The latest Jerusalem Strategy Gaming Club session report is up. Games played: Stone Age, Power Grid.
BGG.con prep:
I'm flying in on Wed morning and out on Monday morning.
It looks like I'll have a convention-wide game for 900 simultaneous players ready for BGG.con again this year. It's similar to the one I ran two years ago, but somewhat less complicated. And hopefully the rules will be printed on the cards this time.
I only sold/bought one item in the math trade, leaving me another 5 items to get rid of or lug back to Israel. Make me an offer.
One nice thing about the math trade is that I guessed the trade percentage correctly and won some kosher food, which means I will be set for food at the con without having to bring a lot of my own or traipse into Dallas to buy some.
I have a second bed available for Thursday evening, only, at the Days Inn across the street, if anyone wants to share.
And one more thing: As usual, I'd like to pick up spare Magic cards for my game group: commons or uncommons or unpopular rares or whatever. Anything from the last five years. People are often willing to give me a couple hundred cards for free, but I'll pay up to $0.02 each.
Yehuda
Thursday, November 12, 2009
I Can't Give You Water Because We Sell Water
Or, Adventures in Cincinnati
Half-Priced Books
I drove along small roads, because I couldn't figure out how to get onto and off of the major highways. Cincinnati's highways look like an overturned bowl of spaghetti. Look at your hand with your fingers spread out. That's what the end of I75 looks like, only, each finger has another hand coming off of it, some fingers merge back together, and there's no telling which ones go left or right around the bend.
Driving the small roads was, aside from a lengthier drive, a tour of the underbelly of Cincinnati. It's not pretty, at least the part I drove on (mostly Rt 27). But I discovered a Half-Priced Books. I loved the Half-Priced Books in Dallas. This one was ok, but only a third of the size of the one in Dallas.
I used to buy a lot of audio media: now I cycled through the records (my player doesn't work anymore), the cassettes (too fragile), and the CD's (I'll get these on occasion), and discovered that I'm really not in the market for audio media anymore. It's not that I don't listen to audio. It's that I can find any song for free, legally (a video, a promotional website). And, more importantly, I have access to so much music today, that I don't need any one particular song. I like genres of music now, not particular songs or artists. OK, I still like some artists more than others, but there are so many great artists that I'm not going to miss any one if I don't have their music.
That left games and books. I found one or two things I would consider reading, but nothing I would consider buying.
Newport on the Levee
Newport on the Levee promised shopping, an aquarium, movies, and I wasn't sure what else. Not really a fantastic choice. I think the zoo or Krohn Conservatory would have been better bets (and there's supposedly some downtown fountain area that I don't know much about).
Parking was $2, which was fine. I hit the aquarium, which was $20, which was about 50% too expensive.
It's a nice aquarium. Nice setups, interesting fish and slimy things, with the occasional out of place display (what's an owl doing here?). Staff are friendly. But it's smaller than I was hoping for. No jumping dolphins or whales, no sea shows. Little in the way of hands on exhibits. In short, it was worth $10, not $20.
Some pics:

This display included "four-eyes", little fish that hover at the surface of the water like submarines, their bubble eyes only above the surface, with split vision below the surface as well. You can't really see them in this picture.

I've got Australia and I'm going to wait you out.

Hiss.

Bark bark. (These animals go a bit crazy in here.)

Meow.

Birds at an aquarium. Whatever.

This guy was mammoth, and was slithering his way through the electric cables in the ceiling, crunching the light fixtures in his way.

The jellyfish display was the nicest part.

Freaky.

A shark ray, pretty rare. She just got a mate, and they are trying to play matchmaker.

Lawyers.

One of the few hands-on displays, you could pet these sharks.

