerto Rico board.

Yehuda

Tuesday, February 06, 2007

Look at my new duds!

Comments on my new site design are welcome. Especially regarding the decision to fix the background image rather than have it scroll with the contents. On the minus side, text at the top of the page is slightly harder to read. On the plus side, it sure looks cool. Update: I decided to go with readability and scroll the image.

I'm having trouble with the ad placement. On the one hand, I would be thrilled to earn money as a blogger; that would let me devote more time to blogging. On the other hand, I want my site to be about content, and I want it to look clean. Ads really clutter up the landscape.

Also, Ad-sense is doing a particularly sucky job of matching to my content, right now.

Links:

Wired notes the well-known issue about laws against violence in Germany as a hindrance to video game acceptance.

New Zealand and Australia are going through the same hooplahs that the U.S. did last year regarding new and updated Monopoly versions. I mostly ignore all the local newspapers article urging their citizens to go out and vote for such-and-such to be included on the mew board. In this case, however, it is at least worth mentioning that Palmerson North's idea was to set the world record for simultaneous games of Monopoly as a media boost to their voting campaign.

Gamer Hotsheet notes that Steve Jackson has slashed prices on a number of downloadable GURPS books, some at now very low prices.

Games: A Tale of Two Bullies is a new book by Carol Gorman about a principal who takes two fighting kids in school and forces them to sit down and play board games to work out their differences.

My Rewards Game is a "new game" that encourages "good" behavior in children. Basically, it's a track, and each day you move your child's pawn forward a space if they do something "good" and back if they do something "bad".

Moving on to an actual "game", Disqualified is a board game with some cool car minis, whose theme is to "Elude that police car on your tail. Dodge those tiresome speed cameras and compete with your opponents using strategy, vehicle upgrades and your sheer driving expertise to be the the 1st player to drive 500 miles without getting DISQUALIFIED!. How fast do you dare to go?"

Yehuda

Saturday, January 27, 2007

Chess as a Euro-game

Hive

Friday evening we went to Nadine's house. Nadine had made a homemade version of the game Hive, because she doesn't like the bugs on the game's pieces.

So instead of beetles and crickets, etc, she had dogs, cats, horses, sheep, and a barn (the queen bee).

We played two games, switching sides, and I won both times. Nadine isn't actually a big fan of abstract games, so I'm not sure why she made it.

Chess

I haven't played chess in a number of years. Our non-playing guest after lunch said that he was willing to play a game.

Now, when you come back to chess after playing hundreds of Euro-games, you approach the game quite differently. Instead of seeing the game of chess as "chess", which has its own rules, patterns, and history, you approach the game like you approach any other tactical, area-control game.

Actually, not area-control. I approached the game as a resource game. Each turn I had one action resource, and I had sixteen meeples to play with, each with its own movement actions. The game ends when someone is about to lose their king meeple.

So my approach to the game was from an action point point-of-view. I figured that whenever I had more meeples, and more available actions from which to choose, then I was probably winning. And that meant that I could exchange pieces so long as I kept the upper-hand. Furthermore, when my opponent had less actions available, they were more likely to make bad ones.

That's how I played, and given that my opponent wasn't very strong, it worked quite well. After gaining a few pawns advantage, I swapped at every opportunity. When I couldn't swap, I worked to limit the number of possible moves that my opponent could make, regardless of whether the position was more or less helpful to me.

In the end, I could see his moves to a reasonable depth because he had few available options, so I was easily able to set up more piece swaps.

Once we got to the end game, I was ahead about five pawns and a rook, and then it was simply a matter of forcing his king into a corner while ensuring he couldn't snatch any of my pieces by mistake. A simple checkmate ensued.

(Speaking of chess as a Euro-game, Trabsact continues to put out interesting abstract game variations, by the way, including this one on Alternating Weapon Chess.)

Puerto Rico

At the end of the day, Nadine stuck around after Rachel's shiur on Job and we played a game of Puerto Rico. This time I was first, Rachel second, and Nadine third. Nadine and I discussed alternative starting plantations for three player, such as indigo-sugar-indigo, corn-sugar-indigo, and so on, without coming to any definitive conclusions. The truth is, taking out the Small Market is already a big step toward a solution, but third player still wins often.

