TEDx is a locally-organized conference based on, and with the blessing of, the TED project. TED's rules for TEDx are that the event not be for profit, not promote any political, national, or religious agenda, and that it stick to the premise of "ideas worth spreading".
TEDx Talpiot, held yesterday evening at Hebrew University on Mount Scopus, was a successful and enjoyable event. Around 300 or so people heard six speakers and two musical interludes, all but one of which ranged from good to great. None of the speakers were as mind-blowing or jaw-dropping as the best lectures you can find on TED.com; but, after all, those are the best of the best, so that was to be expected.
The event was partially sponsored by ROI Community, which gathers Jewish innovators, and Leadel, which does the same.
Organization
The organization was good, especially considering that the event was free. I assume that the food was donated, as they had cookies, drinks, and a catered bagel meal for everyone. Sweet.
Every attendee had a personal QR code on the back of their name tag, which, when passed very carefully in front of a smart phone with the appropriate software from Mobalic.com, loaded the owner's information into the phone. These were harder to use than the software maker would have you believe; the phone and tag had to be held still and at just the right distance; not as good as RFID. But they worked.
The sound, lights, and projection had occasional snafu's. Nothing cataclysmic. Wifi didn't work inside the hall.
Everything started and finished on time, and the speakers stuck to their time frame, for the most part.
The Content
Read the abstracts
1. Eti Katz (he): Something about visual learning.
My Hebrew is not very good, so I had some trouble understanding Eti's talk, but it looked good.
Essentially, different children have different ways of understanding the world. We must teach them each according to their understanding. She presented pictures of people outlines with different, funky pictures in them, and went on to explain each case of a child and his or her relationship to it.
While interesting, I couldn't see anything remarkable about the content; then again, I may have missed it. The presentation was fine, but also unremarkable.
2. Zvia Agur (en): Virtual patients
This speech was allegedly about the development of a personalized, virtual patient, used to test the effectiveness of drugs on a patient before administrating a course. That would have been interesting on its own. However, this was covered only in the last few minutes of the speech.
What the speech was actually about was freakin' bizarre.
Zvia said that swings have frequencies, and that pushing harder doesn't make the swing go back and forth at a higher frequency, only at a faster speed and higher height. If you push at the same frequency, the swing swings higher; if you push against the frequency, the swing slows. So far, so good.
Then she dropped this one: A population's size has a frequency that can be contrasted against the frequency of disasters that befall it. If the frequencies match, the population thrives. Otherwise, the population falls. What????
From there, she went on to say that the same applies to cell growth in an organism. And that this mathematical frequency theory can be used to time the application of chemotherapy to the rhythm of healthy cell growth: the frequency matches the growth of healthy cells in the body, which means that the healthy cells will continue to grow well, but works against the frequency of cancer's cell growth, which means the cancer cells will suffer.
She said that her experiments have proved a double survival rate using this theory. But it was hard to get funding in an academic or medical institution due to skepticism. So she and some others have developed their own research company and pharmaceutical company to test and develop these.
In the process, they have developed a virtual cancer patient. They extracted information from a patient with aggressive cancer. They used their math to design the virtual patient. Used virtual treatment models to treat the virtual patient. Tripled frequency of one of the drugs. The patient improved for some time.
