Tuesday, March 27, 2007

Shedding Card Games

There are a great many card games where the object is to get rid of your cards. These games are called "shedding" card games.

Shedding card games come in various shapes and sizes, and originate from a diverse range of cultures.

Patience

In Patience games, you rid your cards by placing them on stacks in immediately ascending or descending numerical order.

You probably know the ubiquitous solitaire game Klondike that comes with every Windows box. There are four stacks, one in each suit, going up from ace to king.

Spit is a patience game where there are no turns, and the object is to move your cards as physically quickly as possible. There is one stack for each player, and cards can go either up or down; suit doesn't matter.

In Cheat (also known by a more common name which is rude), you place your cards face down and announce how many you placed, but may lie about them. One stack, always ascending, but multiple cards may be played on each turn.

Additional games in this group include the proprietary games Flinch and Skip-Bo, descendants of a game called Spite and Malice. In these games, if you can't play, you place a card in a discard pile that will come back to haunt you.

Uno and similar games, such as Crazy Eights and Taki also use this mechanic, but introduce special cards that break the rules, allowing you to play multiple cards or out of order. These games also have a single stack, where cards either ascend or descend, or change suit.

Ladder / Climbing

Ladder or Climbing games also require players to play cards in numerically higher order, and not necessarily immediately numerically higher. However, in addition to single cards, pairs, sets of pairs, and other combinations can sometimes be played. When no one can play further, often the last player to play collects the played cards and starts again.

In Karma (also more often known by a rude name), each player gets 3 face down cards, 3 face up cards, and has to play cards onto the central pile in ascending order, although not necessarily the immediately numerically higher card. Various cards have special abilities that discard the stack or require a lower instead of a higher card.

Tichu is a Chinese variant climbing game, very popular among the gaming cognoscenti right now, mostly because it is a partnership game. Like most ladder games, the first card or cards played can be a single card, pair, multiple pairs, a full house, or a straight, and subsequent plays have to be of the same type, but higher.

Another game in this genre is Tien Len, which counts as its descendants proprietary games such as The Great Dalmuti and Frank's Zoo, as well as President (yet another game with an alternative rude name).

Melding

Melding games require you to be the first one out by combining sets of cards from your hands, either cards of the same number or straights of three of more numbers. The first one out may be the winner, or may simply get a bonus while the melds played count to your points.

Nearly all Rummy games, such as Rummikub, Gin Rummy, 500 Rummy, Tripoley, and so on, are melding games. In these games, you pick a card, try to form melds, and then (usually) discard.

Simple melding games include Old Maid, where you need only pairs, and Go Fish, where you need only fours of a kind.

Miscellaneous

Of course, there are always a few oddball games.

Mao is a game where the rules are kept secret during the game. Each player tries to play a card, and the person who knows the secret rule can penalize the player if they play (or do) something wrong. It's very silly.

Durak is a Russian game where you play cards by attacking the player on your left. Other people can add to the attacking cards, and you can either defend yourself by playing higher cards or pass the attack on to the next player by adding attacking cards. It's a bit of a free-for-all; cheating is explicitly permitted in the game.

Information about all of the games can be found on Pagat, Wikipedia, or Boardgamegeek.

Yehuda

Yehuda Berlinger

About Me

I'm a professional technical writer, user experience consultant, gamification consultant, blogger, and game designer born in the US and living in Israel.

I'm 50 years old, divorced with two grown children, and have been programming since I was 8 years old (starting on a PDP-11). A total geek.

I'm passionate about the Internet, especially its effect on culture and technology, as well as writing, ethics and manners, my family and children, my Judaism, and board games - not necessarily in that order. Actually, I'm passionate about many other things; you can read about most of these things on my blog.

My articles have appeared on major blogs around the world, been printed in various game, technical, and legal journals, and (apparently) hang on a few walls. My first published game was first published in several editions (newest called Frankenstein) and two apps, and a version called Candle Quest has a new theme. I also designed and ran several games or events for several thousand participants at game conventions and at various companies for which I have worked.

My online resumé is here. A more traditional resumé is also available upon request.

Email me.

About My Blog

Yehuda mostly covers board games, but also contains my random thoughts on ethics, culture, philosophy, law, technology, politics, and lord knows what else. And a lot of movie reviews.

The blog contains too many subjects, actually, but when asked, my readers preferred it this way rather than having me split up the blog. Silly readers. Instead, use the labels to find just the topics you want. The blog has been pretty slow, lately, as I am working on a book.

I try to list my best posts in the Highlights on the left side of the blog. My most popular posts appear to be:
Please feel free to comment or to subscribe to my blog by email or RSS using the links on the top left. If you like what you see, a donation, a purchase through an affiliate link, or a trackback would also be highly appreciated.

Things are slow around here while I am working on a book about games. I have been known to spontaneously "give back" to my loyal readers, commenters, supporters, and subscribers, so stick around!

Thanks for reading,
Yehuda Berlinger
Blogger Code of Ethics

Love and Kudos For Kathy Sierra

Mere days after I post a Blogger Code of Ethics, Kathy Sierra posts about having to withdraw from a conference, and possibly blogging altogether, due to violent threats to her life, some with sexual overtones, from a few bloggers and commenters.

Kathy writes probably the best technical, inspirational blog in existence, Creating Passionate Users. I've been a passionate reader of hers ever since I knew it existed. Every post she writes is a treasure.