Help, I've fallen and I can't get up. (Which reminds me: What did Jesus say when he wasn't allowed into the Disco club? "Help! I've risen and I can't get down!")
The gift shop through which they force you to walk was ok, but there was only one game on display: Oceanopoly. Hey Z-Man! Try sending them a few copies of Reef Encounter. Actually, I think I'll write to Zev about it.
It's Not Me
After the aquarium I went to the attached mall, which is mostly a waiting room for a multiplex cinema. Not much here, but they had free wifi.
Here is what life is like in America, for those of you who don't know:
Me: "I'd like some water, please."
Pleasant counter person: "I'm sorry. We sell bottled water, so I'm not allowed to give you water."
Me: "The sink is right there. There's a plastic cup right there."
PCP: "I'm sorry. It's not me. Those are the rules."
Me: "You realize that this is not good for PR, or for business?"
PCP: "It's not me."
Me: "Thanks, bye."
PCP: "There's a water fountain right over there."
Me: "So you can't sell me water, but you can point me to the water fountain?"
I sat down and connected to the wifi, but my battery was running low. There was a plug on the wall, behind a stand at which you stamp your parking ticket if you've been to see a movie, so that you can get some of your parking money back. The stand was not really close to the wall or the plug.
I plugged in.
Pleasant Mall Worker: "I'm sorry, sir, but you can't be back here."
Me: "I'm just plugging my computer in."
PMW: "It's not me. They just don't want anyone behind the stand."
Other than the mall work staff, there was no one else in the mall.
Me: "... Ok, I'll just sit here, a few feet away and not actually behind the stand."
PMW: "That's ok then."
I sat on the floor near a doorway into some shop, Christmas lights dripping over my head. Unless they stick a turkey into the manger, I think Thanksgiving decorations are no longer functional. Out came a shop worker.
Pleasant Shop Worker: "I'm sorry, sir, but you can't sit here. You're blocking the shop door."
Me: "I am?"
PSW: "Yes, it's not me. They don't want anyone blocking the door, so that people won't trip."
I scooted a few inches back toward the stand.
Me: "How's that?"
PSW: "That's fine. It's not me, you know. That's the rules."
Game Night at Yottaquest
Yottaquest is a game store in Northern Cincinnati, run by an amiable and well-loved guy named Matthew. Goodman Games chose it as America's favorite game store in 2009. They have plenty of space for gaming, and a newsletter.

And they have good taste in games (note the game on the left).
There were some 20 to 25 people gaming ...

All night gamers playing Descent ...

Euro gamers playing Power Grid ... (including me. I trounced them, playing somewhat unusually. I started with plant 4, and then, seeing the competition for cheap places to build, I rushed to build more cities than I could power. No one contested me for early high capacity plants. That let me rush through to stage 2, and pretty much end the game while others were scrambling for capacity.
The player on the left gave me the most competition, but he hung back in cities, not expecting me to push through to stage 2 so quickly.)

Playing Dungeon Lords ...

Playing Endeavor, which I really wanted to play, rather than Power Grid.

And, in the back room, playing miniatures ...

And role playing.
After Power Grid, I played a filler card game for 2 to 6 players called Alice and Wonderland Parade. The game has zero to do with Alice and Wonderland. It is a simple avoidance card game like Geschenkt.
There are 6 suits, each with cards numbered 0 to 10. On your turn, you add a card to the end of the parade and draw a new one from the deck. You then may have to take cards from the back of the parade and place them in front of you (negative points). You take cards as follows: Let's say you place a card of value N with a color of C. E.g. a 7 Red. You ignore your own card and the most recently placed N (7) cards in the parade. For all other cards in the parade, you take all cards of value N (7) or less, as well as all cards of the same color C (Red) as your card.
The game continues until the deck is exhausted, and then all players play one more turn without drawing any new cards, which leaves them each with four cards in their hand. Each player chooses two of these cards (simultaneous select and reveal) to add to their board in front of them. Then points are counted.
Count the face value of all cards. However, in any color in which you have, or are tied for, the most cards, you score only one per card. Lowest score wins.
On first play, the mechanic, like Geschenkt's, appears to be brilliantly balanced. There are no good or bad cards, but how you play them is quite interesting. It plays quickly and for up to 6 players (though I suspect it is best with 3 to 5). I loved it.
The cards were really thin and pathetic, unfortunately. I'll probably just play it with my set of Sticheln cards. Sorry, designer/publisher. And what's with the meaningless theme?
After this, I joined a Dominion game. Several games had already been played throughout the evening. We played with a mixture of cards, but many were from Seaside, with which I have no experience.