I had no idea where she was going, and she didn't back up what she was talking about, so disses to her confusing presentation. But the content was certainly fascinating.
3. [someone] Lipshitz
Played piano. Tchaikovsky
A fantastic piece played by a fantastic musician.
4. Prof Avshalom Elitzur (en): Beauty of Quantum Design
An introduction to quantum theory, concentrating on how the observer works.
Light = waves, but only when the photons are not observed closely. Talked about the Mach-Zehnder Interferometer. If you shoot photons one at a time, it works. But shoot the photons and observe them, it doesn't work!
An application: the Elitzur-Vaidman bomb testing experiment. Test a bomb without having to explode it.
Another weird thing: Two particles, one up and one down. Judge whether a particle is entangled with another gives you some yes and some no; but even when the particles not entangled, they are, by forcing them both to either be entangled or not.
I wasn't sure how much of this was revolutionary, but it was interesting. Presentation was ok. Most people didn't understand him, and he didn't present any compelling universal benefit for his research.
5. Dr. Oren Harman (en): Evolution of altruism
Where does kindness come from? Some animals appear to have evolved to behave to their own detriment. For instance, an antelope that jumps up and down when they see a lion, sacrificing themselves so that the rest of the herd can escape. Certain bees and amoeba. Etc.
Types of altruism:
- Nepotism: I.e. survival of the genes. W.D. Hamilton.
- Reciprocation: Which invokes game theory. Robert Trivers.
- Group selection: Group evolution sometimes trumps personal evolution. (several people)
What is the relationship between biological altruism (I lose something to give you something) vs psychological altruism (the intent matters). All still under research. Several false leads.
The story of George Price (Oren summarized the book he wrote about him). George ran away from his life and then published a seminal paper in Nature without any background in the field. Claimed that psych altruism is always selfish in nature. Then tried to argue against his own findings by being overly altruistic with his life, to prove that spirit triumphs biology. Failed and committed suicide.
An interesting but not revolutionary talk, very well presented.
6. emotiv - TED TV presentation
This was simply a video presentation of Tan Lee and her mental headset. Available on TED.
A great presentation, but I don't know why they showed it here.
7. Maurit Beeri (en): Fixing babies is more than medicine
Healthy babies today, and in the past, all develop at roughly the same pace. Modern technology doesn't make them grab or walk any faster. They don't need specialized playthings.
Kittens raised in darkness until five months never developed sight in the brain. More generally, developing children need many different stimulation, not a small set of the right ones.
Babies can survive adverse early conditions so long as they get love and stimulation eventually, but within a certain time window. Babies' early reflexes must be replaced by learned patterns to fill the same needs. Otherwise, if still young, they need pediatric rehabilitation and specialized playthings. If the window of opportunity is closed, they may never acquire the skills. A baby fed through a gastro tube may learn to eat if the tube is taken out before a certain age, but not after that.
It's not enough to fix physical problems without considering the neurological and psychological effects.
Interesting content, adequate presentation
8. Musical interlude
A dude played a Chabad melody on a saxophone. All of two or three minutes.
9. Joseph Dadoune (he): Film, architecture, desert.
A truly awful presentation by a likely talented artist who might have done some good work, but I couldn't sit still while he talked endlessly about himself. I heard from those who stayed until the end that it didn't get any better. He showed a picture of a house.
Overall, it was a great event, one that I hope will be repeated. I assume the videos of the presentations will make their way online, eventually.
Friday, November 12, 2010
Pictures From Sukkot Games Day
It's been a while since I've dumped my memory chip, I see...

