I haven't played enough games to make a top 100 list like everyone else; if I did, the last fifty or so would already be hitting the mediocre games.
I can come close to making my ABC list, however:
Non-alphabetic
4000 A.D.: I already covered this one in an earlier post.
Runner up: none worth recommending.
A
Age of Steam: Played only once. I like a good train game, so long as the pick up and deliver mechanism is at least as important as the stock holding mechanism.
Runner ups: Anagrams and Amun Re
B
Bridge: The acme of card games, but likely to make you feel stupid.
Runner up: Boggle
C
Cosmic Encounter: Mayfair or Eon editions. 30 years old and still delightful, as long as your edition has at least 75 alien races and flares.
Runner up: Carcassonne: Hunters and Gatherers
D
Dvonn: A deceptively chaotic abstract from the GIPF series, gets better each time I play.
Runner up: Die Macher
E
Euphrat & Tigris: Awesome game, and classic Knizia.
Runner up: El Grande
F
None worth recommending.
G
Go: 4000 years of gameplay. Like bridge, can make you feel stupid, but comes with a built-in handicap system so that any two people can play, regardless of their skill level.
Runner up: Geschenkt
H
Hearts: Works best as a partnership game, and can be very tense.
Runner up: Havoc: the Hundred Years War
I
None worth recommending.
J
None worth recommending.
K
None worth recommending.
L
Louis XIV: A nice area control game from Alea.
Runner up: none worth recommending.
M
Magic: the Gathering: Since I NEVER played in a tournament, the "money drain" doesn't affect me. As a card-drafting/deck-building/dueling game it is excellent.
Runner up: Modern Art
N
None worth recommending.
O
Othello: I would like to try this on a larger board, say 12 x 12.
Runner up: Oh Hell
P
Puerto Rico: You've heard enough about this on my blog, already. The tortuously controlled picking order is pure genius.
Runner ups: Princes of Florence and Power Grid
Q
None worth recommending.
R
Robo Rally: Belongs to the same category of loopiness and tactics as Cosmic Encounter. Only, can be too long.
Runner up: Ra
S
Settlers of Catan: Still great after 1000 plays, and still hooking in the newbies.
Runner ups: San Juan and Scrabble
T
Taj Mahal: Very tense game of connections, collections, and losing battles. Play with evenly matched players.
Runner ups: Tikal and Torres
U
None worth recommending.
V
None worth recommending.
W
Wallenstein: The closest I will ever get to liking a war game.
Web of Power
X
None worth recommending.
Y
Yinsh: Excellent GIPF game, like Othello crossed with Pente, but better than both.
Runner up: none worth recommending.
Z
None worth recommending.
16 out of 26 letters. There are games on my want list that would allow me to replace a few of those "None worth recommending."'s, but alas, I haven't yet played them. For instance, Ursuppe is still unplayed on my shelf (although now it is called Primordial Soup). Some day.
Yehuda
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