Gosh, with the new designer pages on BGG, there is now an entire page devoted to me. Of course, you may be more interested in this one.
Funny, it lists forums about my game, but not The Menorah Game itself.
Yehuda
Tuesday, February 28, 2006
Monday, February 27, 2006
Monopoly Versions
Since I'm bored, and astoundingly enough there is no complete list of Monopoly versions on the Internet (!!!), here is a list I collected from eBay, BoardGameGeek, and various people's online collections.
Caveats:
2393 versions, and counting (last updated May-19-2013):
Yehuda
Technorati Tags: board game, board games, Monopoly, Monopoly game
Caveats:
- In general, versions are prefixed or suffixed by either "Monopoly" or "opoly". Some also say "edition", "collectible", and other such stuff. And some are "on Board", "in a Box", or "Here and Now". Unofficial versions might say "The Game of". [2008/08/27: Just discovered all the Stock Block games.]
- Contains many unofficial (unlicensed) versions.
- The list covers different versions; that is, the spaces on the board are named for different things. It doesn't contain endless series of editions of the same versions published by box color and date. It also doesn't contain all language editions of the same version. For instance, there are many different editions in different languages of "Wonders of the World Monopoly". As a rough estimate, including all editions and different language editions of the same version would inflate this list by a factor of five.
- In my opinion, Monopoly is not a very good game, even when played without house rules. It remains popular mostly due to nostalgia and lack of information about better games. If you don't know any other games besides Monopoly, please go to BoardGameGeek and learn about many, many better games. I recommend starting with Settlers of Catan, Ticket to Ride, or Acquire.
2393 versions, and counting (last updated May-19-2013):
- .com
- 08520
- 123 Sesame St
- 150th Hartford Independent Fair
- 1899 Hoffenheim
- 1935 Commemorative
- 1935 Deluxe 1st Game
- 1999 NFL Gridiron
- 2012 Olympic Games
- 25th Anniversary
- 30A (South Walton)
- 50's
- 60's
- 60th Anniversary
- 65th Anniversary 1935-2000
- 70's
- 70th Anniversary
- 80's
- '84 L.A. Games
- A Christmas Story
- Aachen
- Aandelenspel Houten
- Aberdeen
- Abilene
- Abington
- AC/DC
- Adelaide
- Adelaide Crows
- Adelaide Crows 20th
- Adoption
- Adventure Time
- Aerospace
- Affton
- AFL Premier - Carlton
- AFL Premier - Collingwood
- AFL Premier - Geelong
- Aggie
- Aitkin County
- Akita
- al Dallal
- Alabama
- Alabama NCAA
- Alan Turing
- Alaska
- Alaska's Iditarod
- Albany
- Alberta
- Albertsons
- Albuquerque
- Albuquerque (Stock Block)
- Aldeburgh
- Alexandria
- Alfa
- Algarve
- Algonquin
- All About Allentown
- All Blacks Charity Edition
- Allegany
- Allgau
- Allstate Insurance
- Altman Barbados
- Alpaca
- Alsace
- Alta Vista
- Alton Metro
- Alton Towers Resort
- Amanda
- Amador
- Amarillo
- AmCan
- America
- America Special
- American Chopper
- American Cities
- American Express Funds
- Amersfoort
- Amherst
- Ami
- Amiens
- Amsterdam
- Amsterdams Zwerfspel
- Angers
- Anglesey
- Anniversary
- Anti
- Anti II
- Anti III
- Antwerpen
- APBA Boxing
- Apple
- Arabic
- Arabic e-sinibad
- Arberdeen
- Argentina
- Ariel Investments
- Arizona
- Arkansas
- Arlington
- Arlon
- Armador
- Armenian
- ARMLS
- Arsenal
- Arsenal - Farewell to Highbury
- Art
- Aschaffenburg
- ASML
- Assen
- Asterix
- Aston Villa FC
- Astronomy
- Astros
- ASU
- Atlanta
- Atlanta [Stock Block]
- Atlanta Braves
- Atlanta City
- Atlanta Olympic
- Atlantic City (regular)
- Atlantis
- Athens
- Attleboro
- Auburn
- Auckland
- Audubon
- Augsburg
- Aurora
- Austin
- Austin (MyCityopoly)
- Australia
- Australia Here and Now
- Australian Football League
- Austria
- Auvergne
- Avalon Communities
- Avignon
- Azerbaijan
- B.C.
- Back to the Future
- Bad Axe
- Bad Homburg
- Bad Kreuznach
- Baden (BNN)
- Baden-Baden
- Baden-Wurttemberg
- Baghdad Game
- Bahamas
- Bakken
- Bali
- Ballard
- Baltimore
- Baltimore [Stock Block]
- Bama
- Bamberg
- Banco Imobiliário
- Banco Imobiliário Cidade Olimpica (Olympic City 2016)
- Banco Imobiliário Junior
- Banff
- Bank
- Bank Elhaz Elsaed
- Bank of America
- Bank of America Baseball
- Bank of America Toy Bank
- Bank Game of New Paktrade
- Bankhaus Wolbern
- Banking
- Barbados [Stock Block]
- Barca
- Barcelona
- Barstow
- Bass Fishing
- Basse Normandie
- Bassin d'Arcachon
- Batavia
- Bath
- Batman
- Batman and Robin
- Battle Creek
- Bayerische Ausgabe
- Bayern
- Bayern Muchen FC
- Baylor
- Bayreuth
- BBC Radio One
- BBK Clinical Research and Development
- Beach
- Beachfront
- Beagle
- Bean
- Beauvais
- Beaver
- Beaver Island
- Bel Air
- Belchertown
- Belfast
- Belgian
- Belgian Ltd
- Belgian Travel
- Belgie-Belgique
- Belgrade
- Belkin
- Bellaire
- Bellingen Shire Council
- Belvider
- Bend's Powderbroker
- Berkshire Hathaway
- Bergen
- Berlin
- Bermuda
- Bermuda [Stock Block]
- Bernard Power's Canada
- Berryville
- Besancon
- Best Buy
- Betty Boop
- Beverly Hills
- BGCA (Boys and Girls Club of America)
- Bibby Line Group
- Bible
- Bielefeld
- Big Apple
- Big Mac
- Bigtopolis
- Bilbao
- Billings
- Bird
- Birmingham
- Birmingham University
- Birmington
- Birthday
- Bita
- BJU
- Blackpool & the Fylde Coast
- Blacks & Whites
- Blaenau Ffestiniog
- Bloomies
- Bloomington
- Blossomland
- Blue Box
- Blue Marble
- Blue Sky
- Bocholt
- Bochum
- Bodensee
- Boken
- Bolton
- Bolton Bohnanza
- Bomber
- Bombsquad
- Bonn
- Book
- Book-
- Bookshelf
- Boom (Studio 360)
- Boone
- BOOOO
- Bordeaux
- Borink
- Borsa
- Borussia Dortmund
- Bosch Belegh
- Boston
- Boston- [Terrier]
- Boston Celtics
- Boston Red Sox (2000)
- Boston Red Sox (2006)
- Boston Red Sox 2004 World Series Champions
- Boston Scene
- Boulder
- Bourges
- Bourne
- Bournemouth and Poole
- Boutique
- Bowie
- Boxer
- Boy Scouts of America
- Boynton Beach
- Bradford
- Braille
- Brandling Arms
- Branson
- Braunschweig
- Brave (Pixar)
- Brazil
- Breckenridge
- Breda
- Bremen
- Bremerhaven
- Brer Fox and Brer Rabbit
- Brest
- Bretagne
- Brew
- Breyer
- Brighton & Hove
- Bristol
- British
- British 60th Anniversary
- British Milk Chocolate
- Broken Arrow
- Bronxeville
- Brookfield
- Brookline
- Brooklyn
- Brown
- Bruderheim, AB
- Brussel
- Brussels
- BU
- Bucharest
- Buck
- Buckeye
- Budget
- Buffalo
- Bug
- Build
- Bulgaria
- Bulldog
- Bungay
- Bunnings Warehouse
- Bunul gospodar
- Burbank
- Burghausen
- Burma / Myanmar
- Burgenland
- Burmese
- Business
- Bunnings Warehouse
- Buxtehude
- BYU
- C-TEC
- Caen
- Café Wilhelmina - Eindhoven
- Cairo
- Cal
- California
- California Centers Magazine
- Calgary
- Calumet
- Calvert
- Camargue
- Cambridge
- Camrose
- Canada
- Canadian
- Canadian (2010)
- Canadiens
- Cane
- Cannes
- CañonCity
- Canton
- Cape Breton
- Cape Cod
- Capitolio
- Cardiff
- Cardinal World Series Champions 2006
- Carglass
- Carlisle
- Carmargue
- Carolina
- Carpenter
- Carribean
- Carribean [Stock Block]
- Carroll
- Carroll County
- Cars 2
- Cartoon Taiwan
- Carver
- Casey
- Casino
- Casino Rama-Big Time
- Cat
- Cat in the Hat
- Cat Lovers
- Catholic
- Cats
- Catskill
- Cayman
- Cedar Point
- Cedar Rapids
- Celtic
- Celtic Legends
- Centennial Olympic Games
- Centenium Benefica 1904-2004
- Central Lee Donnelson
- Century of Flight / Aviation
- Chamonix
- Chancer, The Game
- Charleroi
- Charlestown
- Charlevoix
- Charlotte
- Charlotte [Stock Block]
- Chav
- Cheese
- Chelmsford
- Chelsea
- Cheltenham
- Chemnitz
- Cherry
- Chesapeake
- Chester
- Chester & Cheshire
- Chester County
- Chesterfield
- Chicken
- Chicago
- Chicago (2009)
- Chicago [Stock Block]
- Chicago Bears
- Chicago Blackhawks
- Chicago Cubs
- Chicago White Sox 2005 World Series Champions
- Chieftan
- Chihuahua
- Chile
- Chili Heads
- China
- China Wall
- Chip 'n Pin
- Chocolate
- Chopply
- Christian
- Christmas
- Chronicles of Narnia
- Chrystler
- Chrystler Town & Country Road Trip
- Cincinnati
- Cincinnati [Stock Block]
- Circus
- Citrus
- Citta d'Italia
- City
- City of Bath Endeavor