Agricola

Agricola

Agricola

Agricola

Shachar and Mace

Mr. Jack

Mr. Jack: Jon and Michael

Agricola: Shachar, Mace, and Elijah

Homesteaders visits Agricola

Agricola: Shachar and Mace

Homesteaders: Jon and Oren

Jon

Homesteaders

Homesteaders visits Agricola

Puerto Rico: Yardena and Mace

Puerto Rico: Mace, Rachel, and Oren

Antike: Shachar

Antike: Elijah and Michael

Antike: Shachar

Agricola

Agricola

Agricola

Agricola

Shachar and Mace

Mr. Jack

Mr. Jack: Jon and Michael

Agricola: Shachar, Mace, and Elijah

Homesteaders visits Agricola

Agricola: Shachar and Mace

Homesteaders: Jon and Oren

Jon

Homesteaders

Homesteaders visits Agricola

Puerto Rico: Yardena and Mace

Puerto Rico: Mace, Rachel, and Oren

Antike: Shachar

Antike: Elijah and Michael

Antike: Shachar
Session Report, in which we play El Grande for 3.5 Hours and the New Player Wins
The latest Jerusalem Strategy Gaming Club session report is up. Games played: Yinsh, El Grande, Puerto Rico with nobles expansion.
First play and thoughts for the Puerto Rico nobles expansion.
Yehuda
First play and thoughts for the Puerto Rico nobles expansion.
Yehuda
Thursday, November 04, 2010
Session Report, in which we try San Fransisco
The latest Jerusalem Strategy Gaming Club session report is up. Games played: Dominion/Intrigue/Seaside, R-Eco, Settlers of Catan, Tigris and Euphrates, Mr. Jack, San Fransisco.
We get T&E on the table after an absence, and we try San Fransisco for the first time, with some trepidation.
We get T&E on the table after an absence, and we try San Fransisco for the first time, with some trepidation.
Tuesday, November 02, 2010
Guest post: 7 Tips For Improving Your Chess Game
The following is a guest post:
Chess is not your typical board game, as not much is left to chance except maybe when your opponent "chances" to do something stupid. Becoming a skilled player involves an ability to devise a strategy (with adequate back-up plans) and some capacity for anticipating your opponent's next moves. The more you play and study the tactics of skilled players, the better you will become at developing your own unique strategies. A few best practices, however, are well-known and can be applied by any amateur player who wishes to take steps to improve their game.
1.) Don't underestimate the power of your pawns. These little guys are a great protective measure for your king, and work great in chains for organizing an attack. However, they're close to worthless when they're isolated from each other on the board or if a chain of them is blocking powerful players, like your bishops and rooks. It's usually a good practice to build inverted V chains of pawns rather than going for V-shaped chains, which are weaker. Try to maintain the pawns in the middle of the board, while remembering to open up chains for your power players.
2.) Get your knights in the middle when the board is still crowded so they can wreak more havoc against your opponent. Too many novice players leave their knights close to the sidelines where they have a more limited range of motion from which to make their L-shaped attack.
3.) Remember that bishops and rooks are much more useful in an endgame scenario than a knight or a pawn because they can cross vast distances if need be on the open board. If you're forced to sacrifice a knight or a bishop early into a game, sacrifice a knight.
4.) Don't take the queen too far out too soon. She may pack a punch, but she's also your most valuable asset.
5.) Castle your king early. This will help protect you from an early checkmate.
6.) Attack invisibly. In other words, your opponent is more likely to anticipate an attack from the piece you move. Attacking invisibly often means you move a piece merely to free up another of your pieces to attack on the next move. Your opponent is less likely to organize a defense for the invisible attack and you are more likely to capture the piece you're after.
7.) Sometimes offense is the best defense. When you're cornered and a piece of yours is about to be taken, see if you can position yourself to capture a more valuable piece from your opponent. Your opponent will then face the decision of whether to rescue his or her own piece or proceed to take your piece as originally planned.
This guest post is contributed by Angelita Williams, who writes on the topics of college courses. She welcomes your comments at her email Id: angelita.williams7 @gmail.com.
Chess is not your typical board game, as not much is left to chance except maybe when your opponent "chances" to do something stupid. Becoming a skilled player involves an ability to devise a strategy (with adequate back-up plans) and some capacity for anticipating your opponent's next moves. The more you play and study the tactics of skilled players, the better you will become at developing your own unique strategies. A few best practices, however, are well-known and can be applied by any amateur player who wishes to take steps to improve their game.
1.) Don't underestimate the power of your pawns. These little guys are a great protective measure for your king, and work great in chains for organizing an attack. However, they're close to worthless when they're isolated from each other on the board or if a chain of them is blocking powerful players, like your bishops and rooks. It's usually a good practice to build inverted V chains of pawns rather than going for V-shaped chains, which are weaker. Try to maintain the pawns in the middle of the board, while remembering to open up chains for your power players.
