First off, here is a course offered by Barnes and Nobles on learning to play D&D (link provided by Slashdot). Think we'll have one for board gaming any time soon?
A few sessions in November were missed since I was at BGG.con . As usual, these represent games played at the club, not my own personal playing. Session reports are always available at the JSGC website.
Alhambra - I enjoyed playing this game with Chris Brooks and the people at Sunriver Games. That might have deceived me into liking it more than it deserved. I hadn't realized just how little player interaction the game really has, not to mention how so much of the game is basically automatic. You always buy a tile if you can get it for exact change. In fact, the fact that the four tiles available are all bought with different currencies means that you don't even have to decide which tile to buy with your money. If you can buy it, you buy it. The only thinking occurs if you feel that you have to compete with someone for dominance in a certain color, in which case you choose which tile to overbuy - if you can. Urm. Have to play it a few more times, including at least once two player, to make up my mind.
Bridge - Played as a filler, occasionally. Lots of bridge clubs in Jerusalem.
Domaine - First play for all involved. I liked it, the group didn't. They didn't hate it, but they thought it was pretty dry. I don't know what to do with these guys.
Havoc x 2 - First plays. Everyone likes this game.
Lord of the Rings: the Confrontation x 1.5 - I played a game with a member and we enjoyed it, although it looks like white is going to have a tough time winning. I set up the game for two others and one of them was so appalled at the blind element that he refused to continue after the first move, calling it a terrible game. The other one didn't look too thrilled, but would have been willing to try it.
Modern Art - First play. Out of five players, three of us liked it; one didn't, but he doesn't like almost anything, so I won't count him; the other couldn't quite grasp the rules, but he is new to gaming. Will definitely hit the table again.
Puerto Rico x 2 - Still the king.
San Juan - Still a prince. Enjoyed as a filler by almost everyone.
Taj Mahal - Another club favorite.
The Menorah Game - People always enjoy it, but they don't request it as much as they request San Juan (other than my daughter and her friends). So it's hard to say, definitively.
Tigris and Euphrates - The club find this a little difficult, so they don't play it, But I love it, and a few of the members like it a lot.
Traders of Genoa - Most people find the game too long and wearying, even when we start the game with two less rounds. A few like it, and I'm one of them.
Yinsh x 6 - First plays. Everyone liked this a lot, more than Dvonn. I think that people felt that the initial set up of adding pieces to an empty board was less threatening than the Dvonn method of starting with a full board and narrowing (ignoring the setup phase of Dvonn which seems like a different game). Also, the "Othello" mechanism is more familiar.