Tuesday, December 31, 2013

Happy New Year

Researching companies for the Game Industry Survey is taking far longer than it should, because I'm checking the email addresses and actual activity of around 11,000 companies (last year, if the website responded I assumed all was well and moved on). What exactly does one do with a game industry database with 10,000 up-to-date contacts (aside from sell the database, which I don't intend to do)?

My book is still on hold, oh well. And I have another  - nice - distraction, and the usual mundane distractions. Oh well.

I'll pick up the pace in the distant future, so don't unsubscribe just yet.

Have a great year, keep gaming, and spread a little joy and love why dontcha?

Yehuda

Sunday, December 08, 2013

Movie Reviews: The Hunger Games: Catching Fire, Gravity, Frances Ha

The Hunger Games: Catching Fire: Jennifer Lawrence, Josh Hutcherson, Woody Harrelson, and the rest are back in the second installment of Suzanne Collins' fantastic book series. The first movie was great, and so is this one. Jennifer is a particularly sensitive and strong actress; everyone else also do fine. Cinematography, directing, etc are all fine.

I can forgive the movie for leaving out certain elements of the book, even though I don't know why they did. Some parts of the movie seem to be rushed, when they might had more effect with more screen time. I wouldn't have been unhappy with a longer movie.

The movie follows the book: Katniss and Peeta have to maintain the illusion of being a happy couple in order to convince the country that their last act in the previous games was done out of love and not out of defiance to the government. But it doesn't seem to matter, since uprisings are spreading, and everything they do seems to inflame them. The ending is a cliffhanger. Like the last movie, the politics only peek in here and there; the bulk of the movie, even more than in the books, is about the game. The real uprising is saved for the last book (which will be two movies).

Gravity: A tour-de-force 3D movie that I unfortunately saw only in 2D. It was still plenty gripping. It's basically a 90 minute disaster movie. Some astronauts are in space and experience severe catastrophe, including separation from their spacecraft, due to space debris. If you've seen the trailers, that happens at the start of the film (after a short calm setup scene).

I think ANYTHING said about the film is a spoiler, so here are some spoilers; I will try to make them as un-spoiling as possible. Several more incidents and settings take place over the remainder of the film. Even though things go wrong over and over again, these settings and possible salvations seem to be awfully conveniently located. There is speculation on the Interwebs to the effect that much of the movie starting from one of several possible points until the end might be a hallucination; this speculation is due to the unlikely conveniences mentioned above: if the movie were to have been set in the present, these settings are not now where they are depicted to be in the movie. As far as I'm concerned, since the movie takes place in the future, or some kind of alternate future, and since it's science fiction, we just have to go with it.

I've never been a big fan of Sandra Bullock, except for her outstanding performance in The Blind Side, but here she is even more outstanding. Every detail of her acting, from the tension in her neck to her breathing patterns is spot on perfect, which is no mean feat considering how much of the movie had to be constructed around the actors in a studio. Between Jennifer Lawrence in The Hunger Games and Sandra here, it should now be established that strong women actors can handle the lead role in action movies. Hopefully this will be a trend.

Frances Ha: I really wanted to love this quirky character movie with Greta Gerwig, but I only liked it. Greta plays Frances, the very definition of graceless. She's enthusiastic and happy-go-lucky, but has not a whit of social sensitivity and her dancing, while functionally able, looks more like lumbering. She starts out with some things: a boyfriend, a very close woman friend, a job and the possibility of more (and I'm not sure how she got all of those things, considering her lack of grace), but gradually loses them all (to more or less extent). Only, her complete self-deception causes her to not acknowledge that all these things have happened, until she must finally come to terms with it.

I really liked the friendships and relationships depicted in the movie. They were very natural and realistic, something you don't often see in movies that rely on Big Fights and Big Drama. Here, it's just a quiet drifting apart. The acting and directing are fine. What bothered me was that the coming to terms with it simply happens and then not much else does.

The movie seems like a slice from of a Whit Stillman movie, only Frances would be one out of six other characters all sharing the screen. Just Frances' story seems a little weak on its own. Still, I liked it well enough.

Wednesday, November 27, 2013

Candle Quest keeps selling out at Amazon.com

When Candle Quest is in stock on Amazon, you can find it here. In the meantime, you can still buy it here, here, here, and here (UK).

I just sorted through my Magic cards and separated out the rares I have accumulated over the last few years. I'm happy to trade them for recent non-rares in bulk. I don't usually buy magic cards ... *dramatic pause* but when I do, I buy commons.