2.) Get your knights in the middle when the board is still crowded so they can wreak more havoc against your opponent. Too many novice players leave their knights close to the sidelines where they have a more limited range of motion from which to make their L-shaped attack.
3.) Remember that bishops and rooks are much more useful in an endgame scenario than a knight or a pawn because they can cross vast distances if need be on the open board. If you're forced to sacrifice a knight or a bishop early into a game, sacrifice a knight.
4.) Don't take the queen too far out too soon. She may pack a punch, but she's also your most valuable asset.
5.) Castle your king early. This will help protect you from an early checkmate.
6.) Attack invisibly. In other words, your opponent is more likely to anticipate an attack from the piece you move. Attacking invisibly often means you move a piece merely to free up another of your pieces to attack on the next move. Your opponent is less likely to organize a defense for the invisible attack and you are more likely to capture the piece you're after.
7.) Sometimes offense is the best defense. When you're cornered and a piece of yours is about to be taken, see if you can position yourself to capture a more valuable piece from your opponent. Your opponent will then face the decision of whether to rescue his or her own piece or proceed to take your piece as originally planned.
This guest post is contributed by Angelita Williams, who writes on the topics of college courses. She welcomes your comments at her email Id: angelita.williams7 @gmail.com.
Sunday, October 31, 2010
Four Games and a Funeral
We had Abraham and Sara over for the weekend. At the same time, Nadine invited several local gamers for a gamers' lunch. So the weekend was filled with games.
Tichu
Friday night after dinner, Abraham and I played against Nadine and Sara. Sara had played two hands prior to tonight's game, and she was iffy on the game. She got into it tonight and enjoyed it.
I'm seen as a better Tichu player in these parts, so Nadine joked that her team would only need 500 points to win while we needed 1000. We took a commanding lead with me making two Tichus and a double down hand, starting us off at 540 to 60. Soon it was 810 to 90.
Then a strange thing happened. Nadine, who has probably only called Tichu two times ever, called Tichu three times straight. In the first two hands, she and Sara went double down both times, giving them +600 points. Now it was 810 to 690. Unfortunately, she missed her third Tichu (I had almost called it, but I was lacking one round's control). I then had an embarrassingly good hand, with all four aces, two kings, two queens, and the Dragon. In the final two rounds, we finished them off.
Antike
Emily and Eitan had never played this, and I was happy to teach them. Abraham and Bill joined us. Abraham has a history of aggression in this game that does not actually lead to his winning.
I ended up as Greece in the middle of the board and first player. I nearly always start with gold or marble, but this time I started with iron to see what would happen. Since it was a five player game, I was a little more concerned with space. Everyone diversified nicely over the next few rounds (Emily and Bill shadowed each other for a while).
This is another game at which I tend to do well, sometimes winning by three or four points. In this game I was sweating a lot harder. The Know-hows were shared by all the players and the others were keeping pace with me. At one point, I was one point behind. Oh no! Luckily, not for too long.
I pulled ahead by building a third temple and leaping two levels in sailing (for one point), which made my massive fleet now in range of several temples. I would have left conquering a temple for the final point I needed, but Abraham built too many ships too close to me, and I didn't trust him not to attack me. I took out most of his ships and one of his temples. After that I only needed one more point to win and I didn't care what the others did to my cities. I was one or two rounds from winning in either of several different paths. The others could have delayed me if they had made a concerted effort, but that would have left the field open at random to any of the other players and they still could not necessarily have gained two points before I got my last. Scores: 7 to 5, 5, 4, 4.
Castle Panic
I didn't play this, so I can't tell you about it. However I head Nadine enjoying herself. She apparently likes cooperative games. Castle Panic can be played as straight cooperative, cooperative with a single winner, or one against the rest, so it offers some flexibility with regards to taste.
Trias
Played after shabbat with Abraham and Sara. This is a game that Abraham and I like, but the others don't so much.
Abraham appeared to be pulling away rather sharply with the intermediary points. It was hard, but I managed to cut some of his islands off from him. Although I could see that Sara and I were on larger islands near the end, I feared that it wouldn't be enough to catch him.
In the end, however, we all ended up with 30 points. Abraham won on the tie, for having used less dinosaurs.
The Funeral
I'm pretty sure that there were several hundred people there, and by several I don't mean 2 or 3, more like 6 or 7. We packed the hesped hall, out into the parking lot,. People stood outside around the sides of the building trying to hear through the windows.
The hespeds didn't start until 10:15 or so, and several Rabbis, friends, and relatives spoke. Frankly, I think three hespeds is sufficient, and could have done without a few of them. The most important were the first - a young Rabbi who knew RivkA well (forgot his name) - and her brother, father, and husband. Moshe (the husband) spoke with a mix of anger, grief, shock, and loss. You had to have had a hard heart not to have been shedding tears by the end. He could have gone on for some time, too.