I got thoroughly trounced. The set contained very little in the way of bonus coin value; only Pirate Attacks gave dependable coinage boost, but I didn't recognize that until too late and they were all gone. Some other cards let you draw Silvers and so on, but the Pirate Attacks just robbed them away from you, especially in a five player game where you might be hit by three attacks by the time it's your turn again.
There were also no bonus actions, except for the Pearl Diver, which didn't do enough.
I ended with 6 points, while everyone else had at least double digits. The winner had 24 or 26.
I showed some people how to play It's Alive, but, again, I didn't see how it went, and, again, they didn't choose to play it a second time. Hmmm...
Another nice group of people and some fun gaming.
Half-Priced Books
I drove along small roads, because I couldn't figure out how to get onto and off of the major highways. Cincinnati's highways look like an overturned bowl of spaghetti. Look at your hand with your fingers spread out. That's what the end of I75 looks like, only, each finger has another hand coming off of it, some fingers merge back together, and there's no telling which ones go left or right around the bend.
Driving the small roads was, aside from a lengthier drive, a tour of the underbelly of Cincinnati. It's not pretty, at least the part I drove on (mostly Rt 27). But I discovered a Half-Priced Books. I loved the Half-Priced Books in Dallas. This one was ok, but only a third of the size of the one in Dallas.
I used to buy a lot of audio media: now I cycled through the records (my player doesn't work anymore), the cassettes (too fragile), and the CD's (I'll get these on occasion), and discovered that I'm really not in the market for audio media anymore. It's not that I don't listen to audio. It's that I can find any song for free, legally (a video, a promotional website). And, more importantly, I have access to so much music today, that I don't need any one particular song. I like genres of music now, not particular songs or artists. OK, I still like some artists more than others, but there are so many great artists that I'm not going to miss any one if I don't have their music.
That left games and books. I found one or two things I would consider reading, but nothing I would consider buying.
Newport on the Levee
Newport on the Levee promised shopping, an aquarium, movies, and I wasn't sure what else. Not really a fantastic choice. I think the zoo or Krohn Conservatory would have been better bets (and there's supposedly some downtown fountain area that I don't know much about).
Parking was $2, which was fine. I hit the aquarium, which was $20, which was about 50% too expensive.
It's a nice aquarium. Nice setups, interesting fish and slimy things, with the occasional out of place display (what's an owl doing here?). Staff are friendly. But it's smaller than I was hoping for. No jumping dolphins or whales, no sea shows. Little in the way of hands on exhibits. In short, it was worth $10, not $20.
Some pics:

This display included "four-eyes", little fish that hover at the surface of the water like submarines, their bubble eyes only above the surface, with split vision below the surface as well. You can't really see them in this picture.

I've got Australia and I'm going to wait you out.

Hiss.

Bark bark. (These animals go a bit crazy in here.)

Meow.

Birds at an aquarium. Whatever.

This guy was mammoth, and was slithering his way through the electric cables in the ceiling, crunching the light fixtures in his way.

The jellyfish display was the nicest part.

Freaky.

A shark ray, pretty rare. She just got a mate, and they are trying to play matchmaker.

Lawyers.

One of the few hands-on displays, you could pet these sharks.

Help, I've fallen and I can't get up. (Which reminds me: What did Jesus say when he wasn't allowed into the Disco club? "Help! I've risen and I can't get down!")
The gift shop through which they force you to walk was ok, but there was only one game on display: Oceanopoly. Hey Z-Man! Try sending them a few copies of Reef Encounter. Actually, I think I'll write to Zev about it.
It's Not Me
After the aquarium I went to the attached mall, which is mostly a waiting room for a multiplex cinema. Not much here, but they had free wifi.
Here is what life is like in America, for those of you who don't know:
Me: "I'd like some water, please."
Pleasant counter person: "I'm sorry. We sell bottled water, so I'm not allowed to give you water."
Me: "The sink is right there. There's a plastic cup right there."
PCP: "I'm sorry. It's not me. Those are the rules."
Me: "You realize that this is not good for PR, or for business?"
PCP: "It's not me."
Me: "Thanks, bye."
PCP: "There's a water fountain right over there."
Me: "So you can't sell me water, but you can point me to the water fountain?"
I sat down and connected to the wifi, but my battery was running low. There was a plug on the wall, behind a stand at which you stamp your parking ticket if you've been to see a movie, so that you can get some of your parking money back. The stand was not really close to the wall or the plug.
I plugged in.
Pleasant Mall Worker: "I'm sorry, sir, but you can't be back here."
Me: "I'm just plugging my computer in."
PMW: "It's not me. They just don't want anyone behind the stand."
Other than the mall work staff, there was no one else in the mall.
Me: "... Ok, I'll just sit here, a few feet away and not actually behind the stand."
PMW: "That's ok then."
I sat on the floor near a doorway into some shop, Christmas lights dripping over my head. Unless they stick a turkey into the manger, I think Thanksgiving decorations are no longer functional. Out came a shop worker.
Pleasant Shop Worker: "I'm sorry, sir, but you can't sit here. You're blocking the shop door."
Me: "I am?"
PSW: "Yes, it's not me. They don't want anyone blocking the door, so that people won't trip."
I scooted a few inches back toward the stand.
Me: "How's that?"
PSW: "That's fine. It's not me, you know. That's the rules."
Game Night at Yottaquest
Yottaquest is a game store in Northern Cincinnati, run by an amiable and well-loved guy named Matthew. Goodman Games chose it as America's favorite game store in 2009. They have plenty of space for gaming, and a newsletter.