- City of Falls Church
- City of Green Bay
- City of Green Bay Sesquicentennial
- City of Lagos
- Cityville
- Civil War
- Clarksville
- Classic Video Game
- Clemson
- Cleveland
- Cleveland [Stock Block]
- Cleveland Browns
- Clinton (1994)
- Clinton (1995)
- Co Tan Trieu Phu
- Co-op
- Coburg
- Coca-Cola
- Coca-Cola 125th Anniversary
- Coca-Cola Classic Ads
- Coca-Cola Collector's
- Cocktail
- Cody
- Coffee Bean
- Cofu
- Collector's Tin Car
- Collector's Tin Train
- College
- Cologne
- Colorado
- Colorado State
- Columbia
- Columbus
- Columbus [Stock Block]
- Combined
- Compiègne
- Con
- ConAgra Foods
- Concord
- Condo
- Construction
- Copenhagen
- Cork
- Cornell
- Cornwall
- Cornwall Challenge
- Coronation Street
- Corpus Christi
- Corrupt
- Corse
- Corvette
- Corvette 50th Anniversary
- Cosmopoly et megapoly
- Coté D'Azur
- Cottbus
- Country
- Coventry
- Cowboy
- Cranbrook
- Crayola
- Cricket
- Cricket Australia (Ashes Series)
- Croatia
- Cronulla
- Cuba
- Cuti-Cuti Malaysia
- Cycle
- Cyclon
- Cyclone
- CyFair
- Cyprus
- Cyrus Deluxe
- Czech Republic
- d'Arlon
- Dachshund
- Dacorum
- Dairy
- Dale Earnhardt
- Dale Earnhardt Legacy
- Dallas
- Dallas [Stock Block]
- Dallas Cowboys
- Dallas Scene
- Dalton
- Dana Point
- Danbury
- Dance
- Danville, Illinois
- Darmstadt
- Dart
- Das kaufmännische Talent
- Das Warnemundespiel
- DaVita
- Dawg
- Dayton
- Dayton [Stock Block]
- Daytona
- Daytona Beach
- De Delftsche Ronde
- de Hypotheker
- Debrecen
- Decatur
- Deep Sea
- Delaware
- Deluxe
- Deluxe (50th) Anniversary
- Den Haag
- Denver
- Denver [in a Box]
- Denver [Stock Block]
- Denver Broncos
- Denville
- der Verruckte Geldautomat
- Derbyshire
- Desi
- Despicable Me 2
- Destination Downtown (Jacksonville)
- Detroit
- Detroit [Stock Block]
- Detroit Red Wings
- Detroit Tigers
- Devil
- Devon
- Dickinson County
- Dictator
- Die Borse
- Dijon
- Dino
- Dinosaur
- Disney
- Disney 3D
- Disney Theme Park
- Disney Vacaction Club
- Disney/Pixar
- Dive
- DIY
- Doctor Who
- Dodgers
- Dog
- Dog-
- Dog Artist
- Dog Eat Dog
- Dog Lovers
- Dolphin
- Dom tot Dam
- Domain
- Dominik's Food Store
- Door County
- Doraemon
- Dordrecht
- Dortmund
- Dostihy a sazky
- Double Feature
- Doylestown
- Dr. Ochel
- Dresden
- Drug
- Dubai
- Duck
- Ducks
- Dubai
- Dublin
- Dubuque
- Duel Masters (US)
- Duel Masters (UK)
- Duisburg
- Duke
- Duluth
- Dulwich College Preparatory School
- Dundee
- Dunkerque
- Durant
- Durham
- Durham County (2009)
- Durrell
- Düsseldorf
- Dutch
- E. M. S.
- Earth
- Earth: Team Power Smart
- East Aurora
- East Grinstead
- East Hampton
- Easy Money
- ECU
- Ecuador
- Ede
- Edicao Sporting
- Edinburgh
- Edmonton
- Edysje Fryslan
- Eger
- Egypt
- Eindhoven
- Eksklusif
- El Banquero
- El Paso Scene
- El Turista Anahuac
- Eldorado
- Electronic Banking
- Electronic Labs Finance
- Elk
- Elk Grove
- Elvis
- Elvis 75th Anniversary
- Elvis Presley 25th Anniversary
- Emergency Medical Services
- Emirates
- Emlak Ticareti Oyunu (Istanbul)
- Emsland
- EMO (Europees Massagoed Overslagbedrijf)
- Endagered Species
- Endless
- Enfield
- England
- England Deluxe
- England Travel
- Englewood
- Enschede
- Environ
- Environmental Concerns
- Episcopalian
- Equip De France De Football
- Erfurt
- Erlangen
- Erwin
- Espanola Futball
- ESPN
- Essen
- Essex
- Esslingen
- Estes Express Lines 7th Anniversary
- Estonia
- Euro
- Euro Company
- Euro Super
- Eurobusiness
- Europa
- Europe
- European Union
- Euskirchen
- Evanston
- Evansville
- Everest
- Everton FC
- Exclusive Resorts
- Exeter
- Exeter Challenge
- F.S.U.
- FA Premier League 1999/2000
- FA Premier League 2000/2001
- Fabulous Las Vegas
- Fairbanks
- Fairmont Resorts and Hotels Centennial
- Fairy
- Falkenberg
- Falkirk
- Fall River
- Fallout
- Family
- Family Game, The
- Family Game Night Championship
- Family Guy
- Famu
- Fantastic Four
- Fantasy Football Players
- FAO Schwartz
- Farmapoly
- Farmopoly
- Farmington Valley
- FedEx
- FedEx Kinkos
- Fehmarn
- Fergus (Fergus Falls)
- Ferrari
- Feyenoord
- FIFA WM 2006 Germany
- FIFA World Cup 2010 South Africa
- Final Fantasy
- Finance
- Finance & Fortune
- Finance Knapp/Electric
- Firefighter's
- First Edition
- Fisher Scientific Centennial
- Fishin
- Fishing: Prized Catch
- Flemish
- Flensburg
- Florida
- Flynt
- Flynth
- FNW
- Fohr
- Folk
- Fond (Fond du Lac)
- Football Top Clubs
- Ford 100th Anniversary
- Ford Mustang 40th Anniversary
- Ford Thunderbird 50th Anniversary
- Foreclosure
- Forest Park Historical Society
- Forks
- Fort Thomas
- Fort Wayne
- Fort Worth
- Fort Worth [Stock Block]
- Fox
- Fox Cities
- Foxborough
- Foxwood
- France Reunion
- France World Cup '98
- Franken
- Frankfurt
- Franklin Mint
- Free Set of Uniquely Singapore
- Fredericton
- Freiburg
- Fremantle
- Fremont
- French Bulldog (Frenchie)
- French Top Football Clubs
- Frisian
- Fryslân
- Fulda
- Fulham FC
- Futurama
- Future Electronics
- Galveston
- Game Car Token Tin
- Garden
- Garfield
- Garmisch-Partenkirchen
- Gator
- Gay
- Gay-
- Gaya Baru
- Geck
- Geelong FC Premiership
- Geldermalsen/Waalkant
- Gelsenkirchen
- General Mills
- Geneva
- Geneve
- Georgia
- Georgia Tech
- Georgsmarienhutte
- Gera
- German Shepherd
- Germantown
- Germany (Deutschland)
- Ghetto (black)
- Ghetto (hand-made during Holocaust)
- GI Joe
- Giancola
- Gießen
- Gilbert
- Girl Scout
- Girl's Guide Anniversary
- Girlguiding UK
- Gironde
- Glasgow
- Glasgow Rangers
- Glen Ellyn
- Glendale
- Glenwood Springs
- Gloucestershire
- Glousester
- Go To Texas
- Gold Coast, Australia
- Golden
- Golf
- Golf Signature Holes
- Goodrich
- Gopher
- Göppingen
- Gosforth
- Göteborg
- Göttingen
- Gouda
- Gouwe Deal
- Gran
- Gran Capital
- Gran Mundo Financiero
- Gran Santiago
- Granada
- Grand Island
- Grand Junction
- Grand Rapids
- Grande Prarie
- Grandma
- Grateful Dead
- Grazer Wirtschafts
- Great Stampede West
- Greater Bozeman
- Greater Hazelton Area
- Greater Jenkintown
- Greater Miami
- Greater Memphis
- Greater Moncton
- Greater Saint John
- Greater Sudbury
- Greek
- Greeley
- Green
- Green Bay
- Green Bay Packers
- Green Bay Packers Hall of Fame Inc.
- Green Valley
- Greenbrier County
- Grenoble
- Grillin
- Groningen
- Grosse Point
- Grow Op
- Growth Equities Mutual
- Guadeloupe
- Guatemala
- Guelph
- Guernsey
- Guildford
- Gunzburg
- GW
- Gyôr
- Hackettstown
- Hadley
- Hagen
- Halle (Saale)
- Halloween
- Hamburg
- Hameln
- Hamilton
- Hamm
- Hamoen
- Hanau
- Handel Ehrlekh
- Hannover
- Hanover Norwich
- Hans Anders
- Hanson
- Hard Rock Cafe
- Harderwijk
- Hardinxveld-Giessendam
- Harley Davidson
- Harley Davidson 95th Anniversary Limited Collector's
- Harley Davidson Authorized
- Harley Davidson Legendary Bikes
- Harley Davidson Motorcycles "Live to Ride"
- Harrods
- Harrow School
- Hartland
- Harvard
- Harz
- Haute Normandie
- Haute Savoie
- Havertown
- Hawaii
- Hawaii (State)
- Haworth
- Hawthorn
- HCI Capital
- Heath
- Heidelberg
- Heilbronn
- Heineken
- Heinz
- Heirloom
- Hello Kitty
- Hellraiser
- Hen
- Henderson
- Here and Now
- Here and Now (Australia)
- Here and Now (France)
- Here and Now (Ireland)
- Here and Now (Netherlands)
- Here and Now (New Zealand)
- Here and Now (Taiwan)
- Here and Now (U.K.)
- Here and Now (World)
- Hereford Zone
- Herne
- Hershey's
- Herzogenaurach
- Heute
- Highlands and Islands
- Hildesheim
- Hillegom
- Hilton
- Hiphop
- Historic Boston
- HMO
- Hoboken, NJ
- Hoeksche Waard
- Hof
- Hog
- Hold'em
- Hoeksche Waard
- Holiday Property
- Holly
- Hollywood
- HOM
- Homeschool
- Hometown Anoka/Ramsey
- Hometown Bloomington
- Hometown La Crosse
- Hometown Oshkosh
- Homonopolis
- Hong Kong
- Hong Kong 1997 Commemorative
- Hong Kong Deluxe
- Hong Kong Travel
- Honolulu
- Hooked on Hereford
- Horse
- Horse Lovers
- Houston
- Houston [Stock Block]
- Houston Astros 2005 NL Champions
- Howard DeWalden Estate
- Howell
- Hoya
- HP Supplly Chain
- Hub City Livin
- Hudson Valley
- Hudson-Litchfield
- Huevopolis
- Huisjesmelker
- Huizer
- Hull
- Hull City
- Hull City AFC
- Hungary
- Husker
- Hydr
- I Love Lucy
- I Love Lucy "California Here We Come"
- I Luv Colorado Springs
- I Luv London
- I.U.