Not this time, as between Rachel and I both taking Harbor, the VP supply drained very quickly. Nadine had the only big building, but she wasn't even able to man it.

Nadine was pumping out huge amounts of corn and tobacco, but we kept denying her boat space. I had a coffee monopoly, but the trading house emptied only once during the entire game. So I locked a boat, instead. Rachel still managed to trump me, once again with good Hospice play, taking a few corns and quarries when necessary, and then ending the game tied for me in shipping points (31 each), and 1 point ahead in building points. She won 44 to 43, while Nadine had 32 or so.


Monopoly Madness is an event to benefit the British Columbia Paraplegic Association and Boys & Girls Club Services of Greater Victoria. Saturday, February 24, 2007 at the Victoria Conference Centre, Canada.

Hasbro finally announced that it would be releasing various board games to play online on RealNetworks, including Trivial Pursuit, Monopoly, Game of Life, and Yahtzee.

Board Game News points us to the world record for Carcassonne playing - 42 hours and 48 minutes - with pictures.

And Slashdot informs us that eBay is delisting all virtual goods from Second Life, due to ownership clarification issues. Which may have an economic impact. On Second Life. Or eBay. Not sure which.

Yehuda

Tuesday, January 16, 2007

Lost Cities with Tal

I played Lost Cities with Tal last night (aged 13 girl, not a power-gamer), and she liked it.

I won the first game easily, but she won the next two. While I still don't see any real depth to the game, I am not utterly convinced about this, and will try it again until I'm sure there is nothing there.

I like the way that just about every card comes into play and gets cycled through the discard piles, but the player who draws the 9's and 10's is simply going to win, all other things being equal.

Gone Gaming's Board Game Internet Awards are a wee delayed, owing to travel, sickness, and a host of other excuses.

I'm working on poetizing the Canadian copyright, now that they're proposing to ruin it.

I'm also working on an article about globalization, one about de-evolution, and a few cards games.

Endgame radio points to yet another series on the evolution of video games, with a brief stop at board games.

Someone in India is planning "a contemporary film catering to today’s hi-tech teenagers titled 'Monopoly-The Game of Money'." Source.

Lots of press about "Deal or No Deal" being a big seller over the Christmas season.

The game Go is growing in popularity even in America, partly as a result of the anime Hikaru No Go, reports Syracuse.com.

Now that I have self-confidence in my blogging, I am less concerned about my steady drop in Technorati's rankings ... but still, I could use some link love. So do link once in a while. Or comment on my posts. Or subscribe to my feed. If you already do, then thank you.

Even better, buy a few things from Amazon or FunAgain through me. Heck, buy through anyone; it's better that someone get a commission then no one.

Yehuda

Thursday, January 11, 2007

Session Report, in which I thoroughly trash Feurio

The latest Jerusalem Strategy Gaming Club session report is up here. Games played: Feurio, San Juan, Santiago, Wildlife, Caylus, Princes of Florence, Settlers of Catan, Tichu, Lost Cities, Bridge.

I trash Feurio, and pretty much trash Lost Cities as well. I also hop around from game to game, and play several simultaneously. What a good host I am.

Luckily no one played Monopoly, or we might have ended the evening like this poor fellow, who was beat up by his friend after the game in an argument over money. Children: Monopoly is bad for you. Play something else.

On the opposite end of the spectrum we have a series of games invented by William Li at the University of Toronto, games which apparently assist people suffering from hemiplegic cerebral palsy. But, as any true vocal defendant of artistic freedom in video games will tell you, this game is no more beneficial to society than, say, Super Columbine Massacre RPG, so who am I to say?

Yehuda

Wednesday, December 27, 2006

Top Ten Predictions About Board Games For 2007

1. "The next Monopoly"

Someone will invent a board game related to their work, neighborhood, or some global issue. This person will claim that they showed it to their friends and children, who all loved it. They will have produced 2,000 copies, of which 500 are in stores in their local neighborhood. They will express hope that their game could be the next "Monopoly" or "Trivial Pursuit". A local television station will cover them, right after an expose on a scandal about old people being scammed and right before a quip from the anchorman and then the local weather.

