Monday, November 10, 2008

3 Player Puerto Rico Game

Sat night I played three player Puerto Rico with Rachel and Nadine. I won 67 to Nadine's 57 to Rachel's 48.

We played on Nadine's board. She has only the regular and expansion buildings, unlike me who has dozens of extra buildings I designed. So we used Library in place of University, Small Wharf - which we played as Discretionary Hold - in place of Large Warehouse, Trading Post in place of Office, and Aqueduct in place of Small Market. We also played with the special Hospice rule.

Unfortunately for us, we didn't exactly clarify the rules before we stared playing. Thus Rachel took Aqueduct and began playing as if it were Assembly Line, which is what we sometimes do. In the meantime, I took Aqueduct and played with it as if it were Aqueduct.

Only around halfway through the game did I notice that Rachel had extra colonists on her Small Indigo and Small Sugar, at which point I realized that we were both playing the same physical building as different buildings. That was fun.

My success was due to a coffee monopoly, fairly early Factory, and choosing Harbor after Nadine beat me to Guild Hall, which I consider overpowered. Rachel suffered due to having only indigo and sugar going. She took a Hacienda, but drew nothing but indigos and sugars from it. On the last round of the game, the corns began appearing.

Sunday, November 09, 2008

2008 Holiday Gift Guide

This guide includes games for young and old, for every sex, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of cocoa and a casual board or card game.

The overwhelming majority of the games listed here are meant for newer players, non gamers or the like. I don't list the complicated, heavier games for gamers only.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.


Apples to Apples: Ages 10+, 4 to 10 players

Apples to Apples is a party game that is dirt simple to set up, learn, and play. There is no writing involved, and no board. And unlike many party games, reading all the cards doesn't ruin the game.

Each player has a hand of red apples (nouns) with which they have to match the green apple (adjective) flipped up. Each player has a chance to judge the best match. The cards you have in your hand never exactly match what gets flipped up; you have to do your best!

Backgammon: Ages 6+, 2 players

Backgammon is a classic game that is sure to be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions to make, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.

Blokus, Blokus Trigon, Travel Blokus: Ages 8+, 4 players (Blokus), 2-4 players (Blokus Trigon), or 2 players (Travel Blokus)

Blokus, Blokus Trigon, and Travel Blokus are relatively new abstract games with very simple rules. Each round you take a piece and place it on the board such that it touches any previous pieces you played on a corner, and only on a corner. It can touch other players' pieces along corners or sides.

The rules are easy, the components are beautiful, and it's a lot of fun.

Boggle: Ages 8+, 2 to 10 players

Boggle is the "other" word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a fairly new game that is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Essentially, each round you pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions. The one that I linked to is called "Hunter and Gatherers" and is a good standalone game to start with.

Checkers: Ages 5+, 2 players

Checkers is a classic, and rightfully so. The rules are very simple, although there are regional variations. Although the game often hinges on who makes the first major mistake, it is worthwhile learning the tricks and the care necessary to play well. With two experienced players, there is a lot of depth to explore.

It's cheap, and grandpa will play with you.

Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.

Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.

Connect Four: Ages 5 to 12, 2 players

Connect Four is a classic two-player strategy game, where the object is to get four in a row before your opponent does. Easy to set up, easy to learn, hard to master.

Carrom, Nok Hockey, Air Hockey, Billiards, Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. Crokinole is another classic finger flicking game, as is a racing game called Pitchcar. All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.

Decks of Playing Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.

For Sale: Ages 8+, 3 to 6 players

For Sale is a quick bidding game in two stages: first you use money to bid on houses, and then you use your houses to bid on checks. The player with the most checks plus money at the end of the game wins.

The exact rules are a little longer, but the game is simple and fun, and the thirty house cards (ranging from a cardboard box to a space station) always get a few comments from new players.

Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.

Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go; it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

The link I provided is to a nice but expensive board; you can play with a much simpler board and plastic pieces for under $10.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.

Hive: Ages 8+, 2 players

Hive is another new game with simple rules and cute buggies. Each round, you either add a piece to the table so that it is connected to the other pieces, or you move a piece. When you move a piece, you can't break up the hive while doing so. The winner is the one who surrounds his or her opponent's queen bee.

Each player has eleven pieces, with five different bugs and abilities. Its simple rules and nice pieces make this a game that generally gets several plays in one sitting.

Ingenious: Ages 8+, 2 to 4 players

Ingenious (sometimes called "Connections" or "Mensa") is another new and neat abstract game, where you score points by placing domino like pieces to create lines of colors. Your final score is whatever color you have the least of.

It's another pretty game with simple rules and a lot of replay. Amazon's copy is pretty expensive, and you should be able to find a less expensive copy in your local game store.

It's Alive: Ages 7+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a Frankenstein theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability.

Of course, I may be biased, since I designed it. This game is available from Reiver Games.