- Ice Cream
- Iceland
- Idaho
- Illinoise (Illinio)
- Illoni
- Illumin
- In N Out
- India
- Indiana
- Indiana Jones
- Indian River
- Indianapolis
- Indianapolis [Stock Block]
- Indianapolis Colts Super Bowl XLI
- Indonesia
- Ineel Institute Techn
- Inflatable
- ING Direct
- Ingolstadt
- Inheritance
- Interbay Funding
- Intercontinental
- International Business
- International Euro
- Inventus Patentus
- Inverness
- Investing in Radio
- Investment Styles of the Rich and Famous
- Iowa
- Iowa State
- Iowa State Fair
- Ipswitch
- Iraq
- Ireland
- Irish
- Iron Mountain
- Islam
- Island
- Island (Iceland)
- Islay
- Isle of Anglesey
- Isle of Arran
- Isle of Man
- Isle of Wight
- Israel (Monopol)
- Issaquah
- Jack Russell (Jacks)
- Jackson
- Jacksonville
- Jakarta
- Jamaica
- Jamaica 50th Anniversary
- James Bond 007
- Janesville
- Japan
- Japan Deluxe
- Japan Pocket
- Japanese
- Jayhawks
- Jekyll Island, Georgia
- Jersey
- Jewish
- Jim Hanson's Muppets
- JMU
- John Deere
- John Wayne
- Johnny Lightning
- Johnson
- Joliet
- Juicy Couture
- Jumbo Jet
- Juneau
- Junior
- Junior Avatar
- Junior Ben 10
- Junior (Big Mac Korea)
- Junior Bratz
- Junior Deep Sea Adventure
- Junior Dig 'N Dinos
- Junior Disney Channel
- Junior Disney Princess
- Junior Edible Sour Candy
- Junior Elois
- Junior Hannah Montana
- Junior Hello Kitty
- Junior (Korean)
- Junior Kung-Fu Panda
- Junior Lemonade
- Junior Party
- Junior Shaun the Sheep
- Junior Shrek 2
- Junior Sports
- Junior Toy Story
- Junior Toy Story 2
- Junior Toy Story and Beyond
- Junior Travel
- Junior Trek Alaska
- Junior Waddingtons
- Justice League of America
- Jutaria Around the World
- Jutaria Disertai dengen hadiah misteri
- Jutaria Millionaire
- Jutaria Billionaire
- Kalamazoo
- Kalli
- Kamp Tjideng
- KanAm
- Kankakee
- Kansas
- Kansas City
- Kansas City Scene
- Kansas State
- Karachi
- Karlo
- Karlsruhe
- Karntener Wirtschafts
- Kassel
- Kasteel De Haar
- Katy
- Kauai
- Kecskemét
- Keller
- Kelowna
- Kempten
- Kennebunk
- Kenosha
- Kent
- Kentuky State
- Kessef Gadol
- Key System
- Khov
- Kiel
- King's College University
- Kingston
- Kingston upon Hull
- Kingwood
- Kip
- Kismet
- KISS
- Kitchener-Waterloo
- Kix 104 FM Hometown
- Klamath Falls
- Klingon
- Koblenz
- Koch
- Köln
- Konstanz
- Korean
- Kreasi Baru
- Kreasi Baru Maknit
- Krefeld
- Kristianstad
- Kuala Lumpar
- Kuwait (Al Dallal)
- La Crosse
- La France Agricole
- La Jolie
- La Jolla
- La Palette Rouge
- La Rochelle
- Lab-
- Lafayette
- Laga Internasional
- Laga Nasional
- Laguna
- Lake Winnipesaukee: Follow the Mount
- Lancashire
- Land
- Landshut
- Landslide
- Las Vegas
- Las Vegas Fortune
- Latin
- Latvia
- Laurel and Hardy
- Law Enforcement
- Lawton
- LDS
- Le Havre
- Leather
- Lebanon
- Leelan
- Leeds
- Leeds (private edition)
- Leerdam - Geldermasen
- Legal
- Legends of the Game: Negro and Latin Leagues Baseball
- Leibnitz
- Leicestershire
- Leipzig
- Leominster
- Let's Buy Hollywood
- Lethbridge
- Letzebuerg
- Levenger Leather
- Lexington
- Lexington [Stock Block]
- Lianca
- Liberal
- Library
- Liege
- Life in Dubai
- Lighthouse
- Lille
- Lilly
- Lilly Pulitzer
- Lima
- Limburg
- Limited Too: It's a Girl's World
- Limoges
- Limousin
- Lincoln
- Lingewaal - Gorinchem
- Linzer Wirtschafts
- Lion
- Lionel Trains
- Litchfield
- Little Debbie Snack
- Little Rock
- Littlest Pet Shop
- Live
- Liverpool
- Liverpool - Capital of Culture 2008
- Liverpool FC - European Champions
- Liverpool FC 2007
- Livonia
- Lloydminster
- Locke
- Lodi
- Lokalspelet: Falkenberg
- Lokalspelet: Gotland
- Lokalspelet: Hassleholm
- Lokalspelet: Helsingborg
- Lokalspelet: Kalshamn
- Lokalspelet: Karlskoga
- Lokalspelet: Kristianstad
- Lokalspelet: Linkoping
- Lokalspelet: Mellanskane
- Lokalspelet: Nykoping
- Lokalspelet: Osterlen
- Lokalspelet: Pitea
- Lokalspelet: Trelleborg
- Lokalspelet: Tvastad
- Lokalspelet: Vastbo
- London
- London (2006)
- London Olympics 2012
- London Underground
- Long Island
- Longhorn
- Loon
- Looney Tunes
- Lorraine
- Lord of the Rings
- Lord of the Rings (alida saxon)
- Lord of the Rings Trilogy
- Lorraine
- Los Angeles
- Los Angeles [Stock Block]
- Los Angeles Dodgers
- Los Angeles Lakers
- Louisville [Stock Block]
- Lov
- LPR (La Palette Rouge)
- LSU
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Yehuda
Technorati Tags: board game, board games, Monopoly, Monopoly game
Sunday, February 26, 2006
Weekend Gaming
My daughter taught her cousin and friends how to play Apples to Apples. I joined for a while, but it tends to get repetitive. OK, it was amusing that one of them was tipsy and couldn't stop giggling. They, on the other hand, can play this for hours without getting bored.
She also played Set. I looked on during the first game. Unlike some, I can actually keep my mouth closed while others are playing Set. This wasn't good enough, because my daughter could still tell by my eyes when I found a Set, and this bothered her. I was impressed with her friend's Set finding ability, so I joined the second game and won by a small margin. This was the closest game I'd played in a long time.
Am I bragging? No, not really. Set hits people in a particular area of the brain, and you have it or you don't. There's plenty of other things where I don't; this one I do. Actually, you can probably learn to get better at it if you really care. I'm sure there are plenty of others who could beat me.
Parents who can play well and refuse to "play badly" need to choose the right games to play with their children, so that the kids have a chance of winning once in a while. As the kids improve, the games improve.
Eventually, if they are not spoiled and have not given up playing games because they don't always win, they will start beating you, even at the harder games. This usually happens somewhere in their teens. It's partly due to their having grown up, maybe a little due to you slowing down. But it's fine and good.
Of course, then you have to move to games where you have a chance of winning once in a while.
Yehuda
She also played Set. I looked on during the first game. Unlike some, I can actually keep my mouth closed while others are playing Set. This wasn't good enough, because my daughter could still tell by my eyes when I found a Set, and this bothered her. I was impressed with her friend's Set finding ability, so I joined the second game and won by a small margin. This was the closest game I'd played in a long time.
Am I bragging? No, not really. Set hits people in a particular area of the brain, and you have it or you don't. There's plenty of other things where I don't; this one I do. Actually, you can probably learn to get better at it if you really care. I'm sure there are plenty of others who could beat me.
Parents who can play well and refuse to "play badly" need to choose the right games to play with their children, so that the kids have a chance of winning once in a while. As the kids improve, the games improve.
Eventually, if they are not spoiled and have not given up playing games because they don't always win, they will start beating you, even at the harder games. This usually happens somewhere in their teens. It's partly due to their having grown up, maybe a little due to you slowing down. But it's fine and good.
Of course, then you have to move to games where you have a chance of winning once in a while.
Yehuda
Friday, February 24, 2006
Nothin'
My daughter tells me that her cousins who are visiting for the weekend "know how to play Settlers". I'm ready for anything.
Meanwhile, here's the top ten "games" over the course of my life, in no particular order:
1. AD&D, 1st edition
A. Magic the Gathering
a. Puerto Rico
i. Cosmic Encounter
I. Soccer
01. Ultimate Flying Disk (Frisbee)
one. Dungeo (Zork's predecessor)
One. Nethack
Alpha. Bridge
Aleph. Settlers of Catan
Wish I could add Go, but I haven't played it enough, yet.
See you on the other side of shabbat.
Yehuda
Meanwhile, here's the top ten "games" over the course of my life, in no particular order:
1. AD&D, 1st edition
A. Magic the Gathering
a. Puerto Rico
i. Cosmic Encounter
I. Soccer
01. Ultimate Flying Disk (Frisbee)
one. Dungeo (Zork's predecessor)
One. Nethack
Alpha. Bridge
Aleph. Settlers of Catan
Wish I could add Go, but I haven't played it enough, yet.
See you on the other side of shabbat.
Yehuda
Thursday, February 23, 2006
Session Report
Games played: AD&D 2nd edition, San Marco.
It's really long, and probably full of spelling mistakes, but it's up. It's mostly a role playing adventure, but board gamers will probably enjoy it.
Yehuda
Also, here's another shout out for the excellent Treppenwitz. Do read.
It's really long, and probably full of spelling mistakes, but it's up. It's mostly a role playing adventure, but board gamers will probably enjoy it.
Yehuda
Also, here's another shout out for the excellent Treppenwitz. Do read.
Wednesday, February 22, 2006
Havoc with Tal
Tal does cause havoc, but we're talking about the two-player game of Havoc by Sunriver Games.
I haven't played this in a while. It's not a top tier game, but it's also better than many second tier games. Maybe it's the perceived amount of luck, strange mechanics compared to the theme, I don't know. It's still a pretty good game.