2. "Old classics become digital"

Someone will quip "forget about those old board games collecting dust in your grandmother's closets" and how today's children want to play digital games. Some old classic still not on video (such as Connect Four or Aggravation) will be ported to video amid hooplah. It will fail, because bad board games are only fun to play with people; they're simply bad when you play them alone.

3."Death of board games"

Marketers will predict that board games are a thing of the past and that today's kids want music accessories, video games, and so on.

4. "The real next Monopoly"

There will be 100 new versions of Monopoly. 90 of them will have exactly three articles in some local papers about how much money was raised to pay Hasbro for the license to produce it with the official graphics, and how much businesses had to pay to get on it. 8 of them will be projects by kids or companies using the alternate production companies, like On Board or USAopoly. The remaining 2 will be talked about in 5000 newspapers because Hasbro does something unusual for them, like include RFID chips, allow people to trade money over the Internet or using an XBOX, or come with shiny new gold specks.

5. "How do they live with themselves?"

Someone will produce a game that many other people will consider in bad taste. While 499 other people also will have done this, this one will get Boing Boinged and then Dugg and then receive national attention because a Christian/ Muslim/ Jewish/ Republican/ Womens/ African sub-continent group will insist on boycotting it. Sales will soar as a result for a few months.

6. "Is that like Monopoly?"

99.9% of the population still won't know what Settlers of Catan is. Many great board games will be released for the 0.1% who know what Setters of Catan is.

7. "Look at my teeth"

A Hollywood has-been will put his/her name behind a board game that is essentially another type of trivia/party game.

8. "What a loser"

A fake board game will be created making fun of a celebrity after he or she is revealed to be a bigot or idiot in some way. Several Flash games will also be created in this vein.

9. "Somebody will get rich!"

Someone will create a board game that is supposed to be instructive about finances in some way and retails for over $400. The lesson to be learned from this is that the way to financial success is to create overpriced board games.

10. "Your grandmother's board games"

Board games will surprise all the newspapers who predicted their demise by doing better than expected around the holiday season, prompting many facile articles about old classics such as Sorry, Candyland, and Chutes and Ladders.

Yehuda

Oh wait, that was 2006 ...

Tuesday, December 19, 2006

Top Ten Board Game News 2006

Top events in the world of mainstream board and card games, as I see it:

1. Monopoly's new standard and Here and Now editions

Hasbro continues to beat this game into the world's collective brains through a combination of savvy marketing, licensing, PR, and national pride.

They released a new "standard" edition, preceded by months of voting for landmarks to be included, and followed by months of complaints from citizens of the least expensive properties to the municipality of Atlantic City.

They also put out their no-cash credit card edition, so that another generation can learn to trust the infallible computer.

(See my list of 1000+ Monopoly versions.)


2. Dominoes on ESPN?

After the success of Texas Hold'em, the next big discussion this year was how sedentary can we make the activity and still broadcast it on a sports network? The discussion centered around Dominoes which requires even less from a player than Poker, astoundingly enough.


3. Games That Made the News

War on Terror: The right game at the right time to cause controversy. The genral public was aghast at the idea of actually playing suicide bombers (but Nazis are ok?), while opponents of the governments handling the so-called war on terror were thrilled. For my part, I objected not to the theme, but to the attitude of moral equivalency on behalf of the designers on their web site.

Apparently, the game is not half bad.

Da Vinci Code (several games): Following the publicity of the book and the movie, several board games attempted to cash in on their success.

Sudoku (several games): This is a carryover from last year, but 2006 saw several new games for this popular craze.

Deal or No Deal: Yet another series of games based on a popular culture phenomenon, none of which are any good.

Your Best Life Now: A self-actualization game based on a popular book. Apparently, the game does not reflect the values of the book too closely.

GiftTRAP: A meta party game about giving and getting the right gifts.

Wits and Wagers: A trivia game where the object is not to know the most, but to bet on the answers given by all the players.