The only game I expect to receive this Hanukkah is from my secret santa. There was some scrambling around on his/her part on how to deliver it inexpensively, but I am assured that something will arrive.

Saarya finished the army service part of hesder and has returned to yeshiva (Yerucham). Tal is starting psychometric with the eventual aim of teaching. I continue apace.

Happy Hanukkah, boys and girls. May your flames burn strong, may your latkes be tasty, and may your gifts be received with joy.

Monday, November 18, 2013

The Benefits of Playing Games with Others

The following is a guest post from Kathy Flute:

Games have a proven track record of bringing people together, whether through family game-nights or team-building corporate retreats. While games are designed to be entertaining, they also provide a considerable amount of developmental, physical social and mental benefits, especially when games are played with others.

Developmental Benefits
Playing games with others encourages the development of logic, critical thinking, coordination and spacial development, especially in children. Games force the brain to solve problems, as well as utilize association and recognition skills, especially when playing word games like Scrabble or strategy games like Monopoly. When a game requires the movement of game pieces, or requires participants to draw or act out key words or phases, this benefits hand-eye coordination and dexterity. Playing games also forces players to focus, which can help to increase attention spans. Games like Cranium or Pictionary also help people of all ages to develop creativity, innovation and imagination.

Physical Benefits
Team games and sports that require movement have additional physical benefits. Active indoor games like Charades, or outdoor active games like tag increase physical activity, which increases exercise and burns calories. The Centers for Disease Control and Prevention recommends that all individuals get at least 150 minutes of exercise each week, and playing games can help meet those requirements when they involve running, jumping or other physical movements. The CDC recommends even greater amounts of physical activity for children, or about an hour a day. Staying active helps stave off obesity and a long list of conditions, ranging from heart disease to cancer. Over time, active team games help children develop healthy habits with benefits that will extend way beyond adulthood.

Social Benefits
Playing games with others helps build social and life skills, such as verbal abilities, teamwork and how to appropriately interact with others. These skills are especially important for developing children. Children can learn how to take turns and to talk appropriately to each other while playing. These skills help children build important relationships. Winning or losing activities also helps develop sportsmanship, and teaches children how to appropriately respond when things don't go as they want them to.

Mental Benefits
If you're more concerned with psychological issues, then playing games encourages social interaction, which can combat loneliness and reduce depression. Most games are designed to be entertaining and cause laughter, which reduces the presence of hormones that contribute to stress, such as cortisol and epinephrine. Even children experience marked mental health benefits from playing games, especially with outdoor games. In fact, playing games outdoors can help reduce symptoms of ADHD and emotional disorders in children, suggests Dr. Garrett Burris, a pediatric neurologist from the Baylor College of Medicine.

While any type of game provides benefits, look for those that include educational or physical activity elements for maximum benefit. Video games can offer some of the benefits listed above, though more physical and interactive activities are preferable. That said, every platform has its pros and its cons!

Kathy Flute is a mother of three earning her master's in special education who enjoys writing articles about family, teamwork, and the Top 10 Special Education Master's Degree Programs Online.

Everything is a Close Call

I tell this tired joke on occasion: "Just this morning as I was driving a car barreled by at 120 km/hour right over where I had been only a second earlier! I could have been killed!" Ha ha.

Though I laugh, there is a hidden truth to this joke. Real danger passes by us more often than we realize. We rely on the fallible reflexes, good intentions, and social contract obligations of tired and distracted strangers, or on being one of the faceless individuals in a teeming herd who happen to not be picked out by someone with evil intent on that day. We live in denial about this, because we have no choice.


Yesterday, I was tracking my girlfriend's El Al flight from Hong Kong back to Israel on a tracking website and it showed the plane passing over Iran (see above). I was expecting either of two things as I watched the plane crawl over Iran: a) news reports of a plane crash in Iran, or b) the display to update eventually with the correct route, since El Al planes certainly don't fly over Iran.

Sure enough, a little while later the map was redrawn with the plane 1,200 km further north, somewhere over Kazakhstan near the Caspian Sea. Well, at least I don't have to worry about a plane crash, I thought. A few minutes later there was a news report of a plane crash: in Kazan, Russia, about 1,900 km north of her flight.