The game is a little long for a straight filler, but that can be rectified by removing one or two battles from the game. It's not that long, however. Tal and I played the full set in about 50 minutes.
I pulled ahead early by taking the first three battles, while Tal spent her time trying to pull certain cards to make perfect straight flushes and sets of numbers. Apparently this was the right choice, as she took all but two of the remaining battles, and one of those two was removed from the game, unfought.
After round seven I was 3 points behind. The last two battles are six points each (swing), so I had to win both and she only had to win one. She won the last battle with her perfect straight card flush up to the 8 in green, beating my five 1's.
Yehuda
I haven't played this in a while. It's not a top tier game, but it's also better than many second tier games. Maybe it's the perceived amount of luck, strange mechanics compared to the theme, I don't know. It's still a pretty good game.
The game is a little long for a straight filler, but that can be rectified by removing one or two battles from the game. It's not that long, however. Tal and I played the full set in about 50 minutes.
I pulled ahead early by taking the first three battles, while Tal spent her time trying to pull certain cards to make perfect straight flushes and sets of numbers. Apparently this was the right choice, as she took all but two of the remaining battles, and one of those two was removed from the game, unfought.
After round seven I was 3 points behind. The last two battles are six points each (swing), so I had to win both and she only had to win one. She won the last battle with her perfect straight card flush up to the 8 in green, beating my five 1's.
Yehuda
As Long As We're Linking 7
See As Long As We're Linking 6 for more details.
Note that several of the sites in previous ALAWL lists have been, or are in danger of being, removed from my blogroll, as they haven't updated their site in way too long. Also, some of the sites I add are new sites that pop up for one or two posts and then disappear. Get with the program, people.
Also, if you change your feed URL, please notify people on the old feed URL (Critical Gamers, this means you).
In addition to the sites I list here, there are other sites: sites that don't update, sites that have board game content very infrequently and provide no way to RSS by category, promotional sites (blogs containing no information other than new games received in the store), and many sites that deal primarily with war games, classic board games (chess, poker, backgammon, go, and so on), other games, and so forth.
Here's the new sites:
BoardgameCafe.net Community: Session Reports by various people on the BoardgameCafe site. They have a blog feed, too, but no bloggers.
The Games Journal: Greg's posting some article odds and ends as he receives them on The Games Journal site. May be very infrequent.
Have Games Will Travel: I listed the blog by Paul last time, but neglected to add the feed for his game podcast.
Karl CA Wilde: Blackpool, UK. Session reports. Suggest that you set your feed for articles from the board game category only.
Meeple Monologues: Gone Gaming's own sodaklady from South Dakota.
Petworth Game Night: Brian, Washington D.C. A little sparse, but still hoping.
Truth & Strategy: Lance Roberts, Fairbanks, Alaska. From Coldfoot's hometown.
Yehuda
Update: Added 'Peg City Gamers, a blog by Ryan Walberg and others in Winnipeg, Manitoba, Canada.
Note that several of the sites in previous ALAWL lists have been, or are in danger of being, removed from my blogroll, as they haven't updated their site in way too long. Also, some of the sites I add are new sites that pop up for one or two posts and then disappear. Get with the program, people.
Also, if you change your feed URL, please notify people on the old feed URL (Critical Gamers, this means you).
In addition to the sites I list here, there are other sites: sites that don't update, sites that have board game content very infrequently and provide no way to RSS by category, promotional sites (blogs containing no information other than new games received in the store), and many sites that deal primarily with war games, classic board games (chess, poker, backgammon, go, and so on), other games, and so forth.
Here's the new sites:
BoardgameCafe.net Community: Session Reports by various people on the BoardgameCafe site. They have a blog feed, too, but no bloggers.
The Games Journal: Greg's posting some article odds and ends as he receives them on The Games Journal site. May be very infrequent.
Have Games Will Travel: I listed the blog by Paul last time, but neglected to add the feed for his game podcast.
Karl CA Wilde: Blackpool, UK. Session reports. Suggest that you set your feed for articles from the board game category only.
Meeple Monologues: Gone Gaming's own sodaklady from South Dakota.
Petworth Game Night: Brian, Washington D.C. A little sparse, but still hoping.
Truth & Strategy: Lance Roberts, Fairbanks, Alaska. From Coldfoot's hometown.
Yehuda
Update: Added 'Peg City Gamers, a blog by Ryan Walberg and others in Winnipeg, Manitoba, Canada.
Tuesday, February 21, 2006
Colloquialisms on the Air
I'm not interested in mentioning by name that radio station again, but I heard what I thought were some interesting colloquialisms on the air this morning on the way into work.
The subject: the Darfur conflict, a subject that deserves ten times the media attention that Israel gets, let alone that it has been getting.
1
The first was something by the correspondent in the field, in response to an on-air correspondent's pointed question:
"That's the rub"? Since when did the word "rub" enter into the dictionary as synonymous with "main issue"? I though Shakespeare made it up.
*Type* *Type*
Ah, here it is. According to The American Heritage® Dictionary of Idioms, "the rub" means "the difficulty":
Cool.
2
The next was from a different correspondent:
"Touch wood"? Is that like "knock on wood"? Of course, "wood" must refer to "cross". In Yiddish that would be "pooh pooh pooh", the symbolic spitting sounds used to ward off the evil eye.
*Type* *Type*
Dictionary.com does it again, this time by means of Webster's New Millennium™ Dictionary of English. It indeed is meant to ward off evil spirits. Since when do on-air correspondents use idioms like that?
3
The last one, again by the first correspondent:
Yikes. An appropriate idiom, indeed.
Too bad I couldn't write while I was driving. I didn't realize the radio people were so idiomatic (1) (2).
Yehuda
(1) In it's third sense here.
(2) Something similar to "idiomatic" I already realized.
The subject: the Darfur conflict, a subject that deserves ten times the media attention that Israel gets, let alone that it has been getting.
1
The first was something by the correspondent in the field, in response to an on-air correspondent's pointed question:
waka waka blah blah. That's the rub[on-air correspondent's name], blah blah ...
"That's the rub"? Since when did the word "rub" enter into the dictionary as synonymous with "main issue"? I though Shakespeare made it up.
*Type* *Type*
Ah, here it is. According to The American Heritage® Dictionary of Idioms, "the rub" means "the difficulty":
This expression may come from lawn bowling, where rub refers to an unevenness in the ground that impedes the ball.
Cool.
2
The next was from a different correspondent:
waka waka blah blah. Touch wood, they hope to blah blah.
"Touch wood"? Is that like "knock on wood"? Of course, "wood" must refer to "cross". In Yiddish that would be "pooh pooh pooh", the symbolic spitting sounds used to ward off the evil eye.
*Type* *Type*
Dictionary.com does it again, this time by means of Webster's New Millennium™ Dictionary of English. It indeed is meant to ward off evil spirits. Since when do on-air correspondents use idioms like that?
3
The last one, again by the first correspondent:
waka waka blah blah. The refugees are hemorrhaging across the border into blah blah.
Yikes. An appropriate idiom, indeed.
Too bad I couldn't write while I was driving. I didn't realize the radio people were so idiomatic (1) (2).
Yehuda
(1) In it's third sense here.
(2) Something similar to "idiomatic" I already realized.
Monday, February 20, 2006
Gotcha?
I feel like someone should be calling gotcha on DW's latest article. C'mon guys: It's the king of ranters ranting about people who rant. Get it?
I received an email today from a Helena Kling of The Educational Centre for Games in Israel (or possibly The Heritage Centre for Games and Toys in Israel). They are based in Tel Aviv. It is some organization that has been promoting games and toys in Israel for 25 years. Strange that I haven't heard of it.
One of the reasons must be that the focus has been on "games and toys" and the implicit understanding of the foundation that assumes interest only from children and grandparents. The only games they know appear to be typical games from Kodkod (the only large Israeli games producer, makers of Rummikub) and classic pre-1970 games. Also, Helena only speaks English, which must be a problem. I speak Hebrew poorly and it is a barrier for me in reaching out to Hebrew speakers.
They appear to be underfunded, so I can't say I blame them too much. In any case, I know that Gilad, who is trying to start a Board Gaming organization in Israel (Hebrew speaking), is looking for a place to play in Tel Aviv, and Helena sounded enthusiastic about hosting his group, so maybe the connection will work out.
In other news, I bought a used copy of Queries and Theories from someone on the Jerusalem mailing list. It is an old game about logic and natural language. Some of you computer geeks may remember that languages are formed by sentences (such as A, PQ, and ABG) and rules (such as P -> BA). In the preceding example, we know that BAQ is a legal sentence in the language because it can be formed by some combination of the sentences and the rules.
You are supposed to guess the language; that's all I know so far. The game consists of a bunch of colored chips, a mat, and a 50 page rulebook in itsy print. I suspect that this rulebook could probably be rewritten as 8 colored glossy pages with pictures, but I wouldn't complain about the rules with DW around to scold me. Hee hee.
I think my son Saarya might enjoy playing it, as he is learning logic and computers in his ninth grade science high school class, and he likes games.
I also got the first three books of Pratchett's Diskworld series in pristine condition. The person selling me the game was getting rid of them, so I bought them, too. If you want them, make me an offer.
Yehuda
I received an email today from a Helena Kling of The Educational Centre for Games in Israel (or possibly The Heritage Centre for Games and Toys in Israel). They are based in Tel Aviv. It is some organization that has been promoting games and toys in Israel for 25 years. Strange that I haven't heard of it.
One of the reasons must be that the focus has been on "games and toys" and the implicit understanding of the foundation that assumes interest only from children and grandparents. The only games they know appear to be typical games from Kodkod (the only large Israeli games producer, makers of Rummikub) and classic pre-1970 games. Also, Helena only speaks English, which must be a problem. I speak Hebrew poorly and it is a barrier for me in reaching out to Hebrew speakers.
They appear to be underfunded, so I can't say I blame them too much. In any case, I know that Gilad, who is trying to start a Board Gaming organization in Israel (Hebrew speaking), is looking for a place to play in Tel Aviv, and Helena sounded enthusiastic about hosting his group, so maybe the connection will work out.
In other news, I bought a used copy of Queries and Theories from someone on the Jerusalem mailing list. It is an old game about logic and natural language. Some of you computer geeks may remember that languages are formed by sentences (such as A, PQ, and ABG) and rules (such as P -> BA). In the preceding example, we know that BAQ is a legal sentence in the language because it can be formed by some combination of the sentences and the rules.