4. Headz Games in Nova Scotia

Headz Games, creator of numerous sports related board games, announced a new manufacturing plant in Parrsboro, Nova Scotia, which was to provide 1500 new jobs. The plans sent the tiny town into a tizzy, but by the end of the year, the CEO had quit and the plans went on hold.

5. Chess shenanigans

In the wild and wacky world of Chess, grand master players fell to their death, committed suicide over their abusive fathers, punched opponents on the dance floor over a woman (who left with a third party), and leveled accusations of consulting chess computers in the facilities while on bathroom break.

Way to keep the sport noble, guys and gals.

6. Crowdsourcing board gaming

Around the world, and especially the U.S., thousands of people took to the streets to take the part of live pawns, playing board games using GPS systems and mobile devices.

7. World's largest Uno game

Mattel organized 330 players in West Virginia to simultaneously play UNO, in the world's largest gathering of UNO players. I'm not sure why that's important, but it got news coverage.

8. World's highest Scrabble score

As did two guys in a basement who played the world's highest single score (830) in a game of Scrabble, as well as the world's highest combined scoring game (1320), and most points for a single play (365, for QUIXOTRY).

9. Trivial Pursuit lawsuit

The old "some guy ripped off my game" controvery reared it's ugly head when the makers of Trivial Pursuit were served a lawsuit by some guy who said that they stole the idea from him after sharing a cab ride in the late 70's. This conveniently comes after the developers took all the risk, time, playtesting, and marketing required to actually produce and sell the game, as well as another 25 years.


10. Pink Scrabble Tiles

I don't know about you, but this makes my heart go boom. A completely pink game of Scrabble was developed, the proceeds of which are aimed at fighting breast cancer.

Surely that's more newsworthy than the various accounts of people killed as a result of Scrabble games over the last year.

11. Microsoft porting Eurogames to XBox

This may not mean much to mainstream gamers right now, but Microsoft announced plans to port three groundbreaking Eurogames to the XBox, including Settlers of Catan. The day will come when mainstream gamers are assimilated onto the true path. Resistance is futile.

WHAT DID NOT HAPPEN

Despite some great press reviews and lots of eager anticipation, Phillip's Entertaible, which is supposed to marry a touch sensitive electronic gaming table to physical components such as glass cubes, got some press, but hasn't made it to the public yet. We're still waiting and hoping.

Yehuda

P.S. Check out my 2006 Holiday Gift Guide!

Friday, October 27, 2006

A Cruelly Lost Game of Puerto Rico

When he walked into my house, I knew he was a gamer.

His hands traveled over the counter until they rested on my blue deck of plastic playing cards. Absentmindedly, he picked them up and shuffled them while he talked with us.

He was one of two friends of my daughter, Ariella, had brought home for the weekend. Their pre-army program is an exhausting mix of difficult studies, hours long hikes at night-time, and no sleep. Their plans were to go out to the local hangout street (Emek Refaim) after Ariella finished her shower.

They sat around, waiting. I asked them if they wanted to play a board game. The card shuffler's eyes lit up.

"A board game? What type?"

With Rachel around, the only choice of board game was Puerto Rico; it's not my usual first choice with new players, but I was hoping I could stir their interest. Besides, they looked like they were too tired to go out walking around.

They said, "Sure."

So I got out the boards.

I got out the colonists (count to 79).

I got out the victory points (count to 100).

I got out the roles.

I got out the buildings (find buildings and match with pairs).

I got out the doubloons and the goods and the plantations.

I took out 2 corns and indigos and shuffled the remaining plantations.

I looked up, ready to teach them the game. Ariella was glaring at me. The boys had fallen asleep on the couch.

Another game of Puerto Rico, cruelly lost.

Links:

Oklahoma's GOP candidate ran a political ad featuring his opponent, Democrat Jari Askins, as a playing piece on a Monopoly board. The Democratic party responds on their blog.

The world's highest score in a Scrabble game (830) was allegedly scored last week. (Thanks, Nadine)

The Catan world championships just ended. It was played in Essen. (via Mikko)

I'm a quarter way through the armed forces code. My son says that I should do the presidential election code as a break (it's only 65 verses for all of USC3, and it would be timely).

Yehuda