"When do you decide that a group is worth studying?"
"How often do you conduct surveys?"
Heh.
Here is a survey of video game behavior. Board gamers write a lot about different types of players, but I don't recall any actual studies being done.
My blog doesn't attract enough attention to get a big enough sample size, but I would like to see the results of a similar study for board game players, like (adapting the questions of the above survey):
Rank 1 - 5. 1 is not at all, 5 is absolutely, 0 is not relevant.
- When I first start playing a game, I absolutely want and expect to win.
- If I can't figure out the right strategy right away, I don't take some time to think about it, rather than go with instinct.
- I just like playing games - it doesn't really matter if I'm winning.
- The game I'm playing isn't as important as the people I'm playing with.
- I enjoy playing games repeatedly until I get better at them.
- I want to feel challenged, and I don't mind playing games that are difficult for me.
- If I play a game that feels too hard for me, I quickly lose interest.
- Once I start playing a game, it is important for me to finish the game.
- The challenge of the game is what makes everything worthwhile.
- I like playing games with many different elements, so I can make diverse plans and strategies. I sometimes enjoy a game I lose if I feel I put up a good fight.
- Sometimes I get swept up in the experience of the game and completely forget about the goals of the game.
- I'd much rather play with other people than play games alone.
- I like to keep playing until I've won at least one game.
- Feeling like I am progressing in the game is more important than winning the game.
- I like to play multiple games rather than concentrate on one game. I don't need to finish one game to start another - a new experience is more rewarding than mastering something familiar.
- I prefer a light thematic game, rather than a heavy deep game with complex mechanics.
Computer gamer surveys find it fascinating that people who want to kill each other take the time to socialize; of course, the socializing is on the order of Lord of the Flies. But I found it fascinating that there really are MMORPG games that don't have combat in them; that's where I want to go, if I ever go online to play.
Yehuda
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