You are supposed to guess the language; that's all I know so far. The game consists of a bunch of colored chips, a mat, and a 50 page rulebook in itsy print. I suspect that this rulebook could probably be rewritten as 8 colored glossy pages with pictures, but I wouldn't complain about the rules with DW around to scold me. Hee hee.
I think my son Saarya might enjoy playing it, as he is learning logic and computers in his ninth grade science high school class, and he likes games.
I also got the first three books of Pratchett's Diskworld series in pristine condition. The person selling me the game was getting rid of them, so I bought them, too. If you want them, make me an offer.
Yehuda
50 steps to a healthy gaming life
Inspired by this post by Better Me, I decided to make a checklist for healthy board gaming ...
By a "healthy gaming life", I don't mean just "a healthy life", or a "gaming life", but a synergy of both. Therefore, a certain amount of obsession is implied. A life full of gaming that is also still healthy. If this is not your intent, then the list doesn't apply to you. See the comments for more details.
Your stuff:
Score yourself again in two months and every six months.
Happy Gaming,
Yehuda
By a "healthy gaming life", I don't mean just "a healthy life", or a "gaming life", but a synergy of both. Therefore, a certain amount of obsession is implied. A life full of gaming that is also still healthy. If this is not your intent, then the list doesn't apply to you. See the comments for more details.
Your stuff:
- I am aware of all of the games that I own.
- I have played all of the games that I own.
- I don't own any games that I have no realistic plan on playing in the future. I don't own any games just for nostalgia. All of my games are fun to play, right now.
- I own or have easy access to all of the games that I like to play.
- My games are kept in a safe and dry location, in an organized manner.
- All of my games have all of their pieces. None of the cards or pieces are marked or broken.
- All of the components to my games are in their right location, and are not mixed with other games or under the couch.
- All items in my games work properly, such as spinners or towers.
- All of the boxes to my games are intact and sturdy.
- All of my games contain rules in my native language or a language I can read easily.
- I do not play with games if the parts were acquired by means of copyright violations.
- I put away one game before taking out another, unless many people are over and playing simultaneously, or unless I have a designated area to store a long game such as a monster war-game.
- My game collection is not obtrusive, and does not interfere with the functions of the house or the room in which they are stored.
- I have a well-lit, uncluttered, and healthy place to play games. This place has access to fresh air, natural light, and a bathroom with a sink.
- I have enough chairs for all players, and these chairs are comfortable.
- I don't overindulge in caffeine or sugar.
- I exercise a few times every week and I don't watch much television.
- Games do not take up more than 1/3 of my waking hours, unless I am involved with them professionally.
- I read or write general articles about tech, math, or game strategy, as well as about games that I play.
- I can effectively teach all games that I play.
- I make a reasonable effort to win games while I'm playing them. If I'm playing with children or sensitive people, I still try to win, but I give advise to help them as well.
- I really don't mind losing, since I find the game enjoyable for the experience.
- I am a good winner, because I don't think that any of my opponent's are inherently incapable of doing whatever I did to win; it just clicked. I make other people feel good about specific plays that they did after the game, or I point out how the loss wasn't really under their control due to some random event, when appropriate. And I mean it.
- I never cheat, and if I gain inadvertent information, I either don't use it or I disclose the fact to my opponents.
- I never play with an agenda in mind. I don't try to humiliate my opponents. I don't carry grudges. I play for the shared enjoyable experience with my opponents, aware that both/all of us have to work together to achieve it.
- I don't whine or use other means of coercion during game play.
- I do not argue about rules during the game. I assume a ruling is unfavorable to my position before asking a question about rules.
- I assume that actions are not permitted unless otherwise specified.
- I do not favor an opponent when I can't win. I have a kingmaking code to which I follow in this situation (pick one or more:play for placing; play for max points; play for min point differential with leader; play for sub-goal; try a wild strategy that has at least some possibility of success; passively try not to affect the outcome and wait for the next game).
- I play reasonably quickly, think only as long as acceptable given the spirit of the game, and do not hurry others to make their moves.
- I maintain a record of my games and seek to improve my play in these games.
- I am open to playing both games that I have already played and new games.
- I share my love for boardgaming with other people.
- I play with my spouse or significant other.
- I play with my children or parents.
- At least some of my friends play games with me.
- I do not use games as an excuse to cause distance between me and anyone else.
- I do not play or suggest playing games when it will cause a fight of any sort.
- I belong to and regularly attend a weekly game group.
- I contribute to the game group more than just my attendance, such as organization, snacks, games, recording sessions, and/or cleaning up.
- I ensure that all players feel welcome where I play, and I don't only talk to my close friends.
- I give minimal strategy advice to new players, and otherwise only when asked. I never give misleading advice.
- I politely decline to play games in which I am not interested.
- I politely request to play games in which I am interested, unless I already know that other players don't want to play them.
- I do not quit games in which I am losing, except for two player games where I politely offer to resign, but will continue if I think my opponent doesn't want me to.
- I do not request takebacks that annoy other people. I let others take back their moves whenever possible so as to ensure they continue to enjoy the game.
- I maintain a clean and healthy body and ensure that other players are not offended by my personal grooming or manners.
- I am equally respectful to all people at a club, regardless of sex, race, age, or physical disability.
- I prefer not to play than to get into an argument.
- I do not gossip about other players or ridicule moves made by other people, even when they are not present.
Score yourself again in two months and every six months.
Happy Gaming,
Yehuda
Sunday, February 19, 2006
Anti-climactic Game Endings
This is what happens when you track too many blogs. Someone started a discussion about board games that peter out with anti-climactic endings, but I can't remember who. I search back a week in bloglines to no avail.
Anyhoo, I just wanted to add a confirmation of this phenomenon. Lately, even some excellent games seem to end with a dawning slow realization that the game is over slightly before it should be.
Examples:
Power Grid. It comes down to some positioning that happens a few rounds before the last. Even if you don't realize this until the last round, once the person with the most plant capacity has built an equivalent amount of cities, everyone else just tosses their cards in without finishing the round. Bleah.
Maharaja. Similar situation. Someone pulls ahead in palaces and then the last three rounds are useless attempts to catch up, since the leader probably has enough money already to drop the last palaces, and it is really difficult to stop this. Again, cards are figuratively tossed in at the beginning of the last round, rather than finishing out the round.
Taj Mahal. Another major offender in runaway leader, if the lead is far enough.
In extreme cases of Settlers of Catan this can also happen, but generally speaking with enough lucky dice and a trade embargo it always remains possible to catch up. In Puerto Rico, you may know that you've lost, but the two leading players almost never know who has won.
So what is wrong here? What is the pattern?
In Power Grid, it's that there is no hidden scoring. In Maharaja, not only is there no hidden scoring, the victory condition is just too easy to fulfill once you are leading. In Taj, it's that there are not enough points to earn each round, even with the hand points (a poor attempt to add hidden points to the game, in my opinion).
There's no pattern. It's just a slight negative feature of otherwise great games. You would think that they could have gone back to the drawing board and added something to fix this, but either it didn't matter enough to them to fix, or they didn't consider it a problem.
Whatever it is, now that it has been pointed out, it bothers me. Don't you hate when that happens?
Yehuda
Anyhoo, I just wanted to add a confirmation of this phenomenon. Lately, even some excellent games seem to end with a dawning slow realization that the game is over slightly before it should be.
Examples:
Power Grid. It comes down to some positioning that happens a few rounds before the last. Even if you don't realize this until the last round, once the person with the most plant capacity has built an equivalent amount of cities, everyone else just tosses their cards in without finishing the round. Bleah.
Maharaja. Similar situation. Someone pulls ahead in palaces and then the last three rounds are useless attempts to catch up, since the leader probably has enough money already to drop the last palaces, and it is really difficult to stop this. Again, cards are figuratively tossed in at the beginning of the last round, rather than finishing out the round.
Taj Mahal. Another major offender in runaway leader, if the lead is far enough.
In extreme cases of Settlers of Catan this can also happen, but generally speaking with enough lucky dice and a trade embargo it always remains possible to catch up. In Puerto Rico, you may know that you've lost, but the two leading players almost never know who has won.
So what is wrong here? What is the pattern?
In Power Grid, it's that there is no hidden scoring. In Maharaja, not only is there no hidden scoring, the victory condition is just too easy to fulfill once you are leading. In Taj, it's that there are not enough points to earn each round, even with the hand points (a poor attempt to add hidden points to the game, in my opinion).
There's no pattern. It's just a slight negative feature of otherwise great games. You would think that they could have gone back to the drawing board and added something to fix this, but either it didn't matter enough to them to fix, or they didn't consider it a problem.
Whatever it is, now that it has been pointed out, it bothers me. Don't you hate when that happens?
Yehuda
More on Linkposts
I tend to avoid a lot of the "best" blogs because they are filled with a whole lot of posts that are just links to other blogs (I call these "Linkpost" blogs). It's information overload and most of the information is highly time-wasting and irrelevant.
With their emphasis on traffic and the "wow-factor", it can feel a whole lot like hype. "This is cool! And so is this!" over and over. Like staring at an infomercial for too long, until you begin to realize that there's nothing behind the smoke and mirrors.
Occasionally something cool does pop up. Unfortunately, what each person considers "cool" is so widely varied that any attempt to consolidate it is doomed to failure.
Linkpost sites are no more than collections of what one person, or a few people, think is cool on other sites. I don't consider all the stuff in Boing Boing or Engadget cool; just a fraction of it, about the same amount I consider cool when I read the original sites themselves. What you need is a list of what is REALLY cool in all of these cool linkpost sites.
I'm sure you realize where this is heading. I make a list of what I think is cool from all of these sites. So do a hundred other people. Nobody agrees exactly with what one particular person finds cool, so after reading all of the summaries someone condenses all of the summaries, and so on.
All you can really do is flock around people whose ideas of cool match yours to a slightly higher percentage than what is typical.
Aside from game sites, one linkpost site that hits cool for me is Techdirt. I don't always agree with their assessments, but the topics are about what I want to see covered.
Another one that I discovered recently that is just inside my radar is lifehacker. It slips in and out, actually. Sometimes I'm just about to stop following it because it is wasting my time, and then it comes up with a few good articles. Two of the latest ones it linked to are Conversational Terrorism, an article about the unethical language we use to "win" conversations, and Are you ready to clean up your life?, one version of a checklist containing important steps to create a healthy lifestyle. I am considering adapting the latter article to create one for the gaming community.
I am far more enthusiastic about sites that actually have content. It's like listening to an original album by an artist, rather than to the greatest hits of the seventies.