Lord of the Rings: the Confrontation: Ages 10+, 2 players

This is a game that plays similarly to Stratego, but it's theme and the special powers each piece possesses elevates the game to another level. It makes a tense exciting game of light vs dark, and it plays in a mere 10 to 20 minutes.

Mahjong: Ages 7+, 4 players

This is a rich version of a rummy game, using tiles. It is one of the games on this list that I have not yet had the fortune to play as of yet, but it looks great, and who am I to argue with a billion Chinese?

There are variants for playing with 2 to 5 players, as well as a solitaire game that can be played with the same tiles.

Mancala: Ages 5+, 2 players

This is another ancient game, widely known around the world under various names (e.g. oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.

Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.

No Thanks!: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.

Pit: Ages 7+, 4 to 10 players

I don't know if you can play up to 10 players with the original game, but you should. This is a loud trading game. The cards are dealt out, someone says go, and everyone shouts for what they need. The first player to collect a full set wins.

Raucous and fun. The deluxe version comes with it's own bell to signal the start of trading.

Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.

R-Eco: Ages 9+, 2 to 5 players

This is another short and sweet card game, with simple clever mechanics that leads to enjoyable but no stress game play. Easy to learn and easy to play.

Rummikub: Ages 7+, 2 to 4 players

Another game of rummy, but a good one. And also playable with the grandfolks.

Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it.

The link is to a beautiful deluxe version of the game, but you can also find less expensive versions on Amazon.

Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.

Settlers of Catan: Ages 8+, 3 to 4 players

This is the perfect game for beginning adult gamers that I use to hook new players into my game group.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.

Shadows Over Camelot: Ages 12+, 3 to 7 players

The most renowned of the new cooperative games, this is no feel-good game of cooperation. The hordes of Saxons, Mordred, siege engines, and sinister knights are out to destroy Camelot, and you have to work together to save it. But lurking among the players is a traitor who wins if you all lose. Or is there?

Pretty components, albeit more complex than most of the games on this list. But it's easy for people to join and leave midgame.

Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.

Ticket to Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Settler of Catan, is The Game. I disagree, but who am I to argue? New players will probably find this a great intro game, with lots of choices and great game play.

There are several editions of the game.

Time's Up!: Ages 8+, 4 to 10 players

This is the only other game on this list that I haven't yet had the pleasure of playing myself, but it consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.

Wits And Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as a generation better than you-know-which famous trivia game.

Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of recent awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Other game gift guides around the web:Yehuda

Saturday, November 08, 2008

2 Player Agricola is as Good as Multi-player

I got in a game of Agricola with Nadine this afternoon. Works very well with two players.

The game felt nearly identical to the two four-player games I had played. The biggest difference was the severe lack of wood, which is needed for so many things, from building early houses to fences to many minor improvements.

I'm guessing that you're supposed to steal the first-player token in order to solve this problem. But nearly every time one of us wanted to do this, we had no minor improvement to play, which would have meant an entire action just to take the token. Which felt wrong.

Speaking of which, a slew of the cards that say they play for 1+ players looked like they should really have been marked for 3+ players only. I'm going to go through them and assess them and maybe make some corrections.

But otherwise, it was as good as the multi-player game. For what it's worth.

Friday, November 07, 2008

If It's 4 am, This Must Be The Desert

Friends of mine, whom I intend to get back at when they least expect it, held a dawn wedding overlooking the Dead Sea for their son this morning.

I got up at 4 am, coordinated various pickups, and got my butt up a 500 meter cliff some hour and a half away. I must add that these friends live on my street and have a perfectly lovely backyard. A large one.

It was the most wonderful experience you can have while freezing, tired, and crabby. Very beautiful. I would have shed tears of joy if my eyeballs hadn't been frozen shut.


The opening scene from Paradise Lost


Obviously delirious from the cold


Someone brought their dog


A camera flash from Jordan


Happy people at 6:00 am; go figure

Mazal Tov, guys. It really was lovely. I wasn't even crabby by the end of it.

Roundup: Three Years of Forty Fifth Week Posts

More about alternatives to winning and losing

My game design for 600 people at BGG.con 3. Rules and cardlist is available here.

NOT: the board game (may seem vaguely familiar)

My travel woes at BGG.con 1 continue.

Pretty pictures of the beach in Toronto.

Wednesday, November 05, 2008

Papa's Got a Brand New Game

After purging a third of my library of games, Rachel returned from the U.S. with seven new games I ordered:

Hacienda - never played
Mexica - played at the last BGG.con, and loved it
Antike - never played, and suspect I may not like, but my group may love
La Citta - Heard many good things about it, especially for our group
Jambo - supposedly the best of the 2 player Kosmos series
Trias - always looked like a cute filler, finally got it

and, dum de dum ...

Agricola - played once, liked, a little wary of the end game, but sure to be a big hit

Game night tonight! A cause for celebration!

Hmmm, come to think of it, there's something else I'm celebrating. What was it? Hmmm. Can't put my finger on it. Oh well. It will come to me in time.

Yehuda