Wednesday, May 09, 2007

Humor in the World of Codes of Ethics

Speaking of Flak magazine, they have a great code of ethics on their site, which starts with:
1. A writer cannot have a direct fiscal or creative interest in anything he or she writes about. A direct interest includes contributing content, getting paid by the publishers/creators of the thing reviewed, or being directly related to the publishers/creators.

For this purpose, "directly related" includes "boinking."
and ends with:
Writers or editors who violate this ethics code may be subject to penalties up to and including a condescending lecture.
Ethicsweb points to Halliburton Co.'s code of ethics, but when I followed the link I was informed that "the page or file that you're looking for is not available." Ho ho. (Actually, their code of conduct is here.)

For what it's worth, neither the RIAA nor the IFPI have a code of ethics, code of conduct, or anything similar on their sites. Big surprise. Nevertheless, that didn't stop them from trying to get ISP's to adopt one that they made for them. And here's another one (PDF) they made for universities.

Yehuda

Tuesday, May 08, 2007

Flak Magazine on Board Games

Flak Magazine

Flak Magazine has just posted a series of introductory articles on board gaming, including one about Puerto Rico from yours truly. Other articles by JonMichael Rasmus, James Norton, J. Daniel Janzen, and Matthew Baldwin.

Hebrew Apples to Apples

Last night I was visited by the folks of Kinder Shpiel, makers of Jewish and Yiddish board games including Apples to Apples Yiddish Edition. We talked about what is needed for a Hebrew edition (actually, several editions), and I'm going to be trying to make the cards for the first one. Along with the help of my teenage children and all of their friends.

I also played The Menorah Game with them, and they loved it. I hope it will inspire them to create more games for adults; most of their product line is kid's games.

Links

My last post (5 games you need to play) is part of Problogger's latest group writing project. A prize of $1001 will be handed out to one random participant.

One of the first entries was from Classic Kids Games, who is running their own group writing project for a post on how to play your favorite game. They're also handing out $250 worth of prizes.

Bernie DeKoven has a new Junkyard Sports community, where readers can contribute new ways to play outdoor games.

The Hamilton Spectator covers the Great Canadian Baycon Convention.

And in our continuing coverage of the world's most dangerous game and its twisted players, here's a guy sitting on death row for murdering his Chess opponent. (source)

Yehuda

Five Games You Need To Play To Live Well

"The unexamined life is not worth living." - Socrates
The right games give us moments of self-examination about the essential activities of our life. Games are a distillation of life's choices in concentrated form.

We utilize skill and chance in all contexts of life, such as trading on the stock exchange, deciding where to go to college, or figuring out what to wear.

When you play games, you focus and reflect on essential activities. You take control of actions you use all the time and, by doing so, learn to live more deliberately. If you miss these opportunities, you will have missed out on understanding a part of your own life.

1. Role Playing


All people role play.

We turn in one moment from arguing with our spouse to graciously greeting a guest. We can be coy and demure in one situation, and brash in another.

Role playing is an essential psychological activity that helps us examine the roles we play through contrast. By deliberately assuming personalities different from our own, we come to know more about who we are.

You can role play in a psychologist's office or group therapy, but it is more fun and more accessible to role play using a game (not to mention less expensive).

The classic role-playing game is Dungeons and Dragons, which sounds like it's only for geeks, but it isn't. Although the source books present a fantasy theme as an example, the system can be used for any type of situation with any type of characters, such as role playing super heroes, trauma victims, or even cats.

There are many other good systems out there, or you can simply play a free form system of your own devising.

2. Gambling


Life is full of risks.

Being able to evaluate risk, take a chance on the unknown, and limit your losses, are crucial elements of life.

Some of us are addicted to chance; unfortunately, it is usually those who can't grasp when they are in a losing situation facing bad odds. Some of us won't take any chances, even when, with proper preparation, we have much to gain and little to lose.

In the context of a game, we can learn to evaluate, dare, win, lose, and rebuild. We confront our faith in ourselves and in higher powers. We gamble all the time; some time spent understanding how gambling really works is a good lesson for making better choices in other areas of our life.
"If you can make one heap of all your winnings
And risk it all on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breath a word about your loss; ..." If, Rudyard Kipling
Gamble in a safe environment and with a friend. If you may be addicted to gambling, don't play for money; use poker chips.

