Imagine that you had to rebuild your city or town. What elements would you need to add so that the resulting city felt like "your" city?
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A town is defined by its daily elements, not by its tourist attractions.
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My eye always finds the mundane elements of a city when I travel. Who designed them? Why? Do they work? They're what makes the city.
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Following this line of thinking, your company is a city that attracts visitors and inhabitants. Too often the focus of a company is on special attractions: special discounts, special offers. Perhaps at least as much time should be spent focusing on the mundane: Does the mail get to the customer? Are the products easy and reliable? Is the customer service helpful?
Both special attractions and basic services bring in money; but some money is just passing through looking for the next best attraction. Better money wants to live there and keep on giving.
What Defines a Game?
The same can be said for game design. The special attraction might be the big boss, the mousetrap, or the funny card. But these don't make for replayable games. You've seen it, you laughed, what's next?
If you want your players coming back, put effort into making the mundane elements of your game enjoyable: the moving, the turns, the decisions. Enjoyable mechanics provide constant challenge and fun every time they're played.
Yehuda
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