With their emphasis on traffic and the "wow-factor", it can feel a whole lot like hype. "This is cool! And so is this!" over and over. Like staring at an infomercial for too long, until you begin to realize that there's nothing behind the smoke and mirrors.
Occasionally something cool does pop up. Unfortunately, what each person considers "cool" is so widely varied that any attempt to consolidate it is doomed to failure.
Linkpost sites are no more than collections of what one person, or a few people, think is cool on other sites. I don't consider all the stuff in Boing Boing or Engadget cool; just a fraction of it, about the same amount I consider cool when I read the original sites themselves. What you need is a list of what is REALLY cool in all of these cool linkpost sites.
I'm sure you realize where this is heading. I make a list of what I think is cool from all of these sites. So do a hundred other people. Nobody agrees exactly with what one particular person finds cool, so after reading all of the summaries someone condenses all of the summaries, and so on.
All you can really do is flock around people whose ideas of cool match yours to a slightly higher percentage than what is typical.
Aside from game sites, one linkpost site that hits cool for me is Techdirt. I don't always agree with their assessments, but the topics are about what I want to see covered.
Another one that I discovered recently that is just inside my radar is lifehacker. It slips in and out, actually. Sometimes I'm just about to stop following it because it is wasting my time, and then it comes up with a few good articles. Two of the latest ones it linked to are Conversational Terrorism, an article about the unethical language we use to "win" conversations, and Are you ready to clean up your life?, one version of a checklist containing important steps to create a healthy lifestyle. I am considering adapting the latter article to create one for the gaming community.
I am far more enthusiastic about sites that actually have content. It's like listening to an original album by an artist, rather than to the greatest hits of the seventies.
Saturday, February 18, 2006
Weekend Gaming
For lunch we had a woman and two of her three children. I don't know why so many people we have over are divorced women with children; something about our social circle.
This one was a very old friend of my wife's. She was married to a gamer who once left me a large bag of Magic cards when we stayed at their apt in New York. Apparently he is also in Israel for the year. I invited him for Wed night games but haven't yet heard back from him.
Where was I?
So she came with her two kids, ages 10 and 13. After lunch, while she and Rachel discussed Pseudopigrapha and such stuff, I played Settlers with the kids. They took to it pretty well.
Settlers is one of those games that is just complicated enough that it is hard to teach all of the rules in one go before people's eyes begin to glaze over. Leave out the development cards or the robber and you could do it. Also, the setup phase also tends to confuse people. With some people you have to start playing a bit and then tell them about the cards.
I am extremely well versed in teaching Settlers, so I generally do teach it all at once, anyway. These kids were very bright and didn't have a problem. Their previous game experiences included Risk as well as most other board games.
Of course, the dice were screwy, but they got into it anyway. The ten year old boy won (with a little assistance of showing him how to build settlements) which was great. Both of them liked the game.
I decided to go read some Dragon magazine issues for ideas for the upcoming game, so I left them playing Yinsh. They seemed to get it, but when I came out to check on them I found out that they had disagreed over which ring they had to remove and had prematurely ended the game. A little while later they were playing Settlers with their mother.
She wanted to know if I take a commission in selling the game.
Yehuda
This one was a very old friend of my wife's. She was married to a gamer who once left me a large bag of Magic cards when we stayed at their apt in New York. Apparently he is also in Israel for the year. I invited him for Wed night games but haven't yet heard back from him.
Where was I?
So she came with her two kids, ages 10 and 13. After lunch, while she and Rachel discussed Pseudopigrapha and such stuff, I played Settlers with the kids. They took to it pretty well.
Settlers is one of those games that is just complicated enough that it is hard to teach all of the rules in one go before people's eyes begin to glaze over. Leave out the development cards or the robber and you could do it. Also, the setup phase also tends to confuse people. With some people you have to start playing a bit and then tell them about the cards.
I am extremely well versed in teaching Settlers, so I generally do teach it all at once, anyway. These kids were very bright and didn't have a problem. Their previous game experiences included Risk as well as most other board games.
Of course, the dice were screwy, but they got into it anyway. The ten year old boy won (with a little assistance of showing him how to build settlements) which was great. Both of them liked the game.
I decided to go read some Dragon magazine issues for ideas for the upcoming game, so I left them playing Yinsh. They seemed to get it, but when I came out to check on them I found out that they had disagreed over which ring they had to remove and had prematurely ended the game. A little while later they were playing Settlers with their mother.
She wanted to know if I take a commission in selling the game.
Yehuda
Thursday, February 16, 2006
A Bump in the Road
I would just like to give a shout out to the guy or gal who came up with the idea of having visitors to a website pay to not see ads. The idea is based on the following premise:
What a brilliant concept. I expect this idea to have a long lifespan.
Yehuda
Technorati tags: Advertising
The people who have money, or are willing to spend money, do not see advertisements. The people who don't have money, or are not willing to spend money, see advertisements.
What a brilliant concept. I expect this idea to have a long lifespan.
Yehuda
Technorati tags: Advertising
Meanwhile, Out in the Field
Captain Martin squinted through the dusty binocular lenses, trying to ascertain the enemy's activities. Four weeks of hard traveling and he was ready to engage his enemy. Martin was a military man through and through. He didn't serve because it paid well, because it was honorable, or because he had nothing better to do.
Martin's grizzled gray hair dripped water beneath his battered gray helmet. He lowered the binoculars, and reflected. He knew why he served. He served because he loved the taste of combat. This was his element.
Around him his men were setting up, building fortifications, and scouting around for the resources needed to prepare for the coming conflict. He surveyed the proceedings with a grim eye.
"Sergeant Trent, front and center!" he bellowed.
Sergeant Trent appeared before the Captain and gave a crisp salute.
"Yes, sir!" yelled Trent.
Martin commanded, "The enemy is trying to dig something up. I want you to take a crack squad of four men and blow up their position."
"No, sir!" replied sergeant Trent.
"What the ... Sergeant, that was an order! What the Hell is wrong with you?"
"Sir, sorry, sir! We are not allowed to engage in direct confrontation with the enemy, sir!"
"Not allowed .. What? What the Hell are you talking about, Sergeant? Not allowed to confront the enemy? That's ridiculous!"
"Yes, sir! No direct confrontations, sir!"
"Well, what the Hell are we supposed to do, wave at them?" asked the Captain.
"Sir, we are digging our own water supplies, as is the enemy! If we work hard, we can dig more water supplies faster than the enemy. If we have more water, we win."
The Captain stared at his sergeant as if he was seeing his left foot for the first time. "What!? What do we need more water for? We've already got enough! And how is having more water than our enemy going to win this war!?"
"Sir, not just more water!" Trent replied. "Let's see," he looked up and began ticking off on his fingers, "We need more water, more dirt, and more wood, and then we trade the dirt and wood to get bricks! Or we can use the wood to get paper which we can use to write to HQ for another shovel. That will let us dig even more water. See?" he beamed happily.
"What!" barked the Captain. "What are you talking about? We have to kill the enemy, not drink water!"
"Well, sir," answered Trent, somewhat embarrassed, "you know that the better supplied army is going to win, isn't it? That's why we need to get more supplies than they do!" And he smiled.
"Trent, I don't give a goddamn hoot nor holler about water, shovels, or dirt! Just take some men and go blow up that ... what the Hell is this!?"
An enemy soldier walked past Martin and Trent with a shovel and began digging in the ground. The rest of his men were laughing and joking and carrying on with their work.
"What the Hell is going on here?!" He fumbled for his gun. Trent lay a hand down on his arm. The Captain went wide eyed, struggled for a moment, and then gave up, staring at the sergeant.
"Uh, uh, Captain, sir. No direct confrontation, remember? He's just digging here for water, like the rest of us."
"What the Hell is he doing here? What's he doing in our position? How did he get into our position?"
"Well, Captain, I learned that it is best not to think of any particular position as 'ours' or 'theirs', you know? What's important is that you are constantly looking around for the best position at any given moment."
The Captain was looking rather green. "How did he get in here? What's happening with our fortifications?"
He looked around and saw his fortifications halfway built. There was another enemy soldier standing on top of one of the walls building it up. Right next to him was one of his soldiers, just standing around doing nothing.
"What the Hell are you doing?" he yelled up at his soldier. "What's that guy doing here?"
"We built up a few pieces of the wall, and then this other guy climbed up and began building some more on top of what we built," yelled his soldier from on top of the wall.
Trent added, "Don't think of it as 'our' wall sir, like I told you before."
"Well why is our man just doing nothing?" the Captain asked in bewilderment.
Trent answered, "He needs to get to the other side of the enemy guy, but he can't pass him."
"Can't pass him?! The damn wall is five feet wide! Just go around!"
"Sorry, sir. Our man just has to wait for the other guy to move. He's not allowed to go around. Hmmm. He might be able to come down on this side of the wall, walk around to the other side, and then climb back up. That will probably take a few days, however."
Meanwhile, a contingent of enemy soldiers had walked up to his canteen. After some exchange, the soldiers handed the guy in the canteen a cordon of wood and in return received a barrel of water.
"What's going on? Why are we giving them water, sergeant? You told me we needed to have more water than them to win the war!"
"Oh, we have enough water. We have a good water supply. We're trading water with them for wood."
"But we're helping the enemy! You don't trade with the enemy!"
"Well," answered the sergeant slowly, "we are helping them, true, but we do need the wood, and both of us are gaining over that third enemy over on the other hill."
The Captain's grizzled face began to turned purple. He jumped up and down and began screaming "Sergeant!!! What the Hell is going on here!? I came here to fight a damn war, and I'm going to fight a damn war!!!"
Trent traced a circle in the ground with his foot. "Sir, I'm going to have to ask you to stop shouting at me. That could be considered confrontational, you know."
Huffing and puffing the Captain slowly regained his composure. He hung his head in defeat, staring at the ground with a small tear slowly running down his face. He wore the look of a beaten man.
"Sergeant," he choked. "Sergeant, I give up. I'm going to go back to my tent to turn on my computer and play war games. It seems to be the only way I'm going to be able to experience any combat around here."
"Sir, I'm afraid you can't do that, sir."
"I can't?" asked the Captain, wearily.
"No, sir."
"Well, what can I do?"
The Sergeant took out something front his breast pocket and fanned it out in front of the Captain.
"Pick a card."
Martin's grizzled gray hair dripped water beneath his battered gray helmet. He lowered the binoculars, and reflected. He knew why he served. He served because he loved the taste of combat. This was his element.
Around him his men were setting up, building fortifications, and scouting around for the resources needed to prepare for the coming conflict. He surveyed the proceedings with a grim eye.
"Sergeant Trent, front and center!" he bellowed.
