and
Web 3.0
are both written, and now hopefully being reviewed. I'll keep you posted.
In the meantime, this guy takes the game Sorry - excuse me, Ludo - very seriously:
It's a fun, colorful work but hints at more serious themes like migration and interaction with neighboring territories.
"This game I made is about people who are traveling home and in the middle you see all the colors mixed together," he says. "My work brings people together; games bring people together and the more you play it, the more you see meaning."
Yehuda
3 comments:
Yehuda,
would you happen to know any place, where I could read about the economics of games and or the spatial/community functions of game/hobby stores?
Thanks,
gnome
The archives on the Game Journal have something about game stores, and DW Tripp from Gone Gaming could tell you more.
Yehuda
Thanks a lot my friend. Cheers
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