Gambling games include Poker, Backgammon, and dice games.

3. Abstract Board Game


We live in a haze of confusion over where our own desires end and other's begin.

Many of us simply walk around tending only to ourself, without remembering the Other, except how frustrating it is that they don't seem to be doing what we want.

Nothing refocuses our sense of Self and Other, our personal boundaries, like an abstract board game. With a few pieces, some simple rules, and a clear head, you remember that the dance of life is one of mutual cooperation and competition.

A two-player abstract game is a zero-sum experience. Everything that helps you harms your opponent, and vice versa. There can only be a single winner.

But, win or lose, both players will have experienced all the aspects of communication necessary between two people: how to treat the Other respectfully, how to persevere, how to overcome, how to lose gracefully, how to win gracefully.

There's no better game for this than the classic game of Go. But if you're overwhelmed by this game, you can just as easily play any other abstract game, such as Memory, Rummy, Checkers, or Chess.

4. Negotiation Game


Where abstract games help you to learn how to negotiate with the Other, multi-player negotiation games help you learn how to negotiate with groups.

Group dynamics can be chaotic; you are no longer necessarily the center of attention. Two players can talk to each other and gain against you. You must learn the importance of speaking to different people with different needs and the art of successfully advancing mutual benefits.

You will learn that good personal skills can turn a losing position into a winning one; and bad skills can make you isolated and ignored or even attacked.

You have to learn how to not hold personal grudges, as the results of one game must not carry over into the next.

The classic negotiation game is Diplomacy. It is a tough and harsh game of political promises and backstabbing. Too harsh for some people. Also, it takes seven people and a good few hours to really play well.

But any game with meaningful interaction can teach proper negotiation skills. An excellent choice for players of all ages is Settlers of Catan.

5. Party Game


Life is meant to be lived and enjoyed.

Too often we get caught up in the process of surviving to remember that there is a reason we do all that work: to relax with friends and enjoy each other's company.

Also, it is good to take some time playing in an environment where winning is not the ultimate goal; where everyone, no matter what age or with what skill, can contribute and enjoy him or herself. Where we are all accepted.

A good party game is the catalyst for a good social event. A game such as Cranium that provides opportunities for all types of play is a good choice for this type of event, but any party game, such as Charades, Pictionary, or similar also works.


Games are not an escape from life. They are a distillation of life. There is no one too young, or too old, to play games. Find time to connect.

It's time well spent.

Yehuda

Monday, May 07, 2007

April Board and Card Game Patents

Video game system and method

I'll start with this one, even though it is not a board or card game patent, just because it's pretty cool. This patent describes a method for events and characters in a SIM like game-environment to react to the type of sounds or music heard.

In other words, right now you can play music in a SIMS game, but the type of music you play doesn't really matter. Parents won't cover their ears when rock music is played. People won't hold up lighters during the instrumental of a song. This patent claims to be able to add this feature.

It's also aimed at advertisers who want their products displayed whenever, say, a hip-hop record is played in a virtual club.

Interactive game system

The games of Spoons, with "educational" cards about the United States.

Bouncing ball board game

A game of ball toss. The patentable feature, according to the claim, is that it's harder than some other ones.

Process for removing element of chance from games of skill

Sounds appealing. But it's just playing duplicate games in a Family Feud type arrangement. Whoopdee-do.

Suits and ladders game

A casino card game where you bet on the suit of the card that will flip up. If you win, you can up your bet in anticipation of the next card. Also allows you to bid on rank.

Egyptian pyramids board game

A roll and move board game about Egypt.

Alphabetic roulette game

Yes, a roulette wheel with letters of the alphabet instead of numbers.

Bumper soccer

The abstract speaks for itself:
A board game for at least two individuals to play. The board game is a modified form of soccer that uses roofing nails pounded into a flat surface as "players," a marble as a soccer ball, and a pair of Popsicle sticks as shooters. In addition, an elastic band is wrapped around into a rectangular fashion to have a rectangular-shaped playing field.
I remember making this when I was a kid.