She never has a bad word to say about other people; she's not contentious or negative. Why she has been attacked with this type of vitriol is beyond me. Probably, there are simply a**holes who think that being negative, especially against good people, makes them cool.

Of the alleged attackers [Update: sorry, not attackers, but people responsible for and major contributors to the sites she named; the attacks were generally made anonymously], one has apologized. The rest are attacking again, claiming that she is besmirching them, and picking apart the words of a woman who is distraught and in fear for her life. Well done. Anyone remember what number that hits on the apology scale?

I see now that my ethics code is incomplete. I left out one thing that I thought was not necessary to address, but I guess it has to be said:

Do No Harm

I will not attack, embarrass, humiliate, or make others fear for their safety. I will certainly not do so and then accuse my victims of being overly sensitive or needing to have thicker skin.

I will firstly do no harm. Beyond this, I will endeavor to create what is good and beneficial for society, rather than hurt it or waste its time.


Yehuda

Monday, March 26, 2007

In Defense of Hypocrisy

I don't defend punishing someone for something that you are also guilty of, but try to keep secret. I also don't defend lecturing about something that you don't really believe in.

What I defend is, in some situations, telling someone to do something that you don't. Without this type of hypocrisy, the world collapses.

Ideals

Ideals are, by definition, hard to achieve. We progress not by making our goals so easy that no effort is required, but by setting goals that are obtainable only after a long series of trials and errors.

The fact is that even the best of people have trouble living up to ideals. This fact is not justification for discarding the ideals, even when the people who fail at them tell us to strive for them.

In fact, sometimes it is the very people who have failed who are the people we should listen to most. An addicted smoker whose lungs are collapsing can make a powerful argument not to begin smoking, or to quit while you can, even when he isn't able to do so.

The Lowest Common Denominator

We use every opportunity to not fulfill our ideals, and that includes finding any person who doesn't fulfill them as justification for us not to. We find one authority figure who has failed, and say "well, if it's good enough for him ..."

In this way we have perfected the art of sinking to the lowest common denominator of behavior. You'll notice that the argument never seems to work the other way. We don't point to an authority figure who lives up to the ideal and say "well, if he can do it ..." Not when it conflicts with something we want to do, anyway.

I believe that we need to stop using hypocrisy as an excuse for our own low moral standards and behavior. We should listen to people when they tell us something important, even if the person telling us is less than perfect.

We should stop being afraid of expressing ideals. If we wait until we are perfect before we speak, we will not speak at all. Don't let others use our own failures as an excuse. Two wrongs don't make it right.

Ideals do not suffer in the hands of man; man can only fail to live up to them. Man suffers when he runs from ideals, instead of to them.

Yehuda

Linkety Link

I am helping a collector purchase a few Israeli games and have them shipped to UK. It's nice to be able to help out.

Game News

Bernie, this is for you: Dashka Slater on Salon complains about how people use "fun" to mean "important", and "important" to mean "fun".

Another story about religious themed games: Let there be fun. Generally about Christian themed games, a paragraph in the middle talks about Jewish themed games, which led me to find Passover games such as:
  • Exodus: The Game of Passover
  • Let My People Go
  • Matzoh Ball Bingo
  • Passover Go Fish
  • Passover Pairs
  • Passover Overpass
  • Passover Slides and Ladders
  • Shmos
  • The Seder Board Game
None of which I really want to inflict on you.

84% of British parents want to play more board games with their kids, according to The Daily Record.

YourPropertyClub complains that the one lesson you learned from Monopoly - namely, tangible hands on money management - is now gone in the new credit card version.

Yehuda

Sunday, March 25, 2007

Wake Me If I Ever Get Dugg

I been Boing Boing'd, Engageted, Gizmodo'd, and Kos'd,
Volokh'd, Lifehacker'd, and Fugged,
I've even been huffed by the Huffington Post
So how come I've never been Dugg?

I been Overheard in New York in my time
Listed Apart and Treehugged,
'Stapundited, Googled, and on Powerline
But somehow I've never been Dugg

I been Lessig'd and Problogged, and once I was dooced
I'm a cartoon by Hugh Macleod
The NY Times called me the year's biggest news
Yet still I have never been Dugg

Techdirt thinks that I'm terribly hot
Cute Overload's featured my mug
I'm best friends with Scoble and Rubel and Scott
So when will I ever get Dugg?

Joystiq and Joel get their blog posts from me
Kotaku calls me its bud
Sierra and Malkin invite me for tea
You think that I might once get Dugg

I can't any longer hold back all these tears
I'm crawling back under my rug
I won't post again for another ten years
Wake me if I ever get Dugg

Yehuda

Passover Game: Wordsearch

Created at Armored Penguin.

Don't forget to find all ten pieces of hametz and the afikomen.
rchepyahatzuthh
ufcamtskztemaha
ymeszhametzmphe
zzrhldemztemahe
fwamehametzzhee
arbslhdmztemahs
ashulhanorechhp
pznrahgmeliyahu
twthhhgtemhrzac
ticarpaswtoatod
nnstmwhmzszkrai
heiztomaetaeilg
pztlhaftitcsnfg
thaarueeahzeota
hslonbbhurfumam
mhrifstschrlkzm
afikomenbarechbeitza
carpascorechcups
eliyahufourhaggada
hallelhametzharoset
hazeretkadeshmaggid
marormatzamotzi
nirtzahpesahrahzta
saltwatershulhanorechtzafun
urhatzwineyahatz
Yehuda