Near the very end, someone - I think responsible for the funeral hall, but possibly a member of another funeral party - accosted us to tell us that we're taking too long and have to leave. Apparently another funeral was scheduled for 10:30, and it was now already 11:20. As it was late, crowded, and threatening to rain, I didn't stay for the actual burial.
I must have seen 1/3 of the people I've ever met from my twenty years in Israel at that funeral. From every walk of life, from every disparate circle, from current friends and acquaintances to people I haven't seen in ten years. And we couldn't really socialize. It was like a room full of random Facebook friends.
Tichu
Friday night after dinner, Abraham and I played against Nadine and Sara. Sara had played two hands prior to tonight's game, and she was iffy on the game. She got into it tonight and enjoyed it.
I'm seen as a better Tichu player in these parts, so Nadine joked that her team would only need 500 points to win while we needed 1000. We took a commanding lead with me making two Tichus and a double down hand, starting us off at 540 to 60. Soon it was 810 to 90.
Then a strange thing happened. Nadine, who has probably only called Tichu two times ever, called Tichu three times straight. In the first two hands, she and Sara went double down both times, giving them +600 points. Now it was 810 to 690. Unfortunately, she missed her third Tichu (I had almost called it, but I was lacking one round's control). I then had an embarrassingly good hand, with all four aces, two kings, two queens, and the Dragon. In the final two rounds, we finished them off.
Antike
Emily and Eitan had never played this, and I was happy to teach them. Abraham and Bill joined us. Abraham has a history of aggression in this game that does not actually lead to his winning.
I ended up as Greece in the middle of the board and first player. I nearly always start with gold or marble, but this time I started with iron to see what would happen. Since it was a five player game, I was a little more concerned with space. Everyone diversified nicely over the next few rounds (Emily and Bill shadowed each other for a while).
This is another game at which I tend to do well, sometimes winning by three or four points. In this game I was sweating a lot harder. The Know-hows were shared by all the players and the others were keeping pace with me. At one point, I was one point behind. Oh no! Luckily, not for too long.
I pulled ahead by building a third temple and leaping two levels in sailing (for one point), which made my massive fleet now in range of several temples. I would have left conquering a temple for the final point I needed, but Abraham built too many ships too close to me, and I didn't trust him not to attack me. I took out most of his ships and one of his temples. After that I only needed one more point to win and I didn't care what the others did to my cities. I was one or two rounds from winning in either of several different paths. The others could have delayed me if they had made a concerted effort, but that would have left the field open at random to any of the other players and they still could not necessarily have gained two points before I got my last. Scores: 7 to 5, 5, 4, 4.
Castle Panic
I didn't play this, so I can't tell you about it. However I head Nadine enjoying herself. She apparently likes cooperative games. Castle Panic can be played as straight cooperative, cooperative with a single winner, or one against the rest, so it offers some flexibility with regards to taste.
Trias
Played after shabbat with Abraham and Sara. This is a game that Abraham and I like, but the others don't so much.
Abraham appeared to be pulling away rather sharply with the intermediary points. It was hard, but I managed to cut some of his islands off from him. Although I could see that Sara and I were on larger islands near the end, I feared that it wouldn't be enough to catch him.
In the end, however, we all ended up with 30 points. Abraham won on the tie, for having used less dinosaurs.
The Funeral
I'm pretty sure that there were several hundred people there, and by several I don't mean 2 or 3, more like 6 or 7. We packed the hesped hall, out into the parking lot,. People stood outside around the sides of the building trying to hear through the windows.
The hespeds didn't start until 10:15 or so, and several Rabbis, friends, and relatives spoke. Frankly, I think three hespeds is sufficient, and could have done without a few of them. The most important were the first - a young Rabbi who knew RivkA well (forgot his name) - and her brother, father, and husband. Moshe (the husband) spoke with a mix of anger, grief, shock, and loss. You had to have had a hard heart not to have been shedding tears by the end. He could have gone on for some time, too.
Near the very end, someone - I think responsible for the funeral hall, but possibly a member of another funeral party - accosted us to tell us that we're taking too long and have to leave. Apparently another funeral was scheduled for 10:30, and it was now already 11:20. As it was late, crowded, and threatening to rain, I didn't stay for the actual burial.
I must have seen 1/3 of the people I've ever met from my twenty years in Israel at that funeral. From every walk of life, from every disparate circle, from current friends and acquaintances to people I haven't seen in ten years. And we couldn't really socialize. It was like a room full of random Facebook friends.
Subscribe to:
Posts (Atom)
