Monday, June 05, 2006

How I plan to take over the world

This blog is one of many board game blogs, but I hope to make it unique enough and interesting enough to turn it into one of the top blogs on the internet. The reason for wanting to do this is
  • to spread the word of good board and card games to the world,
  • to entertain my readers, and
  • to make some money from blogging (so that I can devote more time to it, thus making a better blog).

My competition is computer games (and computer game blogs).

Update: Andrea left a comment asking why I see computer games, and not other board game blogs, as my competition. The answer to this is that this blog is part of a small but growing worldwide movement to help make good board and card games a force in the entertainment market.

Current consumer perception views "board games" as children's or family entertainment, and computer or video games as both more trendy, more adult, and more commercially successful. I can't argue with the financial aspects; the computer and video game market is about ten times the current board and card game market.

But the reason for this is a vicious loop: modern board games, and I don't mean the ones that you can buy in Toys R Us, are great games, but people think "Monopoly" or "Cranium" when they hear the words "board game". So they dismiss all board games. The truth is that modern board game players (or, Eurogamers) feel the same way about Monopoly and Cranium: that they are cute mindless family games, but they are not trendy or serious forms of entertainment.

If you are a computer gamer, and you don't know about these games, I can help you to realize that board and card games

  • are not what you think. Today's international board and card games combine the simplicity and accessibility of the children's board games you remember with the elegance and immersion of classic cerebral games like Chess and Go,
  • are beautiful, and can be played with two to six players or more,
  • require unique types of strategy and tactics to win, so that each one increases your brain power in a different way, actually making you more intelligent,
  • are social and require real interaction with other people, which leads to real-world interactions during and outside of the game experience,
  • are standalone games that can be played anytime, anywhere, and do not require further purchases and do not go obsolete,
  • can be cultural, historical, mathematical, linguistic, and so on,
  • and are a whole lot of fun, not just cool because you get to blow things up and watch them bleed on a screen,

whereas computer games

  • are often anti-social, even if you play them with other humans over the internet or at the same game console,
  • are often mind-numbing, when playing involves going into a mindless zone where your reflexes speed up and you function more in tune with the moving images on the screen with less distractions,
  • can desensitize us to violence, and are obsolescence-ware,
  • are all too often based on the idea of clicking and scrolling faster, and do not teach you any really useful skills (other than military history) from one game to the next (some exceptional games aside),
  • tend to make you pasty and lazy, and can even make you sick
  • are no substitute for family, friends, and real-world interaction
  • can't be played without electricity, and require you to spend ever increasing amounts of money on monopolistic game consoles.

To that end, my blogging goals are

  • to be quirky
  • to be polite
  • to post often, and keep you informed when I can't
  • to bring you information that you can't get elsewhere
  • to write articles that make you think, entertain you, or both
  • to link to the best of all things board games (unless otherwise covered sufficiently in other board game blogs)
  • to occasionally post thoughtful articles about technology or Israel, just to keep things interesting
  • to present content neatly, clearly, and edited well, regardless of how you read the content or which browser you use
  • to promote discussion, and foster a sense of community
  • to get people talking about and linking to my blog, and to other blogs like mine
  • to make money through blogging and game design, but not in any way that would impinge on my reader's enjoyment or by linking to anything inappropriate.
Rock on,

Picture by mark coomey
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