Sergeant Trent appeared before the Captain and gave a crisp salute.
"Yes, sir!" yelled Trent.
Martin commanded, "The enemy is trying to dig something up. I want you to take a crack squad of four men and blow up their position."
"No, sir!" replied sergeant Trent.
"What the ... Sergeant, that was an order! What the Hell is wrong with you?"
"Sir, sorry, sir! We are not allowed to engage in direct confrontation with the enemy, sir!"
"Not allowed .. What? What the Hell are you talking about, Sergeant? Not allowed to confront the enemy? That's ridiculous!"
"Yes, sir! No direct confrontations, sir!"
"Well, what the Hell are we supposed to do, wave at them?" asked the Captain.
"Sir, we are digging our own water supplies, as is the enemy! If we work hard, we can dig more water supplies faster than the enemy. If we have more water, we win."
The Captain stared at his sergeant as if he was seeing his left foot for the first time. "What!? What do we need more water for? We've already got enough! And how is having more water than our enemy going to win this war!?"
"Sir, not just more water!" Trent replied. "Let's see," he looked up and began ticking off on his fingers, "We need more water, more dirt, and more wood, and then we trade the dirt and wood to get bricks! Or we can use the wood to get paper which we can use to write to HQ for another shovel. That will let us dig even more water. See?" he beamed happily.
"What!" barked the Captain. "What are you talking about? We have to kill the enemy, not drink water!"
"Well, sir," answered Trent, somewhat embarrassed, "you know that the better supplied army is going to win, isn't it? That's why we need to get more supplies than they do!" And he smiled.
"Trent, I don't give a goddamn hoot nor holler about water, shovels, or dirt! Just take some men and go blow up that ... what the Hell is this!?"
An enemy soldier walked past Martin and Trent with a shovel and began digging in the ground. The rest of his men were laughing and joking and carrying on with their work.
"What the Hell is going on here?!" He fumbled for his gun. Trent lay a hand down on his arm. The Captain went wide eyed, struggled for a moment, and then gave up, staring at the sergeant.
"Uh, uh, Captain, sir. No direct confrontation, remember? He's just digging here for water, like the rest of us."
"What the Hell is he doing here? What's he doing in our position? How did he get into our position?"
"Well, Captain, I learned that it is best not to think of any particular position as 'ours' or 'theirs', you know? What's important is that you are constantly looking around for the best position at any given moment."
The Captain was looking rather green. "How did he get in here? What's happening with our fortifications?"
He looked around and saw his fortifications halfway built. There was another enemy soldier standing on top of one of the walls building it up. Right next to him was one of his soldiers, just standing around doing nothing.
"What the Hell are you doing?" he yelled up at his soldier. "What's that guy doing here?"
"We built up a few pieces of the wall, and then this other guy climbed up and began building some more on top of what we built," yelled his soldier from on top of the wall.
Trent added, "Don't think of it as 'our' wall sir, like I told you before."
"Well why is our man just doing nothing?" the Captain asked in bewilderment.
Trent answered, "He needs to get to the other side of the enemy guy, but he can't pass him."
"Can't pass him?! The damn wall is five feet wide! Just go around!"
"Sorry, sir. Our man just has to wait for the other guy to move. He's not allowed to go around. Hmmm. He might be able to come down on this side of the wall, walk around to the other side, and then climb back up. That will probably take a few days, however."
Meanwhile, a contingent of enemy soldiers had walked up to his canteen. After some exchange, the soldiers handed the guy in the canteen a cordon of wood and in return received a barrel of water.
"What's going on? Why are we giving them water, sergeant? You told me we needed to have more water than them to win the war!"
"Oh, we have enough water. We have a good water supply. We're trading water with them for wood."
"But we're helping the enemy! You don't trade with the enemy!"
"Well," answered the sergeant slowly, "we are helping them, true, but we do need the wood, and both of us are gaining over that third enemy over on the other hill."
The Captain's grizzled face began to turned purple. He jumped up and down and began screaming "Sergeant!!! What the Hell is going on here!? I came here to fight a damn war, and I'm going to fight a damn war!!!"
Trent traced a circle in the ground with his foot. "Sir, I'm going to have to ask you to stop shouting at me. That could be considered confrontational, you know."
Huffing and puffing the Captain slowly regained his composure. He hung his head in defeat, staring at the ground with a small tear slowly running down his face. He wore the look of a beaten man.
"Sergeant," he choked. "Sergeant, I give up. I'm going to go back to my tent to turn on my computer and play war games. It seems to be the only way I'm going to be able to experience any combat around here."
"Sir, I'm afraid you can't do that, sir."
"I can't?" asked the Captain, wearily.
"No, sir."
"Well, what can I do?"
The Sergeant took out something front his breast pocket and fanned it out in front of the Captain.
"Pick a card."
Some old postings of mine from Usenet
Computers
An acronym dictionary
Quick code to add callbacks into Net::FTP in perl.
A post of mine in 1994 questioning the sanity of propagating virus alerts via Internet. I was one of the first to catch this problem. It was related to the very first virus alert hoax, Good times.
Games
CE Superpowers
My early attempt at fun Magic comboes: Stormbind/Whiteout
I actually commented on the entire Stronghold expansion
I get persnickety after Hasbro announces it is taking over Wizards of the Coast.
My first attempt at a completely new game posted. Not a good game, since there is a forced stalemate.
3e D&D Elementalists and here. And additional elements, too.
How to succeed using cursed items
Other
RAP UP 1: where I attempt to provide a weekly wrap up on poems I found interesting on rec.arts.poetry. I stopped after four postings due to complaints about copyrights.
My Microwave poem
An acronym dictionary
Quick code to add callbacks into Net::FTP in perl.
A post of mine in 1994 questioning the sanity of propagating virus alerts via Internet. I was one of the first to catch this problem. It was related to the very first virus alert hoax, Good times.
Games
CE Superpowers
My early attempt at fun Magic comboes: Stormbind/Whiteout
I actually commented on the entire Stronghold expansion
I get persnickety after Hasbro announces it is taking over Wizards of the Coast.
My first attempt at a completely new game posted. Not a good game, since there is a forced stalemate.
3e D&D Elementalists and here. And additional elements, too.
How to succeed using cursed items
Other
RAP UP 1: where I attempt to provide a weekly wrap up on poems I found interesting on rec.arts.poetry. I stopped after four postings due to complaints about copyrights.
My Microwave poem
Wednesday, February 15, 2006
Monday, February 13, 2006
2 Player Power Grid
Today was the last day before I start a new job, and also Tu B'Shvat, a Jewish holiday for planting trees.
Many kids go on field trips to plant trees, either through school or with youth groups. I let Tal skip school and we went hiking. Long story short, we hiked around the Ein Gedi area near the Dead Sea. In the evening I brought Saarya home from school and we ended up playing two player Power Grid.
The game works pretty well for two players. Saarya started with some extra cities, but eventually the good prices slowed him down. Coal and oil kept being used faster than they could be replaced and they eventually ran out each round by the first person to pick them. Neither of us could get a nuclear plant running until nuclear fuel had already hit a cost of 1.
The problem was for the person with more cities who couldn't power them because he had no fuel - that was me. I saw this problem coming two rounds earlier and tried to switch to alternate plants of garbage and nuclear but couldn't do it early enough.
Saarya built to and powered 21 cities while I only had 3 plants operating and powering 16 cities.
There you have it. The trick is to work back early enough from the end game to see where that point is that you can establish a victory by running your opponent out of fuel. Of course, it is always possible that other 2 player games will go differently; this was only the first time I tried it.
Quite fun.
Yehuda
Many kids go on field trips to plant trees, either through school or with youth groups. I let Tal skip school and we went hiking. Long story short, we hiked around the Ein Gedi area near the Dead Sea. In the evening I brought Saarya home from school and we ended up playing two player Power Grid.
The game works pretty well for two players. Saarya started with some extra cities, but eventually the good prices slowed him down. Coal and oil kept being used faster than they could be replaced and they eventually ran out each round by the first person to pick them. Neither of us could get a nuclear plant running until nuclear fuel had already hit a cost of 1.
The problem was for the person with more cities who couldn't power them because he had no fuel - that was me. I saw this problem coming two rounds earlier and tried to switch to alternate plants of garbage and nuclear but couldn't do it early enough.
Saarya built to and powered 21 cities while I only had 3 plants operating and powering 16 cities.
There you have it. The trick is to work back early enough from the end game to see where that point is that you can establish a victory by running your opponent out of fuel. Of course, it is always possible that other 2 player games will go differently; this was only the first time I tried it.
Quite fun.
Yehuda
Sunday, February 12, 2006
The State of Games in Israel: FoxMind Games
Every once in a while I browse through the Israeli game stores looking for new products. Last time I found Ingenious and some other abstracts, like Travel Blokus, Gobblet, and Batik.
This time, in addition to the usual Haim Shafir line of card games, I found a line of FoxMind card games that looked familiar. I didn't write them down because I figured I would just look on FoxMind's site when I got home to remember them.
Strangely enough, none of the games are on FoxMind's site. In fact, when you look at the site (www.foxmind.com) in English you see one set of games, and when you look in French you see a different set of games. On BGG, only three games are listed from FoxMind. I know it's the right company because I recognize the fox logo.
This must be one of those weird country distribution sector business thingies, wherein they won the rights to publish certain games in some countries but not in other countries. Maybe the French will boycott them if they know that the company sells games in Israel, so Israel-only distributed games are not listed on the site. (It wouldn't be the first time.) Could be some more mundane reason, of course.
I'll see if I can pick up a list of these games next time I go.
Yehuda
This time, in addition to the usual Haim Shafir line of card games, I found a line of FoxMind card games that looked familiar. I didn't write them down because I figured I would just look on FoxMind's site when I got home to remember them.
Strangely enough, none of the games are on FoxMind's site. In fact, when you look at the site (www.foxmind.com) in English you see one set of games, and when you look in French you see a different set of games. On BGG, only three games are listed from FoxMind. I know it's the right company because I recognize the fox logo.
This must be one of those weird country distribution sector business thingies, wherein they won the rights to publish certain games in some countries but not in other countries. Maybe the French will boycott them if they know that the company sells games in Israel, so Israel-only distributed games are not listed on the site. (It wouldn't be the first time.) Could be some more mundane reason, of course.
I'll see if I can pick up a list of these games next time I go.
Yehuda
How to Ruin Your Son's Computer Games
Something like the following happened this evening...
Eitan (16 yo son) fiddles with the computer and the voice of a Roman emperor is heard.
