Monday, December 25, 2006

Eighth Set of Puerto Rico Buildings

This is my eighth set. See here for other sets. See here for information about the game Puerto Rico.

Buyer's Market
1
1
Trader
At the end of the Trader phase, you may buy one barrel (except corn)
from the supply for market cost.

Poorhouse
2
1
Builder
+1 GP if you have 0 or 1 GP after building.

Reckless Miners
2
1
Settler
Turn over any one plantation. Flip a coin. If it comes up heads, the
plantation is now a quarry. If not, the land is destroyed; in this
case, move any colonist that was on the plantation to San Juan.

Schooner's Dock
3
1
Captain
You have a "wharf" with a capacity of 1 barrel.

Construction District
4
2
Builder
+1 VP for building.

Commodity Exporters
5
2
Captain
+1 VP when shipping indigo or sugar.

Mercantile District
5
2
Trader
+1 VP per trade.

Warlords
6
2
Captain
Pick any full ship. Flip a coin. If it comes up heads, take all but
one barrel from the ship onto your board; the remaining barrel is
returned to the supply, as usual. If not, lose 1 VP.

Workyard (no circles)
7
3
Mayor
+1 GP/colonist on San Juan at the end of Mayor. Max +5. Workyard does
not have to be manned to function.

Bulk Producers
8
3
Craftsman
+1 VP per three barrels of the same type you produce.

Business District
8
3
Builder
Pay 1 less for a building for each building you already own from the
same column.

Zoning Board
9
3
Mayor
Choose a plantation from the supply for each colonist you receive.

Mall
10
4
End Game
+2 VP per building from the first column.

Casino
10
4
End Game
Flip a coin twice. Add +1 VP to your score for each head that flips up.
Repeat as many times as you want. If you ever flip two tails, you lose
all of these points and may not flip again.

Monty's Hall
10
4
End Game
You may choose to accept +4 VP or you may choose an opponent. Your
opponent takes three pieces of paper, marks an X on one, and places them
face down without your seeing which is which. Choose one without
revealing it. Your opponent reveals one of other pieces of paper that
does not have an X on it. You may now choose to stick with your original
selection or switch to the other unrevealed paper. After making your
decision, if you have chosen the X, you receive +8 VP. Otherwise, you
receive +2 VP.

Monestary
10
4
Trader
+2 VP every time you could trade and do not.

Castle
12
10
End Game
No further function.

2 comments:

Simon J said...

Have you playtested these?

Poor House seems very strong.

And Monty Hall is hilarious. Although the obgilatory 10 minute argument / explantation may lengthen the game :)

Yehuda said...

No. First I post, then I playtest.

After I playtest something successfully, it gets a "Y" on the master list.

My initial impression was the Poorhouse was no stronger than Small Market. Sm Market is too strong at 1, so I made PH 2.

Yehuda