And they have good taste in games (note the game on the left).
There were some 20 to 25 people gaming ...

All night gamers playing Descent ...

Euro gamers playing Power Grid ... (including me. I trounced them, playing somewhat unusually. I started with plant 4, and then, seeing the competition for cheap places to build, I rushed to build more cities than I could power. No one contested me for early high capacity plants. That let me rush through to stage 2, and pretty much end the game while others were scrambling for capacity.
The player on the left gave me the most competition, but he hung back in cities, not expecting me to push through to stage 2 so quickly.)

Playing Dungeon Lords ...

Playing Endeavor, which I really wanted to play, rather than Power Grid.

And, in the back room, playing miniatures ...

And role playing.
After Power Grid, I played a filler card game for 2 to 6 players called Alice and Wonderland Parade. The game has zero to do with Alice and Wonderland. It is a simple avoidance card game like Geschenkt.
There are 6 suits, each with cards numbered 0 to 10. On your turn, you add a card to the end of the parade and draw a new one from the deck. You then may have to take cards from the back of the parade and place them in front of you (negative points). You take cards as follows: Let's say you place a card of value N with a color of C. E.g. a 7 Red. You ignore your own card and the most recently placed N (7) cards in the parade. For all other cards in the parade, you take all cards of value N (7) or less, as well as all cards of the same color C (Red) as your card.
The game continues until the deck is exhausted, and then all players play one more turn without drawing any new cards, which leaves them each with four cards in their hand. Each player chooses two of these cards (simultaneous select and reveal) to add to their board in front of them. Then points are counted.
Count the face value of all cards. However, in any color in which you have, or are tied for, the most cards, you score only one per card. Lowest score wins.
On first play, the mechanic, like Geschenkt's, appears to be brilliantly balanced. There are no good or bad cards, but how you play them is quite interesting. It plays quickly and for up to 6 players (though I suspect it is best with 3 to 5). I loved it.
The cards were really thin and pathetic, unfortunately. I'll probably just play it with my set of Sticheln cards. Sorry, designer/publisher. And what's with the meaningless theme?
After this, I joined a Dominion game. Several games had already been played throughout the evening. We played with a mixture of cards, but many were from Seaside, with which I have no experience.

I got thoroughly trounced. The set contained very little in the way of bonus coin value; only Pirate Attacks gave dependable coinage boost, but I didn't recognize that until too late and they were all gone. Some other cards let you draw Silvers and so on, but the Pirate Attacks just robbed them away from you, especially in a five player game where you might be hit by three attacks by the time it's your turn again.
There were also no bonus actions, except for the Pearl Diver, which didn't do enough.
I ended with 6 points, while everyone else had at least double digits. The winner had 24 or 26.
I showed some people how to play It's Alive, but, again, I didn't see how it went, and, again, they didn't choose to play it a second time. Hmmm...
Another nice group of people and some fun gaming.
Tuesday, November 10, 2009
Gaming in Dayton
Dayton's game group generally only meets on shabbat, which would preclude me from attending. Perhaps in response to my request for an alternative day for gaming while I was in the area, or simply by coincidence, one of the gamers - Bruce - held a day of gaming in his house this past Sunday.

Bruce. Note the three shelves stacked with games behind him.
Although Bruce's house appears on Google Maps if you know where to look, searching for the street, or the cross-street, or any other street nearby only yields locations in other parts of Dayton. I managed to find his street on GM only by visually tracing the directions he gave out on the Dayton gamers mailing list (directions which were not otherwise helpful to me, as they assumed an origin from the north) until I located his street. Then I clicked the street and asked for "directions to here". At which point GM grudgingly admitted that the street existed, and spit out the directions.