RE (loud and passionate): Your warriors are in position! The day of battle draws near!
Me: Boy this guy sounds angry.
Tal (12 yo daughter): Yeah, he does, doesn't he?
Eitan: Hey, be quiet, I'm listening to this.
RE: With blood and fire, steel and muscle you will drive your enemies before you and destroy them!
Me (moving over to computer): He's got issues. Listen to all that violence.
Tal (moving over to computer): He probably wasn't loved as a child.
Ariella (17 yo daughter, moving over to computer): Maybe he broke a nail.
Eitan: Will you guys shut up, I want to hear this.
RE: They will fall before the might of your glorious legionnaires! You shall make Rome whole again, oh mighty emperor!
Me: He really ought to get some therapy and deal with those anger issues.
Tal: You don't want to keep those feelings all bottled up inside. It could be dangerous.
Ariella: He could hurt someone, or himself.
Eitan: Come on guys! I can't hear what he's saying!
RE: Nothing will stand in your way! Your forces are the mightiest on Earth!
Me: Wow. Maybe he had a hard day. The guy should learn to relax.
Tal: He could use a good cup of cocoa and a warm bath.
Ariella: Maybe a massage. He sounds tense.
Eitan: That's not funny, just shut up!
RE: With a mighty trumpet and a swinging sword you shall conquer all and be victorious!
Me: I wonder if his family knows the problems he's been having at work.
Tal: Poor guy. A massage, or maybe ... oh wait I know!
Ariella: Yes! Yes! He needs ...
Eitan (puts his head in his hands)
RE: All hail oh mighty emperor!
Me, Tal, and Ariella (holding out our hands): A MAKEOVER!
Eitan: Crap, I can't play this anymore. (shuts off game, gets up, and walks away).
Yehuda
Technorati tags: computer games
Eitan (16 yo son) fiddles with the computer and the voice of a Roman emperor is heard.
RE (loud and passionate): Your warriors are in position! The day of battle draws near!
Me: Boy this guy sounds angry.
Tal (12 yo daughter): Yeah, he does, doesn't he?
Eitan: Hey, be quiet, I'm listening to this.
RE: With blood and fire, steel and muscle you will drive your enemies before you and destroy them!
Me (moving over to computer): He's got issues. Listen to all that violence.
Tal (moving over to computer): He probably wasn't loved as a child.
Ariella (17 yo daughter, moving over to computer): Maybe he broke a nail.
Eitan: Will you guys shut up, I want to hear this.
RE: They will fall before the might of your glorious legionnaires! You shall make Rome whole again, oh mighty emperor!
Me: He really ought to get some therapy and deal with those anger issues.
Tal: You don't want to keep those feelings all bottled up inside. It could be dangerous.
Ariella: He could hurt someone, or himself.
Eitan: Come on guys! I can't hear what he's saying!
RE: Nothing will stand in your way! Your forces are the mightiest on Earth!
Me: Wow. Maybe he had a hard day. The guy should learn to relax.
Tal: He could use a good cup of cocoa and a warm bath.
Ariella: Maybe a massage. He sounds tense.
Eitan: That's not funny, just shut up!
RE: With a mighty trumpet and a swinging sword you shall conquer all and be victorious!
Me: I wonder if his family knows the problems he's been having at work.
Tal: Poor guy. A massage, or maybe ... oh wait I know!
Ariella: Yes! Yes! He needs ...
Eitan (puts his head in his hands)
RE: All hail oh mighty emperor!
Me, Tal, and Ariella (holding out our hands): A MAKEOVER!
Eitan: Crap, I can't play this anymore. (shuts off game, gets up, and walks away).
Yehuda
Technorati tags: computer games
Weekend Gaming
This was a full weekend of gaming, for me. Saarya and Tal were both here for the weekend, which only happens once every three weeks.
Our guests for dinner were Zeke, who comes occasionally to the Wed night games, and his mother Mindy. Zeke is about 14 years old, by the way.
After dinner, Zeke, Mindy, Saarya, Tal and I played Zug im Zug, otherwise known as Ticket to Ride. I had played TtR:Europe at BGG.con and was hoping that this could be a game that both Tal and Saarya could enjoy. Net reaction: it's ok. Maybe we are spoiled from five years of gaming already, having broken our teeth on Settlers and Cities and Knights and so on, but TtR is not quite deep enough for us, at least on first playing.
I will say this: it is a very elegant game. It combines a very few rules for a complete game experience. There are just the right amount of decisions to be made on your turn, but not too many. And all with very few rules to the game. Add to that some nifty pieces, an educational map, and you're good to go.
However, it lacks a bit. Since you don't really know what other people need to do, blocking them is usually more of an accident, rather than educated guesswork (although there's some of that). Most of all, it lacks any sort of story arc; the game plays the same from the very beginning to the end and then it stops; then you count points. Some sort of mechanism that required an increasing minimum route length as the game progressed would be slightly more interesting. And of course, the luck of the routes is a big factor, although variants on the web are designed to solve that problem.
So let's say it's 85% of the game we want at 30% of the complexity, which is a good tradeoff. SoC is 70% of the complexity for 95% of the game. I don't think TrR will replace SoC as our introductory game of choice, but it is a strong candidate for being one of the first ones out.
Anyway, Zeke cleaned up in our first game with 115 points. I was the next closest at 88 points.
Saturday Tal brought over some friends. They played TtR again; I forget who won. After dinner we played 4-player Settlers which played ok, although one of them was more interested in the LotR:tConfrontation game I played simultaneously with Saarya. In the Settlers game, there was a lot of giggling, and one of the girls didn't really try, buying only Devel cards whenever she could. I knocked out four cities and a Longest Road.
Meanwhile, Saarya took white in LotR. This was his second game. The first time he beat me playing black. This time he beat me playing white. I must be getting old. Somehow our pieces just kept trading off until we each had three left. Unfortunately mine were not able to get to the Shire or intercept Frodo before he could waltz in.
Lastly I introduced Saarya to Maharaja, and also tried it as a 2 player game. It played pretty well, actually. We played with the variation that each player kept picking roles whenever they chose role swap until we both had three, and thereafter we traded roles. So we each had three roles from the second round onwards. We also played that the role owner had +1 in the corresponding city.
I really like the game; I like it as much as I like El Grande, and there sure are a lot of similar mechanics between the two. However, the one thing that bothers me about Maharaja is the victory conditions. Aside from the fact that the rich kind of get richer, somewhere around midgame one person gets out a palace one round earlier than the other person and that kind of wraps it up as long as he can keep doing so each round thereafter.
Which only matters because the winner is the first person with seven palaces. Two of my game group members complained about the same thing during game night and I dismissed them, but I now kind of agree with them. As a general rule in games, the mechanism for gaining resources should not be the same mechanism for victory points, unless there is a clear means of ganging up on the leader or otherwise making up for a deficiency. Settlers has the robber and trading, Power Grid has the turn order. Maharaja has the blind actions, but it's not quite enough.
In any case, it doesn't prevent me from enjoying the game; I may just have to think if there is anything I can do that would make it slightly more to our taste in victory conditions.
After shabbat I reviewed my player's character sheets and answered an email from a new potential player. The next two days are semi-vacation.
Yehuda
Our guests for dinner were Zeke, who comes occasionally to the Wed night games, and his mother Mindy. Zeke is about 14 years old, by the way.
After dinner, Zeke, Mindy, Saarya, Tal and I played Zug im Zug, otherwise known as Ticket to Ride. I had played TtR:Europe at BGG.con and was hoping that this could be a game that both Tal and Saarya could enjoy. Net reaction: it's ok. Maybe we are spoiled from five years of gaming already, having broken our teeth on Settlers and Cities and Knights and so on, but TtR is not quite deep enough for us, at least on first playing.
I will say this: it is a very elegant game. It combines a very few rules for a complete game experience. There are just the right amount of decisions to be made on your turn, but not too many. And all with very few rules to the game. Add to that some nifty pieces, an educational map, and you're good to go.
However, it lacks a bit. Since you don't really know what other people need to do, blocking them is usually more of an accident, rather than educated guesswork (although there's some of that). Most of all, it lacks any sort of story arc; the game plays the same from the very beginning to the end and then it stops; then you count points. Some sort of mechanism that required an increasing minimum route length as the game progressed would be slightly more interesting. And of course, the luck of the routes is a big factor, although variants on the web are designed to solve that problem.
So let's say it's 85% of the game we want at 30% of the complexity, which is a good tradeoff. SoC is 70% of the complexity for 95% of the game. I don't think TrR will replace SoC as our introductory game of choice, but it is a strong candidate for being one of the first ones out.
Anyway, Zeke cleaned up in our first game with 115 points. I was the next closest at 88 points.
Saturday Tal brought over some friends. They played TtR again; I forget who won. After dinner we played 4-player Settlers which played ok, although one of them was more interested in the LotR:tConfrontation game I played simultaneously with Saarya. In the Settlers game, there was a lot of giggling, and one of the girls didn't really try, buying only Devel cards whenever she could. I knocked out four cities and a Longest Road.
Meanwhile, Saarya took white in LotR. This was his second game. The first time he beat me playing black. This time he beat me playing white. I must be getting old. Somehow our pieces just kept trading off until we each had three left. Unfortunately mine were not able to get to the Shire or intercept Frodo before he could waltz in.
Lastly I introduced Saarya to Maharaja, and also tried it as a 2 player game. It played pretty well, actually. We played with the variation that each player kept picking roles whenever they chose role swap until we both had three, and thereafter we traded roles. So we each had three roles from the second round onwards. We also played that the role owner had +1 in the corresponding city.
I really like the game; I like it as much as I like El Grande, and there sure are a lot of similar mechanics between the two. However, the one thing that bothers me about Maharaja is the victory conditions. Aside from the fact that the rich kind of get richer, somewhere around midgame one person gets out a palace one round earlier than the other person and that kind of wraps it up as long as he can keep doing so each round thereafter.
Which only matters because the winner is the first person with seven palaces. Two of my game group members complained about the same thing during game night and I dismissed them, but I now kind of agree with them. As a general rule in games, the mechanism for gaining resources should not be the same mechanism for victory points, unless there is a clear means of ganging up on the leader or otherwise making up for a deficiency. Settlers has the robber and trading, Power Grid has the turn order. Maharaja has the blind actions, but it's not quite enough.
In any case, it doesn't prevent me from enjoying the game; I may just have to think if there is anything I can do that would make it slightly more to our taste in victory conditions.
After shabbat I reviewed my player's character sheets and answered an email from a new potential player. The next two days are semi-vacation.
Yehuda
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