Judgment system and methods

Near as I can tell, this is a program which, give two cards from Magic the Gathering, tells you what happens when they interact.

Gaming device having a game with decreasing probabilities of success

This is also not really card or board game related, but it appears to be as obvious as it sounds.

Method and apparatus for simulating games of chance with the use of a set of cards, including a wildcard, to replace use of dice

I believe I remember this from an article in Dragon Magazine in the early 1980s. The article covered not only regular dice, but all types from d4 to d100.

Method and apparatus for video poker

As near as I can tell, a computer poker game where you are encouraged with a better reward to choose a less than optimal discard during a hand of poker. For the mathematically challenged.

Poker game with secondary bet opportunity

A computer poker game where you bet not only on your own hand but on other player's hands.

Casino card games with one or more community cards

Three-card poker with five cards played like Texas Hold 'Em.

Method and article of manufacture for collectible game

Z cards by Wizards of the Coast. I think it's a collectible game of robots where your robot's parts can be replaced, and damage is represented by losing parts.

Wand with light sources for reading or viewing indicia

Also not a game, per se, but a wand that emits two different wavelengths of light for reading books in the dark - only some of the text is visible with each light source. Can be used for a board game that is played in the dark.

Method of offering insurance in a gambling game

I don't really get it. Essentially, you get to place two bets at one time, and are guaranteed not to win one of them. I don't see how this helps.

Combined educational tool for imparting thematic knowledge and reinforcing related core principles

Fancy falutin' language for a bible-trivia game.

Yehuda

A Carnival of Carnivals

I was linked to by a number of carnivals this week:

- Haveil Havalim #114, the Israel/Jewish carnival,

- The Coffee and Tea Carnival,

- The Carnival of the Insanities,

- and Observations on Life.

Thanks for noticing me. I will be hosting next week's Haveil Havalim. Submit articles for it here.


My brother went out of his way to borrow Power Grid from me yesterday. He called me to arrange returning it this morning and promised to tell me all the problems with it at that time.

With the release of Catan on XBox comes discussion on whether board games can really work in digital format over at Ars Technica.

And the monks in charge of the Church of the Holy Sepulchre are letting the toilets run over in a dispute over who controls the cleanup. (source)

Yehuda

Sunday, May 06, 2007

Blood on the Pavement

(Originally posted (without the Flickr image) here)

There was blood on the pavement, and a crowd of onlookers.

One guy, he looked to be about fifty, had spots of blood on his shirt. It didn't look like any of it was his. The other guy looked bigger and younger, maybe forty. he had blood all over his shirt and a dripping cut on his forehead. He was shouting at the first guy: "Ata crazy! Ata crazy!"

That's the Hebrew word for "you" (ata), and the English word for "crazy". People milled about, talking on cellphones, craning their necks, talking to each other. A security guard stood in front of the bank. An ambulance eventually arrived and took away the bleeder.

Both of them were wearing guns. No one, not the guys, not the onlookers, not the bank teller, not the police, not the ambulance workers evinced any concern about this. No one was going to use a gun.

People walk in and out of banks with guns in Israel. Most adults are either in active service or live in the "territories", or do some civic guard duty. We have tons of guns. We have no gun shootings outside of combat. No bank robbing. Very, very rarely do you hear about some mafia criminal gang violence in the Tel Aviv area. And we're always surprised to hear that it's criminal and not terrorism.

I got my money out of the automatic teller machine and left. I don't know what the fight was about, and I didn't ask. It might have made for a better blog post, but I didn't want to ask just for gossip's sake.

Yehuda

More Rock Musicians Coming to Israel

Whoa. This article says that The Rolling Stones, Britney Spears (really?), and Iggy Pop and the Stooges are all planning concerts in Israel later this year. Other performers on the way include Blonde Redhead, Keren Ann, Sean Paul, My Chemical Romance, Avril Lavigne and Nelly Furtado (maybe), Evanescence, Paradise Lost, and who knows who else.

This follows last year's Black Eyed Peas and Roger Waters concerts, as well as planned but canceled trips by Kelly Clarkson and Depeche Mode.

Hey. When did we change into not being the overlooked cultural backwaters of the planet?

Yehuda