Ok, the plane that crashed was a Boeing 737, the model with the most number of crashes (because it has flown the most number of flights, although earlier versions had a notorious rudder problem), while the El Al flight was a 777, a model with an excellent safety record. The Tatarstan Airlines plane was previously known to have problems and Russian airplanes are notoriously unsafe. Still, I was happy to hear when the El Al flight touched down safely in Tel Aviv.

I suppose my point is this: live every day as if it was your first. The world is full of wonder: trees, sky, joy, books, friends, working limbs. You were given the capacity to feel joy; use it whenever you can. And ... oh yeah: look both ways before you cross the street.

Monday, November 04, 2013

Movie Reviews: Ender's Game, Jobs, Thor: The Dark World

Ender's Game: Ender's Game - the movie - is about the possible immorality of resorting to violence as a proactive defense. This issue dominates any part of the movie that is not a video game walkthrough, which is about half of the movie. Ender's (Asa Butterfield) personality is just enough to sustain this theme; his comrades have nearly no personality, and, of his three mentors, Colonel Graf (Harrison Ford) and Major Anderson (Viola Davis) have one-dimensional personalities of devil/angel, while Mazer Rackham (Ben Kingsley) has none at all. But that's not really the problem: the problem is that this issue isn't interesting enough to sustain a movie. It's an overused trope and the movie doesn't have anything new to add to it.

In the future, Earth is attacked by bugs in spaceships, and they are beaten back by Earth's forces and the brilliance (?) of a guy named Mackham Razer. Children are then recruited to control Earth's forces in order to deal a blow to the bugs in their own system before they can regroup and send another invading force. Children are used because they are good at playing video games. Ender, in particular, is singled out because he has a tendency to kick harder than he has to in order to make a point.

The acting is fine, the sets are cool, but everything is rushed without follow-through. Ender is supposedly set up to be a loner during training, but a minute of screen-time later he already has a band of friends. He is supposed to be learning something in training, but there are only two or three training sequences and he seems to know everything he needs immediately.

I try not to let my knowledge of the book influence my review of the movie, but it's nearly unavoidable here. While a main plot point of the book is, indeed, the above moral issue about unnecessary violence as a form of defense, the great majority of the book is about Ender's training and transformation: his fear, his sleep deprivation, his isolation, his slow change from loner to leader, and the dozens of battles that slowly reveal how he learns to think in 3D and survive by fighting cheating with cheating. The last part of the book was represented ok by the movie, but that part is really just the necessary cap to the book. This movie is barely a version of the book at all.

The movie introduces Ender's brother and sister but makes little use of them. It uses the story of the bug entering Ender's private video game world, but doesn't explain how and doesn't explain how the bug - a queen no less - could be walking distance from Earth's great military base or communicate with Ender. It completely dispenses with all of Ender's and Bean's brilliance and all of the politics.

If you haven't read the book, the movie will be a bit confusing but will probably be ok. If you have read the book, you're curious to see it and it will probably be a bit of a letdown.

Bottom line: I wouldn't call it necessary viewing, but it wasn't bad. Better if you like watching video game walkthroughs.

Jobs: Ashton Kutcher plays Steve Jobs, from his latter days in college to his firing from Apple in the mid-1980s. There are some very short scenes of his return to Apple in the mid 1990s and an opening scene of him announcing the iPod.

The movie's interest to computer geeks and non-geeks is on par with that of The Social Network, which was a better movie. This one wasn't bad. However, the movie spends a whole lot of time on Jobs' negative traits and personal fights and too little time on the brilliance and fun he had and brought to others (and barely any time at all on Bill Gates, who was a seminal part of the Apple story). The actual interesting aspects of the inventions are not discussed. This movie was obviously someone's vendetta.

The early parts of the movie are more entertaining and colorful; the latter parts are mostly boardroom scenes that lead to their well-known conclusions. All of the supporting characters are good, especially Woz (Josh Gad). Ashton does fine, though he seems to be just slightly shy of doing a parody of Jobs' mannerisms at certain points.

Bottom line: Possibly worth seeing on a small screen, but not necessary viewing (there are other biopics about computers and Apple that are better (Pirates of Silicon Valley was a nice TV movie), and you should probably just read the book).

Thor: The Dark World: The movie Thor didn't excite me too much, though it was sometimes humorous and Loki is pretty charismatic. This entry is a bit better: still sometimes humorous, Loki is still charismatic, and the action sequences are well-paced and not all over-the-top, which lets the characters (at least the main ones) drive the action. But the movie is still depressing.

