Friday, April 01, 2016

UX vs Game Design

Speaking of cloud computing (see my previous, sponsored post), I will be celebrating my birthday on Sunday by attending an all-day UX conference at UX Salon in Tel Aviv, including evening cocktails on the rooftop of Wix at Tel Aviv harbor. Ok, that's not exactly cloud computing, but my company Ex Libris is sending me, and their platforms are heavily based on cloud computing.

Learning UX is parallel to, and integrated with, being a better technical writer, as I wrote in my presentation at MegaComm.

I feel that game design and gamification are opposites but parallels to UX design: game designers want you to spend more time with the product because they want you to find it entertaining or recreational, while UX designers and technical writers want you to spend less time with the product because they know that you're using the product in order to accomplish something else. A game should be involving and engaging; figuring out how to run the game or use the controller should not be, unless that's part of the entertainment.

Both of them carefully consider presentation and how to create a better user experience. I feel, after having been a game designer and having learned gamification, and now working for many years as a technical writer and starting to learn UX, that I am filling in my knowledge on both sides of the same coin.


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