Showing posts with label r-eco. Show all posts
Showing posts with label r-eco. Show all posts

Sunday, October 19, 2008

R-Eco Record Score

I taught my brother Ben and my Mom how to play R-Eco this afternoon. My mom was somewhat confused when I explained the rules, but she picked it up during the first game.

R-Eco is an excellent little filler game which can be played by people as young as 7 or 8, and plays well 2 to 5 (5 is a bit chaotic, however). There are interesting decisions to make during the game. Still, you can make great decisions and end up with nothing for your planning if you have bad luck. That's about where we're playing at.

In the first game, my mother just rocked the chips, pulling in score after score. She ended with a record score for the game: 30 points, which was 7 points in each color exactly, plus 2 points for not dumping. I had 6, and Ben had 1 (2 points for not dumping, and -1 in one color).

Despite this amazing discrepancy in scores, Ben was willing to give the game another go, which turned out to be a good idea. Mom looked like she was winning again, and she did score the most points in chips. But Ben pulled in a few late points and was the only player not to dump. Mom's score was reduced from 19 to 15 after dumping was counted, and Ben's score was raised from 12 to 16, giving him the victory by one point. I think I had 5.

So, despite my knowing how to play (I think) and having fun with the decisions, I scored pretty poorly. That's just the way it goes.

Ben was considering picking up the game for his family, where the ability to play two-players is an important factor.

Saturday, August 02, 2008

Weekend Gaming

I had a few gaming opportunities before and after lunch.

I taught R-Eco to a shabbat guest (15 year old girl). We played twice, and she loved it. The first time she lost after dumping some 10 cards to my none. The second time she won; she dumped 9 cards, but she earned 25 points in chips.

I taught her Mr. Jack. She liked it, too, but not as much as R-Eco. I survived as Jack until the eighth round in the first game; all of the suspects could not even be jumped on in the last round, so she couldn't even take a last minute wild guess. In the second game, I eliminated the last suspect in round 6, and caught Jack at the start of round 7.

After lunch, another lunch guest joined the two of us for two games of R-Eco. He's a game player, although his shelf of games is rather limited (it includes a few of my recommendations over the last few years, as his brother and father occasionally come to the group).

I taught him how to play Tigris and Euphrates after R-Eco. We played on a 2/3 board, with 7 temples; game over when only one treasure left or tiles run out. I tossed out 9 of each tile color (12 of red) before starting, in the hopes that that would give a fair chance of the tiles running out. In the end, that's indeed what happened, so I guessed I tossed about the right amount.

We had a fantastic game, with tons of conflicts and a central monument that swapped ownership (and sometimes had no owner) often. I gained an early lead, but near the end of the game he did some fantastic catching up, having control of both monuments on the board. I just barely survived at the end with the tiles running out, winning 10 points to 9. He loved the game, and so did I.

Then he asked a lot of questions about creating games, which I answered as best I could.

We also played a small, light game that I was sent to review (upcoming), called Last Step Game by Alexander Zerykier. It's a classic NIM game, with horizontal and diagonal chessboard movements. We played several games, which I won until he caught onto the basic strategy.

Yehuda

P.S. Gamesizing published an email interview he did of me.

Saturday, February 02, 2008

As I Was Saying

Jonathan Stayton of the Argus, a Brighton and Hove paper, urged its readers on Friday to put Brighton and Hove on the World Monopoly board.

The paper quotes the likes of: Labour MP for Kemptown, Des Turner; Labour MP for Brighton Pavilion, David Lepper; the city's lead councillor for culture, recreation and tourism, David Smith; Coun Averil Older, vice chairwoman on the culture, recreation and tourism committee; and others, saying that they think it's a good idea.

And what are the reader's reactions? Read the article's comments:
"Lets get a council that represents the residents of first rather than giving them more reason to massage their egos. Clean the place up, stop digging holes, imposing parking charges and the folly of comunal bins."

"Pander to this and you'll give another civil servant a £50K salary out of your pocket and they in turn will justify more money for a "team" etc etc reduction ad absurdam."

"More awful press release based 'journalism' from the Argus."

"Maybe they could change the dog for a traffic warden and when you land on the square, you get a parking ticket and have to pay rent...Another piece of non news from the Argus"

"David Smith and Averil Older are raging hypocrite councillors. There is great anger at their doubling of the parking charges - and yet here they are boosting something famous for its Free Parking space ... They should be seriously running the place and not wasting time on such stupidites as this."

"There is a precedent for Brighton being a Monopoly board. The original one is based on Atlantic City, a fly-blown, run-down seaside resort in which the criminal element holds sway."
And so on. Which was my point.

R-Eco

Nadine brought this game over with her when she came for lunch. It was a surprise inclusion with her Secret Santa package.

R-Eco (designer: Susumu Kawasaki, publisher: Z-Man Games) is a nice light card game suitable for gamers and non-gamers alike. While there is an ecological theme to the game, it is basically a unique kind of set collection game with well balanced mechanics leading to some interesting tactical play. The game starts off feeling quite random, but as you play you realize that you have a lot more control than there first appeared. It's not particularly strategic, however.

The deck has 4 colors of cards, and each card also has a value of 1 or 2. There are four stacks of VP chips, one in each color, valued 0, 1, 2, 3, 3, -2, 4, and 5, in that order. Depending on the number of players, some of these chips aren't available.

Each stack starts with 1 card from the deck above it. On your turn, you lay down one or more cards in any one color below the correspondingly colored stack and then take all the cards from above it.

If the value of the cards placed below the stack is now four or higher, you discard all these cards and take the top chip from the stack.

You replenish the cards above with a number of cards equal to the values of the total cards played below the stack plus one. So, if there are two green cards with a total value of three below the green stack, you place four cards from the deck face up above the green stack.

If you ever have more than five cards in your hand, you discard down to five. Place the discarded cards face down in front of you.

The game ends when one of the stacks runs out.

Scoring: you score only points in a color if you have at least 2 chips of that color. You score minus one for the value of each discarded card.

I've seen a lot of these light card games, now, and it's hard to make good ones. Most of them are either too random to require thinking, or too easy to master within a few games. If you get too complex, then you turn it into a mid weight game, which pretty much eliminates the breezy non-gamer feel.

No Thanks! is a nearly perfect game in this bracket. After two and a half games of R-Eco, it too seems to be a worthwhile addition.

As I was playing, I could hear the game design gears turning in the designer's head. Each part of the rules is carefully juggled. And, as it is with my own designs, and probably with many other designers' as well, the sum seems unexpectedly more than the parts.

Yehuda