The plot is 12th generation recycled boredom: There was a big battle and a big artifact of power was hidden away, but a human stumbles onto it, and some bad guys chase the human to get it, and some lone good guys try to prevent it (in defiance of other good guys who want to do nothing), and the bad guys catch up to the human and take possession of the artifact, and just when they are about to use it ... they do and the entire universe is destroyed (yeah right). Sound like any other Marvel movies?

With the exception of quick scenes in which Sif (Jaimie Alexander), Thor's buddy, and Frigga (Rene Russo), Thor's mother, fight, the women in this movie are helpless victims. Natalie Portman is wasted, spending her on-screen time fainting.

This movie has very little to do with its Norse mythology source; I know little about comics, but I suspect that it has little to do with its comic source, either. It's just a Marvel action movie, with little to distinguish it from every other Marvel action movie; and frankly, they're getting tiring.

The gods, and Asgard in general, are far more foolish and vulnerable than they should be. The mythology made them vulnerable, but not to simple attacks by space ships or basic deception that any mortal earthling would see coming a mile away. Asgard's line of defense is taken straight from the Gungans in The Phantom Menace: a field generator and some inaccurate laser guns.

Things made of rock fall to pieces all over the place, but if a main character is in a building, it doesn't fall on his head, even if all the support columns are knocked out. And no one cares about the thousand of innocents killed in all of the other buildings.

Lastly, and I can't go into it because it's a spoiler alert, but the major plot point around Loki's character is Badly Plotted. He steals all his scenes, and has good lines, but the movie introduces a plot turn for him and then undermines it with a bad resolution.

Bottom line: If you're into Marvel movies, this one holds up like the others - and it's better than Iron Man 3 - so I can't stop you.

Sunday, October 27, 2013

2013 Holiday Gift Guide

This guide includes games for young and old, for every sex, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of (fair trade) cocoa and a stack of casual board and/or card games.

Remember that the most valuable gift you can give is time. Don't just give your loved ones a game; play it with them. Find or start a local game group and join or form a community.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.
Apple iPad 2

I'm starting with this unusual choice for a board game list, because the iPad (and other tablets) is a perfect platform for playing thousands of face to face games for two to four players. Because you don't need to buy the physical components, you can stack all your games in a teeny space, the games (if not the tablet) cost very little, and you don't have to cut down old trees to make them or use fossil fuels to ship them. Tablets have their own environmental impact in their making, so that's a trade off; but if you're getting one anyway, most of the games on this list are available electronically.
7 Wonders: Ages 9+, 4 to 7 players

This game took the gaming world by storm in 2010. This is a game of drafting cards. You get a hand of cards; pick one and pass the rest. Everyone reveals the card they picked and puts it into their tableaux. Repeat. Done. Score points based on the combinations of cards you have at the end of all the passing.

The graphics are fantastic, the theme not so visible. It's easy to learn, provides great choices, with depth enough to spare.
Apples to Apples: Ages 9+, 4 to 10 players

Apples to Apples is a party game that is simple to set up, learn, and play. There is no writing involved, and no board. And unlike many party games, reading all the cards doesn't ruin the game.

Each player has a hand of red apples (nouns) with which they have to match the green apple (adjective) flipped up. Each player has a chance to judge the best match. The cards you have in your hand never exactly match what gets flipped up; you have to do your best!

Other games that have copied A2A's mechanics with other themes, such as Dixit which is a picture matching game.
Antike: Ages 8+, 2 to 6 players

Risk is a long game of laying low, with player elimination and just too much in the luck department; this game is the perfect evolution to, and replacement for, Risk.

It plays quicker, there's dice-less conflict, no one gets to lay low watching while others fight, and - excepting truly poor play - everyone has a chance for most of the game. There's also a lot more to the game than just conflict, but the rules are short and elegant.

Other alternatives for the Risk player are Antike Duellum (for two players) and Risk Legacy (an odd game that moves in one game affect the next).
Backgammon: Ages 6+, 2 players

Backgammon is a classic game that can be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.
Blokus, Blokus Trigon, Blokus Duo: Ages 8+, 4 players (Blokus), 2-4 players (Blokus Trigon), or 2 players (Blokus Duo)

Blokus, Blokus Trigon, and Blokus Duo are abstract games with very simple rules. Each round you take a piece and place it on the board such that it touches any previous pieces you have played, but only corner to corner. It can touch other players' pieces along corners or sides.