Upstairs, from sometime before I arrived at 2, until sometime after I left at 7, four or five people played one of the Axis And Allies games.
Football games were shown continually and in succession on large screen TVs upstairs, and smaller screens downstairs.

Downstairs a group was playing Chaos in the Old World when I arrived.

When I left, some of these same people, and some additional ones, were playing Battlestar Galactica.
I saw a copy of Dominion Intrigue, and although I already have a copy waiting for me in Toronto, I wanted to get in a play. It also played quickly and for two to four people, which would make it convenient while I waited for others. We played four players: myself, Jim, Bruce, and David. I think. I may have the names or people wrong.
Our kingdom set contained none of the new hybrid kingdoms, which made things a little less confusing. There were a number of cards that looked quite good but that I didn't get to play: such as the card that gave you two of +2 coins, actions, or cards, depending on the top two cards in the deck of the player on your left.
I played Upgrades and a lot of trashing. After a dozen turns, I still had around 12 to 15 cards, just none of them were Estates or Coppers. I also trashed curses as they came in. I also played another card that we misplayed: I read it as giving you +4 coins if you trash an Estate, but you actually have to discard the Estate, not trash it. Oops. Luckily I'm not the only one who played it incorrectly.
I began drawing Provinces well ahead of everyone else. I won, but a little closer than i would have liked. I had 36, David 29, Bruce 22 or so, and Jim, who had played the original much less and seemed to have some trouble grasping the game gestalt, finished with 3 (13 less 10 curses).

After that we briefly considered a few games that could accommodate 6 players (or splitting up into two groups, or not letting Bruce play) and settled on History of the World.
I'd played once, and wasn't too impressed, it being a dice-based combat game, and a fairly long one at that. However, I was willing to play nearly any game, so long as it wasn't Fluxx.
My opinion of the game went up a notch; ok, it's more enjoyable than Risk. And the game experience was certainly fun, since the group of players was good company. However, the game is still inordinately luck based. You don't lose too much when you lose as defender, like you do in Risk, but failing to win combat as the aggressor is just as painful as it is in Risk. Furthermore, so much depends on the kingdoms you draw in each of the seven rounds, and there is far too little control about that.
Whatever, we had a good 3.5 hours rolling the dice and moving our counters on and off the board. I rolled fairly well most of the time. Bruce rolled fairly poorly most of the time, and he still equaled my score. Jim and David both shined. We only made it to the end of the fifth turn. It was running late, and one of the players had to go. Our points ranged from 115 to 95, with me tied with Bruce for fourth and fifth place at 100 points even.
The players were nice, and the day was enjoyable. It was good to meet them. Unfortunately, I didn't get to show off It's Alive. And I didn't get a chance to see anything else in Dayton.

Bruce. Note the three shelves stacked with games behind him.
Although Bruce's house appears on Google Maps if you know where to look, searching for the street, or the cross-street, or any other street nearby only yields locations in other parts of Dayton. I managed to find his street on GM only by visually tracing the directions he gave out on the Dayton gamers mailing list (directions which were not otherwise helpful to me, as they assumed an origin from the north) until I located his street. Then I clicked the street and asked for "directions to here". At which point GM grudgingly admitted that the street existed, and spit out the directions.

Upstairs, from sometime before I arrived at 2, until sometime after I left at 7, four or five people played one of the Axis And Allies games.
Football games were shown continually and in succession on large screen TVs upstairs, and smaller screens downstairs.

Downstairs a group was playing Chaos in the Old World when I arrived.

When I left, some of these same people, and some additional ones, were playing Battlestar Galactica.
I saw a copy of Dominion Intrigue, and although I already have a copy waiting for me in Toronto, I wanted to get in a play. It also played quickly and for two to four people, which would make it convenient while I waited for others. We played four players: myself, Jim, Bruce, and David. I think. I may have the names or people wrong.
Our kingdom set contained none of the new hybrid kingdoms, which made things a little less confusing. There were a number of cards that looked quite good but that I didn't get to play: such as the card that gave you two of +2 coins, actions, or cards, depending on the top two cards in the deck of the player on your left.
I played Upgrades and a lot of trashing. After a dozen turns, I still had around 12 to 15 cards, just none of them were Estates or Coppers. I also trashed curses as they came in. I also played another card that we misplayed: I read it as giving you +4 coins if you trash an Estate, but you actually have to discard the Estate, not trash it. Oops. Luckily I'm not the only one who played it incorrectly.
I began drawing Provinces well ahead of everyone else. I won, but a little closer than i would have liked. I had 36, David 29, Bruce 22 or so, and Jim, who had played the original much less and seemed to have some trouble grasping the game gestalt, finished with 3 (13 less 10 curses).

