The couple forming a game company finally came to see me and my game design, and they seemed to be impressed by the game. A good design to me is a game that I want to play again, and I wanted to play the game again after the first run-through.
There were several criteria it had to fill, including a specific educational design, simplicity of components, range of players, and age suitability. Of course, it had to be my own design. The entire rules fit easily on a page (without illustrations or examples). The entire design, from conception to playtesting, took about eight hours.
I hope things work out, for all of us; we essentially only have a verbal agreement that they won't actually produce it without a more formal agreement. We shall see. I wish I could say more about it, but that will have to wait until the sale goes through.
Yehuda
P.S. While I was doing this, Eitan was in the other room with his friend working out their own game design, which looks like a hodge-podge cross between ASL, Starfarers of Catan, and Age of Empires.
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