The rules are easy, the components are beautiful, and it's fun.
Boggle: Ages 8+, 2 to 10 players

Boggle is a word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

The pictured version is a little quieter and less bulky than the old boxy version, and comes with a builtin electronic timer.
Candle Quest: Ages 6+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a Hanukkah theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability. The theme makes it appropriate for all ages, and there's nothing overtly Jewish about it, other than that it's a menorah, so anyone should feel comfortable playing it.

Of course, I may be biased, since I designed it. This game was published by Victory Point Games.
Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions.
Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.
Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.
Carrom / Crokinole / Nok-Hockey / Air Hockey / Billiards / Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. Crokinole is another classic finger flicking game, as is a racing game called Pitchcar. All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.
Playing Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.
Dominion: Ages 10+, 2-4 players

Dominion is a game based around deck building: as you play, you acquire cards which get shuffled into your deck. You need victory points to score, but too many early victory points will clog up your deck, making it harder to acquire more points.

A brilliant adaptation of a mechanic, it plays quickly and every game plays differently. The game has several expansions, all of which are good.
Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.
Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go (aka Weiqi); it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

You should play with the nicest board you can afford.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.
Jungle Speed: Ages 8+, 3 to 8 players

There are several games of speed reaction / pattern recognition on the market; I chose this one because of the components. Players flip cards in turn and grab for the totem in the middle as soon as two matching cards are revealed. Don't play with friends who have sharp nails or finger jewelery.
Magic the Gathering: Ages 8+, 2 players

After two decades, Magic is still The Bomb when it comes to collectible card games, although Yu-Gi-Oh sells more cards. These are not easy games to learn, but quick start guides can get you off the ground fairly quickly, and then you have months and years of challenging game play ahead of you.

Don't get sucked into having to buy endless amounts of boosters; to play the game outside of a tournament, you only need a few hundred common cards which can be picked up for a penny each on various sites.
Mancala: Ages 5+, 2 players

This is widely known around the world under various names (e.g. Oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.
Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.
No Thanks: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.
Parade: Ages 7+, 3 to 5 players

Another easy to learn and addictive little card game. Add cards to the end of the "parade", taking cards from the parade into your pile based on a few simple rules. Points are bad ... usually.
Pit: Ages 7+, 4 to 10 players

I don't know if you can play up to 10 players with the original game, but you should. This is a loud trading game. The cards are dealt out, someone says go, and everyone shouts for what they need. The first player to collect a full set wins.

Raucous and fun. The deluxe version comes with it's own bell to signal the start of trading.
Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.
Puerto Rico: Ages 10+, 3 to 5 players

Go is my favorite two-player game; this is my favorite multi-player game. It's a tad complex for the beginning player, but I've seen new players pick it up and love it.

It's not easy to learn, but it's not that hard, either; it's just hard to master. A brilliant, brilliant game engine.
Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it. A similar, recommended game is Bananagrams, where players race to create their own crossword boards.
Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.
The Settlers of Catan: Ages 8+, 3 to 4 players

This, and Ticket to Ride, are the perfect adult games for beginning gamers.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.
Shadows Over Camelot: Ages 12+, 3 to 7 players

A cooperative game, this is no feel-good game of cooperation. The hordes of Saxons, Mordred, siege engines, and sinister knights are out to destroy Camelot, and you have to work together to save it. But lurking among the players is a traitor who wins if you all lose. Or is there?

Pretty components, albeit more complex than most of the games on this list. But it's easy for people to join and leave midgame.

Other recommended co-operative games that have made a splash in the last few years are Pandemic and Forbidden Island
Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.
Through the Desert: Ages 8+, 2 to 5 players

This is an elegant route building game with a bunch of different scoring opportunities on each play. Simply place two camels on each turn to expand your camel trains. At the end, you score for oases collected, longest trains, and encircled areas.
Ticket To Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Settler of Catan, is The Game. I disagree, but who am I to argue? New players will find this a great intro game, with lots of choices and great game play.

There are several editions of the game, and the 1910 expansion is recommended.
Tichu: Ages 8+, 4 players

A partnership "ladder" game, similar to the game President (sometimes known by its crude name). It's similar, but the addition of a few special cards, a partnership, and passing elevate this to a perfect game for two couples. This is THE card game in gamer circles, and it's not at all complicated.
Time's Up: Ages 8+, 4 to 10 players

This consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

It plays a lot like the parlor game Celebrities.
Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.
Wits and Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as a generation better than you-know-which famous trivia game.
Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of recent awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Enjoy,
Yehuda