After that we briefly considered a few games that could accommodate 6 players (or splitting up into two groups, or not letting Bruce play) and settled on History of the World.
I'd played once, and wasn't too impressed, it being a dice-based combat game, and a fairly long one at that. However, I was willing to play nearly any game, so long as it wasn't Fluxx.
My opinion of the game went up a notch; ok, it's more enjoyable than Risk. And the game experience was certainly fun, since the group of players was good company. However, the game is still inordinately luck based. You don't lose too much when you lose as defender, like you do in Risk, but failing to win combat as the aggressor is just as painful as it is in Risk. Furthermore, so much depends on the kingdoms you draw in each of the seven rounds, and there is far too little control about that.
Whatever, we had a good 3.5 hours rolling the dice and moving our counters on and off the board. I rolled fairly well most of the time. Bruce rolled fairly poorly most of the time, and he still equaled my score. Jim and David both shined. We only made it to the end of the fifth turn. It was running late, and one of the players had to go. Our points ranged from 115 to 95, with me tied with Bruce for fourth and fifth place at 100 points even.
The players were nice, and the day was enjoyable. It was good to meet them. Unfortunately, I didn't get to show off It's Alive. And I didn't get a chance to see anything else in Dayton.
Monday, November 09, 2009
Hueston Woods State Park
Some 20 minutes north of Miami University, Hueston Woods State Park is a small lake surrounded by short hikes and picnic grounds, riding, boating, a small nature center and a small beach. The park is entirely tame, the hikes are very simple. Yet it's a very beautiful spot.

Alien brain pods scattered around the park.









We spent the morning walking some of the trails. Rachel likes to get us lost on purpose during a hike. She was happy. We were never lost for very long, though the trails are not well marked.
Alien brain pods scattered around the park.
We spent the morning walking some of the trails. Rachel likes to get us lost on purpose during a hike. She was happy. We were never lost for very long, though the trails are not well marked.
Sunday, November 08, 2009
Silvoor Biological Sanctuary
Friday I walked around the Silvoor Biological Sanctuary ...



One of several plaques









Rickety bridge
I also stopped at the University Coop bookstore, which was a waste of time for anyone not interested in either U of M branded memorabilia or textbooks.
Sat afternoon Rachel and I started a Scrabble game, but she quit about halfway in, when it was clear she was losing. She was also playing with the most liberal two-letter word list I've ever seen (included CE, VE, VI, and others that are not generally accepted).



One of several plaques









Rickety bridge
I also stopped at the University Coop bookstore, which was a waste of time for anyone not interested in either U of M branded memorabilia or textbooks.
Sat afternoon Rachel and I started a Scrabble game, but she quit about halfway in, when it was clear she was losing. She was also playing with the most liberal two-letter word list I've ever seen (included CE, VE, VI, and others that are not generally accepted).
Friday, November 06, 2009
A Trip, But Not a Vacation
At least, not yet.
Every other time I've traveled, I went out every day, camera and curious eye ready to see and report on something new. This trip, I've just been holed up in the house, working, just as if I was in Israel. One town is really like another with your head down over your laptop, brother.
Even shabbat is going to be here, in Oxford.
I can't let next week pass this way. As soon as the important work is done, I have to get out on the town.
Yehuda
Every other time I've traveled, I went out every day, camera and curious eye ready to see and report on something new. This trip, I've just been holed up in the house, working, just as if I was in Israel. One town is really like another with your head down over your laptop, brother.
Even shabbat is going to be here, in Oxford.
I can't let next week pass this way. As soon as the important work is done, I have to get out on the town.
Yehuda
Thursday, November 05, 2009
Session Report, in which they play Fluxx while I'm away, thank God
The latest Jerusalem Strategy Gaming Club session report is up. Games played: Fluxx, Amun-Re, Tichu.
First of four sessions at Nadine's house, while I'm away.
First of four sessions at Nadine's house, while I'm away.
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